Strange Odyssey (1979)

Adventure International

Acorn Electron · Apple II · Atari 8-bit · BBC Microcomputer System · Commodore 16 · Commodore C64/128/MAX · Commodore Plus/4 · Dragon 32/64 · FM-7 · PC-8800 Series · PC-9800 Series · TRS-80 · TRS-80 Color Computer · Texas Instruments TI-99

3.00 from 2 ratings

17 members have it in their collection · 8 backlogged · 5 wish listed

While orbiting an asteroid your space ship malfunctions. In this text adventure you have to find five alien artefacts - and a way home.
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Release dates

  • 1979 (Full Release) (North_America) TRS-80
  • 1980 (Full Release) (North_America) Apple II
  • 1981 (Full Release) (North_America) Atari 8-bit, Texas Instruments TI-99
  • 1983 (Full Release) (North_America) Commodore C64/128/MAX, TRS-80 Color Computer
  • Dec 01, 1984 (Full Release) (Japan) PC-8800 Series, PC-9800 Series
  • 1984 (Full Release) (Europe) Acorn Electron, BBC Microcomputer System, Dragon 32/64
  • 1984 (Full Release) (North_America) Commodore 16, Commodore Plus/4
  • 1984 (Full Release) (Japan) FM-7

Related

Bundled in

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Rating distribution

5 stars
0
4 stars
1
3 stars
0
2 stars
1
1 star
0
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Community All Reviews Statuses

scoopings

Review scoopings 4/5 · Nov 18, 2021

Quality Adams Text Adventure with a Sci-Fi Twist

Play: 8/10 Usual Scott Adams text adventure, but with a sci-fi twist heh. I'm surprised there isn't a time limit to the suit; I definitely wasted a lot of turns trying to find the initial cave. This one was particularly fun, the rng mostly fair and legit. Like even the hound in the jungle, tho somewhat petty sure, was a …

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Play: 8/10 Usual Scott Adams text adventure, but with a sci-fi twist heh. I'm surprised there isn't a time limit to the suit; I definitely wasted a lot of turns trying to find the initial cave. This one was particularly fun, the rng mostly fair and legit. Like even the hound in the jungle, tho somewhat petty sure, was a cool idea and quite well-done/not too tacky, especially if you save right before going into the jungle. Nothing special, but a fun classic text adventure and worthy early example for new explorers.

Feel: 9/10 Great Adams text adventure game, but nothing striking about it. I like the large grassy plain at edge of a jungle setting. Oh, and I love the alien art museum idea, scifi vibes, exiting from airlock, the hexagonal room as central pub. Like I've mentioned in other reviews, I'm loving all the games' shared vocabulary between text games, tho this one obviously expands to more scifi terms. Lol dig and the brandy reappear tho. Super happy to see the 100/100 report at the end and put-treasures-in-room vibe return. It was cool that he could bring the classic Colossal Cave formula to a scifi setting with its own unique innovations. Finally, loved that we wound up bringing it all to the mother ship

Attachment: 8/10 If/when I return to early text adventure games, this one would likely be on the list! There are definitely some better, more striking and exciting ones but this one is great. I'm excited to play it in its later, graphics-added form.

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