I heard about this game from an ACG review and there was a sale recently for the full 5 episodes, so I finally got a chance to play through it. It's a unique experience in both setting and gameplay. It's not a "relax & destress" game, but it's more low-key than a frantic shooter.

So, this game tries to be a game devoted solely to the art of conversation and diplomacy. There's no combat to speak of, I think in the whole game I had one "combat encounter" & that's when I bitch slapped Napoleon. Instead, everything is about talking your way out of situations. The dialogue wheel is in the Mass Effect style and there's a lot of skill check options for every conversation, like Fallout: New Vegas on steroids. Big Bad Wolf Games did a good job in making an RPG with skills based around talking. Some skills make you more convincing, others allow you to have background knowledge on politics, history, or science to have more meaningful conversations. The most intense talking is in the form of confrontation battles. Here you have to say the right words or lose the chance to gain info or sway a vote. It is a little silly, that they pop up like the start of a Mortal Kombat round.

The other aspect of this game is centered around puzzles. This whole thing is sort of a modern take on the old adventure games, not just an homage to it, like Blackwell or others. There's no quick time events like a Telltale game, just puzzles and talking. Like those old adventure games, some puzzles are easy to figure out, others, well, aren't. Lots of the riddles in this game, almost all of them really, are based around Greek myths or the New Testament. Those types of riddles are my favorite because you aren't just relying on a logic puzzle or math. You the player can pull from your own knowledge to figure out the solutions. One of the late game puzzles plays for keeps as well, you mess it up once you lose an arm.

There were some graphical hiccups in the game, Mortimer clipped through his sleeve frills, some of the dialogue options didn't work right, and the subtitles didn't always agree with what's being spoken.

The game is set in 1793 and centers around a secret cabal of world leaders who decide the fate of the world, Illuminati style. I do like how the game starts with a cheeky little disclaimer, "This game is probably a work of fiction". You'll quickly learn that your player character, Louis De Richet, will be bumping elbows with real historic figures like Washington, Napoleon, and other figures this game introduced me to like von Wollner and Godoy. How much they match their historic counterparts, I can't say. Washington is portrayed almost like a sweet little grandma. There's also some original characters, like the host of the council Mortimer & aristocrat Gregory Holm. Your love interest seems to be loosely based on a historic figure. Louis also dresses like a disheveled hero from a Lovecraftian game and is another Frenchman with an English accent. His mother is worse, a Maggie Smith lookalike with a voice that doesn't really seem old enough for how she looks.

The history of this game is really done well and I felt engulfed in the colonial era. The mansion you spend the entire game in feels very much like a period home, like the Presidential manors I've visited. The clothing is period, besides the Duchess' dress, I mean, the cheesecake is appreciated, but pretty sure something that revealing wouldn't be permitted in the late 1700s. Part of the game also revolves around occultism, Louis works for a sort of paranormal mythbusters. It's been awhile since I boned up on it, but I think spiritualism was in a downswing around the 1790's.
Were it the late 1800s or 1920s, it would make more sense for everyone to have a fascination with the occult. Throughout the game you also see these characters react to moments of history, such as the French Revolution.

One of the big plot points early on in the game actually involves real history. Story time means it's spoiler time. The whole reason the council has convened on this secret island is to discuss what will become the Louisiana Purchase. Mortimer proposes Godoy hand over the Spanish controlled Louisiana Territory to France for free. Godoy is obviously against this and he has half the council in his favor, while Mortimer has the other half. Being we all know how the real history goes I decided to back Mortimer and stick with my homeboy Washington. The story moments where you are debating in the council room are really thrilling, trying to navigate the political minefield. It's as thrilling as a firefight sometimes. I wish the game was more about political power plays. It's like a premium cable show of drama & intrigues.

Unfortunately, in episode 4 this game goes completely off the rails and keeps shoveling coal into the firebox. Throughout the story, the game is pretty coy on just how much supernatural stuff is real. There's little hints, like John Adam's daughter being crazy & Mortimer seems to be up to shady stuff, but you never know how much is paranoia & how much is paranormal. All that subtly is thrown out the window in episode 4 & here comes the super spoilers. It turns out that the two hosts of the party, Mortimer and Holm, are both ancient demons and sons of Jesus, who is actually an immortal demon. They've been manipulating people for centuries to help them progress. It was a bit of a story shift, but I could get behind Mortimer, the silver tongue demon. When he revealed his true nature, it wasn't played as a cartoon villain. He seemed like he was really interested in helping people in a good way, while still feeling a bit malicious. Then they go even farther, turns out Louis is a demon, & Mortimer is your father. Your mother isn't actually your mother, but instead another one of Mortimer's kids whose out of vengeance. The Duchess, your love interest, is actually your demon sister. So, yeah you porked your sister in this game. It's also hinted that Von Wollner is the demon son of Holm.

This all comes out in the last two episodes, and there's a whole bunch of exposition about demon families. It muddles up the whole story & completely usurps the political plotline. It's not about navigating the political scene anymore, but about using demon powers to control the council's vote. Yeah, as a demon, Louis gets a new set of powers that allow him to read people's minds. It stinks of a game developer who wasn't too sure of themselves, so they ramped up the ending with magic powers. I get that maybe sticking to the political story may've made the game a bit more niche and boring to some players, putting it in a category closer to Frogware's Sherlock Holmes games. Still, if they wanted to do a supernatural plotline, I would've preferred they implemented it sooner.

All in all, I enjoyed this game, at least the first 3 episodes, but there's definitely some story issues at the end. The world they've created is very fun and I always love interacting with historical figures. I wish they kept with political intrigue though. Hopefully they make a sequel to this game, maybe set in the 1860's or 1940's, really all of history is open.