Review scoopings 4/5 · Nov 7, 2021
Another Quality Early Text Adventure
Welp, apparently I played these out of order on accident. Because a lot of early games have just their year on the database here, instead of the specific date, it seems these early games may be a bit out of order each year.
Play: 8/10 Another early text adventure game that I have to respect, but I also can't claim …
Welp, apparently I played these out of order on accident. Because a lot of early games have just their year on the database here, instead of the specific date, it seems these early games may be a bit out of order each year.
Play: 8/10 Another early text adventure game that I have to respect, but I also can't claim to be a preferred genre. I enjoy simply following a guide (which fortunately exists for this game), and I do enjoy creating my own maps of it by adventuring when not focused on completing the game, but still, text adventures are something I will almost always need a guide for... Oh, and I loved the safe cracking.
Feel: 8/10 Without a guide, I probably would have never figured out any of this ha. In many ways, this game was somehow a downgrade from the prior 2 text adventures, despite coming out later of course. Ultra simple and goofy. Howeverrrr, I can't deny I had a blast playing it because there's ample info about it and guides available. That's kind of unfair for other early games like, say, the Swedish Cottage game. Who knows, maybe Cottage would have been a favorite--considering its humor and clever gameplay--but because it was only translated to English in 2009, Cottage doesn't have a fair competition against games like Voodoo Castle. Anyway, the hidden voodoo room is a clever, well-done idea, though I have to admit it was a headache to find. I like that this game has a clear goal, again probably more so thanks to ample info online than the game itself. Oh, and I love that there is a book/page in game that tells you explicitly what to do. Sure, it's randomly generated, but without being overly convoluted. Finally, I love no RNG coming out to kill me, which allows me to find it more fun to explore and enjoy the actual text adventure/interactive fiction aspects of the game.
Attachment: 8/10 This might be an overrate, but like Colossal Cave Adventure, I foresee these Scott Adams games being the text adventure games I replay when I go back through all these games I've spent time reviewing (tho that'll probly be a decade or 2 from now, considering the length of my backlog ha). The game is fun, well-made, and has info available online. All these text adventures are making me think I should revisit Cottage and give it a fairer rating, especially since in the upcoming decade we probably will see more and more info about it appearing online, especially with the relatively recent release of the English version.