Sugoro Quest: Dice no Senshi-tachi box art

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Sugoro Quest: Dice no Senshi-tachi

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Sugoro Quest: Dice no Senshi-tachi

Jun 28, 1991

Main game

3.00 average rating based on 1 rating

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In this board game style RPG, the kingdom of Siland is being attacked by monsters under the command of the evil Hades. You have to choose from several boards. Your movement is decided when you roll the dice. Certain squares trigger certain events, most being random battles. Your quest depends on which board you choose. There are four player characters, each with different statistics, like attack and magic. Battles are fought by rolling dice, and whoever gets the higher number gets to attack. Damage dealt depends on the stats of both characters and some other factors. You must complete all … More
In this board game style RPG, the kingdom of Siland is being attacked by monsters under the command of the evil Hades. You have to choose from several boards. Your movement is decided when you roll the dice. Certain squares trigger certain events, most being random battles. Your quest depends on which board you choose. There are four player characters, each with different statistics, like attack and magic. Battles are fought by rolling dice, and whoever gets the higher number gets to attack. Damage dealt depends on the stats of both characters and some other factors. You must complete all the boards to face the final boss. Less
Release Dates
Jun 28, 1991 Full Release (Japan)
Family Computer
Nov 29, 2011 Full Release (Japan)
Wii
Jun 03, 2015 Full Release (Japan)
Wii U
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User Stats
15
In Collection
2
Wish Listed
0
Playing
9
Backlogged
How Long Is Sugoro Quest: Dice no Senshi-tachi?
100% completion: 8.0 hours
Total completions: 1
Related Content
GigaDeathNullGolem
GigaDeathNullGolem gave Aug 6, 2017
GigaDeathNullGolem gave Aug 6, 2017
Pseudo-JRPG with nice battle mechanics inspired by board games

The other month I had come across culdcept (but not played) then i randomly decided to play this japanese famicom game. In many ways this is a charming pick from this era. As it heavily predates Mario Party (and lacks mini-games, but anyone who plays this going forward is going to think of mario party for a minute) It is most likely inspired by PnP games of this era. Also, the high contrast bright colors look nice, especially for a pixel game (it's a bright palette and looks sharp) and most of the art style is somewhat anime like, a bit cutesy. The enemies in battles all look decent too. I found myself wanting to see what every enemy looked like. enter image description here

The battle mode is the highlight of the game. The player throws a D6 and the enemy throws a D6. you can pick from 4 classes which have different Magic and Attack Dice. ('Warriors' get little bonuses to their attack) There are also other rather inventive quirks for the battle mode that are quite nice, such as when ties are rolled, and you roll again the final winner scores a free attack on all their rolled dice: enter image description here

In addition …

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The other month I had come across culdcept (but not played) then i randomly decided to play this japanese famicom game. In many ways this is a charming pick from this era. As it heavily predates Mario Party (and lacks mini-games, but anyone who plays this going forward is going to think of mario party for a minute) It is most likely inspired by PnP games of this era. Also, the high contrast bright colors look nice, especially for a pixel game (it's a bright palette and looks sharp) and most of the art style is somewhat anime like, a bit cutesy. The enemies in battles all look decent too. I found myself wanting to see what every enemy looked like. enter image description here

The battle mode is the highlight of the game. The player throws a D6 and the enemy throws a D6. you can pick from 4 classes which have different Magic and Attack Dice. ('Warriors' get little bonuses to their attack) There are also other rather inventive quirks for the battle mode that are quite nice, such as when ties are rolled, and you roll again the final winner scores a free attack on all their rolled dice: enter image description here

In addition to this mechanic there is a small chance of critical hits as well as 'throwing' a die at opponent knocking them down/stunning them for a free attack until they get up, In addition to other various elements built around dice mechanics. While, this game has a rather good and creative combat system, it's a bit basic in some ways that are noted by anyone who has played a bit of these games, and lacks a lot of perks other games have (such as more robust magic system and RNG) However the fun theme of it was enough to keep me going. ( It's also fairly short if using save states to overcome bad dice rolls!) enter image description here

characters wander around several mario party looking boards, hoping not to land on bad spaces and trying to get to the end of the board. enter image description here

There are a few rigmarole-feeling quest/events that must be passed, most often mean you just have to do a few passes around the board and come back to it, or finally land on the necessary square. This is the part of the game that just isnt much fun really, and is more or less 'grinding' (as you get combat xp and level up in the process) enter image description here

Wandering around can be the main part of the game that is most frustrating with no translation/bad translation. For the most part the game can be played without english translation (and the english translation I played more or less made things up, and eventually just quit completely towards the end of the game) One map though (the lost woods) has several twists and turns that really would require a guide or a proper translation.

enter image description here Had I played this when i was 4, i'd have been hooked on RPGs once older, and probably played every single one i could find (instead of having backlogged dragon warrior for 7-8 years.) In some ways this is a fantastic game. Given enough time anyone could complete it, regardless of age (or even language) the battle mechanics are really fun and creative. and the game looks nice, especially the enemy encounters. I wish there were more. enter image description here

however it's aged and it's clunky. wandering around maps isnt really fun and there arent many surprises (like in mario party) where random things happen. For time investment it's not a bad oneto play with save states and I look forward to the ++ sequel for snes

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GigaDeathNullGolem
GigaDeathNullGolem updated their status Aug 2, 2017
GigaDeathNullGolem updated their status Aug 2, 2017

stuff to play this month:
Sugoro Quest
Mega Man 4 via Rockman Complete Works: Rockman (PSX)
super dodge ball
Shodai: Nekketsu Kouha Kunio-kun
Great Battle V
Dragon Slayer Via Falcolm Classics (Saturn Mode)


Dragon Quest III (Super Famicom)

Megami Tensei (...with every single cheat i can find)