Skyshine's Bedlam (2015)

Skyshine Games

PC (Microsoft Windows)

2.56 from 18 ratings

163 members have it in their collection · 1 playing now · 92 backlogged · 13 wish listed

How long? · with extras 4h (from 1 logged playthrough)

BEDLAM is a strategic turn-based strategy game set in a post-apocalyptic wasteland. Now with more battle strategy!!
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Release dates

  • Sep 16, 2015 (Worldwide) PC (Microsoft Windows)

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Rating distribution

5 stars
0
4 stars
0
3 stars
11
2 stars
6
1 star
1
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Community All Reviews Statuses

Aleosha

Review Aleosha 3/5 · Jan 4, 2019

Oregon Tactics?

Another variation of Oregon Trail, but with discrete map and tactical combat this time.
Unlike horrible FTL, this is actually a playable game and not hipster trash.
You have a campaign, where you need to collect 4 artifacts scattered around the map, then beat the boss. And if you're a real completionist, you do that 4-5 times.
On each stop …

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Another variation of Oregon Trail, but with discrete map and tactical combat this time.
Unlike horrible FTL, this is actually a playable game and not hipster trash.
You have a campaign, where you need to collect 4 artifacts scattered around the map, then beat the boss. And if you're a real completionist, you do that 4-5 times.
On each stop point there's an event. Sometimes there's a battle. Battles are usually 4x4 and similar to the later XCom games, with 2 action points for each character, so it's either attack or move and attack. Although first option is usually hard to execute, since most of the classes have horrible deadzones, and you'll need to move constantly to have enemies not too far, but also not too close.
Best part of the game is the art style. Heavily inspired by Mad Max, and very neatly done.

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GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Nov 25, 2016

Better than Banner Saga imo, will have to do second playthrough sometime

played the redux

+solid class system of combat kept simple with small twists that dont tip things off balance (race, level, bosses).
+ map system/strategy screen allows player to control desinty (in similiar flavor to XCOM/JA2 type strategy) also kept simple
+lovely art style and good audio. game has a presence and flavor that i can get into. (always thought …

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played the redux

+solid class system of combat kept simple with small twists that dont tip things off balance (race, level, bosses).
+ map system/strategy screen allows player to control desinty (in similiar flavor to XCOM/JA2 type strategy) also kept simple
+lovely art style and good audio. game has a presence and flavor that i can get into. (always thought screens looked like a vlambeer game)
-Limited replayability Despite being roguelike in some ways still going to go off the same template of Banner Saga.
-some annoying interface issuesin combat (present in banner saga). clicking units, wrong clicking things., no undos, units overlapping others so hard to click, etc.

impressive and industrious what was done here on top of banner saga. (is this a banner saga mod?) liked the game way better than banner saga and i thought it was much better than convoy because you can actually WIN, and have some control over what happens to you. pick it up if you like those games, it's really the best blend of both. I dont think it beats FTL though (im not a huge fan of FTL management style) just cause FTL has endless replayability.

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MrSaturn21

Review MrSaturn21 3/5 · Sep 24, 2015

Skyshine's Bedlam, the shiniest of all bedlams.

It's pretty much Banner Saga with a MadMax skin slapped on. If you liked Convoy, FTL, Nethack, Stone Soup, and so forth, you will enjoy Skyshine's Bedlam. The game has sort of a Tactics Ogre/Final Fantasy Tactics feel, but with a few logistical differences that make it unique but not exactly better. The art is good, and the music and …

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It's pretty much Banner Saga with a MadMax skin slapped on. If you liked Convoy, FTL, Nethack, Stone Soup, and so forth, you will enjoy Skyshine's Bedlam. The game has sort of a Tactics Ogre/Final Fantasy Tactics feel, but with a few logistical differences that make it unique but not exactly better. The art is good, and the music and sfx are pretty satisfying. Some of the instances I had where serious business was going down were made much more intense through the music. The sound effects also, when an enemy gets blown to bits, when you use a Dozer attack ability (thats the little rv tank you got there) are satisfying. When you level up you are awarded with a very satisfying announcement almost duke-nukem-esque "LEVAHL AHP".

The story has to do with delivering people from one end of the continent on the dozer to the other, all while traversing bandits, mutants, cyborgs, and AIs as they try to loot and pillage your big shiny machine, there really isn't much else to say about it. The game tries to draw a strong narrative right from the start a-la descriptive texts that will make you feel like you are playing Zork. How well it works sort of comes and goes. It is hard to get excited over text based descriptions when the world is so sublimely depicted with well drawn art.



Sadly, there are only 4 types of units. Deadeyes (6 range/ 2 move), Frontliner (1 range/7 move), Gunslinger (3-4 range/4 move), and Trencher (1-2 range/5 move). The units have varying levels of HP which are extremely important to the play. When a regular unit gains 3 kills they become vets, and gain a level that adds +1dmg per level every 4 subsequent kills. The heroes of the game (I've only grabbed 4 of the 5 that I know to exist) are variations of the first four classes. I think this is a very poor choice, because the melee heroes only get 4 move compared to the 7 move on a normal vet Frontliner, losing 3 mobility for only a bonus 5 hp.

That got way too technical, way too fast.

While the game has a lot of little intricacies that make it interesting, the limit of 2 moves per turn kinda tones everything down a bit. There are also several different races in the game, such as Mutant, Cyborg, Rogue AI, and Maurader, each of them get a specific bonus when they are in battle. These bonuses only apply to the enemy.


The game was originally on Kickstarter and I'm enjoying it pretty thoroughly. This game is definitely worth a play through, right now it is on steam for 14.99USD, which is not a bad price, but it could be better. The game is kinda short, and most of the replayability has to do with the random encounters that happen as you cross the continent in your Dozer. There are also a few bugs to the game as well. I was unable to reach the 'true ending' because the game freezes right before you arrive back at Byzantine (though it is possible the game was suppose to end moments before this).


Despite these bugs and the game's shortcomings I think the game is still extremely worth playing. I'd suggest waiting for it to go on sale for Christmas or something, and by then the bugs should have been fixed and there may be a few extra doodads and what not. Keep an eye out for this one, as it is a fun roguelike in the same league and vein of FTL and Convoy, which is likely to fly under the radar.

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