Status ThatDudeWinston Jan 4, 2026
The movement felt good and was fun, but the levels were far too busy, and camera angles made it often difficult to determine if I was going to land or hit where intended.
Nintendo Switch · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S
3.09 from 44 ratings
239 members have it in their collection · 3 playing now · 110 backlogged · 46 wish listed
How long? · with extras 5h (from 1 logged playthrough)
Status ThatDudeWinston Jan 4, 2026
The movement felt good and was fun, but the levels were far too busy, and camera angles made it often difficult to determine if I was going to land or hit where intended.
Status SIGINT Jul 30, 2024
Leaving unfinished for now, so just a mini-"review". This is fundamentally a pretty fun 3D platformer thanks to its yo-yo-driven movement, which lets you roll, swing, bounce, and use special items to string together a fluid route through the stages. The colorful visuals drew me in at first, but to me there was a sort of unexciting, unmemorable feel to …
Read moreLeaving unfinished for now, so just a mini-"review". This is fundamentally a pretty fun 3D platformer thanks to its yo-yo-driven movement, which lets you roll, swing, bounce, and use special items to string together a fluid route through the stages. The colorful visuals drew me in at first, but to me there was a sort of unexciting, unmemorable feel to the the world themes and character designs. A lot of the game sits at a nice level of challenge which also lets you route in optional objectives, but there has also been enough frustration in individual sections to drag down my enthusiasm. Boss levels in particular got on my nerves despite being conceptually cool, and there are also smaller moments in the normal levels that got a bit annoying, increasingly so as the game went on. I feel like from what I played, it does show promise for a better follow-up game, or maybe it's fundamentally already hitting the mark for its main audience (not me) and just needs some more polish.
Read lessStatus gedrickdelfuego Feb 26, 2024
I'm having some trouble getting into this one. I was looking forward to it from the first video as I adore 3d platformers, but it's lacking a certain control characteristic that was present in Tinykin. Definitely need to give this one another shot, it just feels very flaky with the controls initially. I kept missing platforms and falling into the …
I'm having some trouble getting into this one. I was looking forward to it from the first video as I adore 3d platformers, but it's lacking a certain control characteristic that was present in Tinykin. Definitely need to give this one another shot, it just feels very flaky with the controls initially. I kept missing platforms and falling into the abyss which is.. odd for me. Movement has a brief bit of momentum build-up which results in either falling short or too long. This mimics my main issue with Sonic games (and surprise, it's from the Sonic Mania team) where maintaining momentum is key.
Plus, when you throw the yoyo twice in the same direction, it activates a Dash move, which if you're breaking a bunch of boxes quickly, you tend to launch yourself accidentally.
I'm going to keep playing it because I love all other aspects of it, it looks great and I dig the style (and I love yo-yos). From what I've read in other reviews the controls and abilities have a learning curve.
EDIT: Also want to point out that the music sounds straight out of a Klonoa game, which I absolutely LOVE! Super happy cheery music is my jam for these types of games.
Status powerfulech0 Feb 24, 2024
This game is fun, but there are quite a few bugs I’ve run into. I’d wait for patches/a sale if you’re not itching to play it like I was
Status georgeypoorgey Feb 22, 2024
IDK how to post a video that I've made into a very long gif, but I want to show you a glitch which is inhibiting my good time. I'm having fun with this game so far. While made by the Mania team, it reminds me most of Super Mario 3D World. You get these crunchy snacks of levels where the …
IDK how to post a video that I've made into a very long gif, but I want to show you a glitch which is inhibiting my good time. I'm having fun with this game so far. While made by the Mania team, it reminds me most of Super Mario 3D World. You get these crunchy snacks of levels where the joy in gameplay is found in locomotion and discovery. It looks great. It sounds great. It plays pretty well. I wish Penny moved with more snap like Mario, but I imagine the Sonic Mania team wants you to feel the acceleration.
I really want to emphasize my praise of this game as I am enjoying it and I think other folks should check it out. That being said, I have had to soft restart three times now because Penny has gotten stuck endlessly falling on a bump on a wall. Maybe the play testers are people who have played this game a fair amount and aren't having this issue, but I've dealt with it three times in roughly an hour and a half of playtime.
I am hopeful that they will patch this out as it is a large blemish on an otherwise fun experience.
Status shinespark Feb 21, 2024
Achievement list for Penny's Big Breakaway just went live, so it seems pretty likely it could shadowdrop right after today's Nintendo Direct! Really excited for penguin armies and mid-air yo-yo shenanigans.
Status Reset_Tears Jun 22, 2023
So this is what the Sonic Mania devs have been working on. It's looking great! Really makes me think "HD remaster of a bizarre unreleased Dreamcast game... by Treasure?" ha ha. Hope this turns out as well as it looks. I get the feeling speedrunners are going to be able to pull off some really crazy things with that yo-yo.
So this is what the Sonic Mania devs have been working on. It's looking great! Really makes me think "HD remaster of a bizarre unreleased Dreamcast game... by Treasure?" ha ha. Hope this turns out as well as it looks. I get the feeling speedrunners are going to be able to pull off some really crazy things with that yo-yo.