Status killerstar Mar 25, 2025
This game has a serious control mapping issue. The core gameplay is jumping and attacking almost at the same time, yet they are mapped to A and X respectively. So I'm constantly pressing X->A on quick succession, which is hard and is making my thumb hurt. I've already had to map the grab button to the left trigger instead of …
This game has a serious control mapping issue. The core gameplay is jumping and attacking almost at the same time, yet they are mapped to A and X respectively. So I'm constantly pressing X->A on quick succession, which is hard and is making my thumb hurt. I've already had to map the grab button to the left trigger instead of B because it was hard enough to jump and grab.
It also has a big design issue with the health system. It has the Hollow Knight thing of recharging you heal when attacking enemies. Fine system. The problem is that the game difficulty is not in the combat but in the platforming. So when you finish a lobg stretch of tricky platforming with barely any health, you can't heal at all even though you've just overcome a significant challenge. Also, only hitting enemies count; damaging them by reflecting their proyectiles, don't. This incentives the player to avoid that particular fun and rewarding mechanic.
It does feel like someone copied a bunch of systems from Hollow Knight but without understanding how they work together or how to adapt them to this particular flavour of gameplay.