Mahoutsukai no Yoru box art

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Mahoutsukai no Yoru

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Mahoutsukai no Yoru

Apr 12, 2012

Main game

4.27 average rating based on 33 ratings

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“Near the end of the Showa Era. (Late 1980s) In the old mansion rumored that a witch lives, Aoko Aozaki who just started learning sorcery and her teacher, a young mage Alice Kuonji, lived together. But as if he was guided by an invisible string of fate, a young boy called Soujuurou Shizuki joins them and a strange communal life begins…” “Late 1980s. The golden age full of brightness and spirits. The boy who came to the urban city passes by the two witches who live in the present” “The boy lived a really normal life She lived with pride … More
“Near the end of the Showa Era. (Late 1980s) In the old mansion rumored that a witch lives, Aoko Aozaki who just started learning sorcery and her teacher, a young mage Alice Kuonji, lived together. But as if he was guided by an invisible string of fate, a young boy called Soujuurou Shizuki joins them and a strange communal life begins…” “Late 1980s. The golden age full of brightness and spirits. The boy who came to the urban city passes by the two witches who live in the present” “The boy lived a really normal life She lived with pride and confidence The girl lived hidden as if she’s asleep” Less
Developers
TYPE-MOON
Publishers
TYPE-MOON
Platforms
PC (Microsoft Windows)
Genres
Visual Novel
Themes
Action, Fantasy
Steam
View on Steam
Release Dates
Apr 12, 2012 (Japan)
PC (Microsoft Windows)
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User Stats
136
In Collection
30
Wish Listed
14
Playing
50
Backlogged
How Long Is Mahoutsukai no Yoru?
Main + extras: 30.0 hours
100% completion: 22.6 hours
Total completions: 3
Related Content
BurningKirby
BurningKirby gave Jan 4, 2026
BurningKirby gave Jan 4, 2026
Two Witches and Their Pet Dude
This review is for the Nintendo Switch version

Back around May I decided that I wanted a visual novel on my Switch that I could play around bedtime if I struggled to fall asleep. Ideally, I wanted it to have strong visuals and I wasn't really looking for a romance story, which limited my options quite a bit. Witch on the Holy Night came up in a few discussions I parsed through so eventually I bit the bullet and bought it. I'm not sure I could have chosen much better than this for my purposes, honestly. The fanbase seems to call it Mahoyo for short, so I'm going to do that from here on out.

Mahoyo is a treat for the eyes and ears. Every scene has unique art for environments and a variety of angles to keep from lingering on one for too long. Character portraits are reused, but they have a wide enough variety of poses and expressions that they never felt out of place. It's fully voice acted in Japanese, and just about all of the voice work felt pretty strong to me. The music is great and builds a strong atmosphere. I never got tired of it. There are even some really cool animations …

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Back around May I decided that I wanted a visual novel on my Switch that I could play around bedtime if I struggled to fall asleep. Ideally, I wanted it to have strong visuals and I wasn't really looking for a romance story, which limited my options quite a bit. Witch on the Holy Night came up in a few discussions I parsed through so eventually I bit the bullet and bought it. I'm not sure I could have chosen much better than this for my purposes, honestly. The fanbase seems to call it Mahoyo for short, so I'm going to do that from here on out.

Mahoyo is a treat for the eyes and ears. Every scene has unique art for environments and a variety of angles to keep from lingering on one for too long. Character portraits are reused, but they have a wide enough variety of poses and expressions that they never felt out of place. It's fully voice acted in Japanese, and just about all of the voice work felt pretty strong to me. The music is great and builds a strong atmosphere. I never got tired of it. There are even some really cool animations and particle effects used during key action moments. Everything comes together to create the most visually impressive visual novel I've ever played. I'm gonna just put some screenshots below to give a taste of the game's art.

Aoko looks out over the city after rain

Alice looks down on the player

Aoko charges up a spell blast

Aoko straightens the blow on her uniform

Said gorgeous artwork always takes up the full screen, with text overlayed upon it rather than making use of text boxes. It's an unusual approach but I admired its simplicity. At any time you can hide the text to just look at the art. There's a text log as well that lets you replay voice lines. The game also features a metric TON of save slots even though it's a kinetic visual novel, meaning it has no choices for the player to make. So save to your heart's content, I suppose. I only ended up using two, as I recall.

Text overlayed on a background

A big part of why Mahoyo was such a perfect match for playing before bed is that it places a heavy emphasis on "slice of life" narrative. A large chunk of the story is more about the three main characters going about their daily lives at school, work, and home. You could tell that the author had a vested interest in developing the main cast and seeing how their personalities bounced off of each other and their peers. As a result much of the novel is pretty low-key and makes for excellent bedtime reading.

Pardon the quality of some of these screenshots. A few had to be taken with my phone due to a blanket system ban on screenshots/videos past the 10 hour mark in this particular game. A baffling choice in my opinion, so I had to work around it.

Aoko and Alice watch Soujyuro work in the yard

I do think there were times when I began to grow a bit exasperated with the lack of a driving force behind the plot. I would have liked it to maybe be a bit tighter-wound in that regard. But I also feel that its loose story is part of what makes Mahoyo so unique. It's not often I've seen stories with main characters capable of magic where they spend most of their time just... living a normal life. There's not really that much actual magic here outside of the few fight scenes. Like I said, this makes the story ultra slow-paced, but it occupies such a unique space as a result that I find it difficult to hold this against it.

The main cast is comprised of two witches living together-- Aoko and Alice-- and a boy who goes to the same school as the former, Soujyuro. All three come across as believable even if Soujyuro's good-natured thickheadedness feels a bit much at times. I had a lot of fun watching them interact. In my playthrough I felt like I got just enough to want to know more about each of their respective backstories. Unfortunately I'm not sure if there's more to dig into beyond this game. I'll have to explore and see what's out there.

Soujyuro angrily shouts at someone

Finally, I do feel like I should touch on the writing itself. While the translation is pretty solid, there are clearly some points where it gets a bit muddy and I think something is lost in those moments. Still, I'm impressed that the author's voice feels intact. He has a very meticulous way of writing that I'm sure would get on some folks' nerves. I think a bit less time could have been spent expounding on each character's emotions in response to everything said to them, but there's an authenticity here that I really appreciate.

Alice is horrified by Soujyuro's cooking

Hm. Well, I went into this review thinking this would be a four star game, but after writing all this out, maybe it has almost nudged its way to a fifth. Mahoyo has a unique vibe with some rough edges and a plot that moves along at a truly glacial pace, but its excellent presentation and how well it nails what it tries to do earn it some merit beyond the sum of its parts in my mind. I could see myself going back and forth with the rating in the future.

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Kenchiin
Kenchiin gave Jul 3, 2023
Kenchiin gave Jul 3, 2023
A nice place to start on the Nasu-verse

As a fan of type moon stories and Nasu's stories in general I found this very interesting.

It a kinetic novel, so basically you just click… next.

The characters are nice, but the pacing is a little bit off sometimes. For a moment it looked like it would transform into Fate/Stay Night, with the days going by and nothing happening narrative-wise – but suddenly the plot thickens and everything starts to happen very fast.

By the ending you get a little bit infodump’d, but… if you are familiar with Nasu’s writing, that isn-t something you will be scared of.

I think it is a nice start point for those who want who either want to read a Visual Novel, want to get into the Nasu-verse, or liked any of his other works (Garden Of Sinners, Fate/Stay Night, Tsukihime).

BurningKirby
BurningKirby updated their status Nov 1, 2025
BurningKirby updated their status Nov 1, 2025

This is the first Switch game I've seen restrict recordings and screenshots. Pretty disappointed that they essentially put a blanket ban on the entire game past the ~10 hour mark rather than choosing key spoilery moments like most Playstation 4/5 games I've seen employ similar restrictions. It makes taking screenshots for my eventual review a pain. :/

BurningKirby
BurningKirby updated their status May 29, 2025
BurningKirby updated their status May 29, 2025

I started this game a couple weeks ago and noticed that on the Switch it displays an unusual profile select screen unlike any other Switch game I've played. Does anyone know why? I bought it digitally so it's probably not a regional difference.

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SIGINT
SIGINT updated their status Sep 18, 2024
SIGINT updated their status Sep 18, 2024

I’m having an issue with this game that I’ve had with several other VNs (and RPGs), where I know it’s supposed to get better later, but I just never want to actually sit down on a given day and keep going with it through the slow start. The mood and presentation of it are nice, and you can see it planting the seeds of an eventual hook that it’s staying vague about. Luckily I’ve been told Chapter 5 is supposedly really great, and I’m on Chapter 3, so I have something to aim for when I do sit back down with it.