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Argonus and the Gods of Stone

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Argonus and the Gods of Stone

Oct 8, 2019

Main game

3.00 average rating based on 3 ratings

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The creators of Shadowgate present Argonus and the Gods of Stone, an epic first-person adventure set in ancient Greece. Stranded on an uncharted isle, you must use your wits to unlock legendary mysteries, barter with gods and overcome an evil that threatens to bring the world to ruin...
Developers
Zojoi
Publishers
Zojoi
Platforms
PC (Microsoft Windows)
Genres
Adventure
Themes
Fantasy
Steam
View on Steam
Release Dates
Oct 08, 2019 (Worldwide)
PC (Microsoft Windows)
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User Stats
26
In Collection
0
Wish Listed
0
Playing
12
Backlogged
How Long Is Argonus and the Gods of Stone?
No playthrough data yet
Antonakis
Antonakis gave Feb 1, 2020
Antonakis gave Feb 1, 2020
Interesting adventure game based on Greek mythology

This is a pure first-person adventure game. Contrary to many modern adventure games that have tons of dialogue, this one is more Myst-like. This means that there are no NPCs and almost no dialogue. Most of the puzzles are based on exploration and picking and using items. The atmosphere is great and mysterious throughout the game. The pace is quite slow as one might expect from a Myst-like game. Initially that's ok, but during the second half there's a lot of back-tracking and walking all over the place which becomes tiring and tedious quite fast. Most of the puzzles are quite easy to figure out. It's actually harder to spot items in order to pick them up than finding how to use them. However, towards the end there are some very weird and hard to figure puzzles that make little sense and have no hint, so not all is great. Finally, for those who have played it, I will say that the soul-freeing part is nothing more than a tiring and boring chore that is there just to make the game longer so -1 point for that alone. All in all, not a bad game but not that great either. …

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This is a pure first-person adventure game. Contrary to many modern adventure games that have tons of dialogue, this one is more Myst-like. This means that there are no NPCs and almost no dialogue. Most of the puzzles are based on exploration and picking and using items. The atmosphere is great and mysterious throughout the game. The pace is quite slow as one might expect from a Myst-like game. Initially that's ok, but during the second half there's a lot of back-tracking and walking all over the place which becomes tiring and tedious quite fast. Most of the puzzles are quite easy to figure out. It's actually harder to spot items in order to pick them up than finding how to use them. However, towards the end there are some very weird and hard to figure puzzles that make little sense and have no hint, so not all is great. Finally, for those who have played it, I will say that the soul-freeing part is nothing more than a tiring and boring chore that is there just to make the game longer so -1 point for that alone. All in all, not a bad game but not that great either. Still, it's a promising effort from the developers and I'm sure they will improve in the future!

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