Review scoopings 3/5 · Jan 17, 2026
Started Strong, But Began To Rely Too Much On Rails Levels And Other Flaws Came To Light
Preliminary: I like the Super Gameboy colors. I'm new to the whole concept of Super Gameboy but it's neat. I really liked the first Dream Land, it became a Favorite of mine due to its straightforward fun. Its followup, Adventure, for NES was good but disappointed me compared to what I expected. It didn't have the charm and straightforward fun …
Preliminary: I like the Super Gameboy colors. I'm new to the whole concept of Super Gameboy but it's neat. I really liked the first Dream Land, it became a Favorite of mine due to its straightforward fun. Its followup, Adventure, for NES was good but disappointed me compared to what I expected. It didn't have the charm and straightforward fun of the first one.
Dream Land 2, so far, is shaping up to be closer to the original and I am grateful for that. I just got my first animal friend, which appears to be a hasmter lol. And I like its tune and the faster pace from having it. So far, really enjoying this even with the addition of the copy abilities from Adventure.
Day 1
Tbh I think I was more powerful without my animal friend. But it's fun nonetheless. And yesss the cute factor is rising again like with the first one. Angry Kirby face! 
I wound up getting rid of the Hamster intentionally, but it was a cute touch. I just wish it had a better function. Oh shoot lol. I did so right before the first boss and turns out the Flame Copy Ability sans the hamster damages me when I damage the boss >.< Bad choice. But also kind of a bad mechanic to try to make the animal friend helpful. The boss was fine after giving up my Flame Copy Ability, but boo. Already on Level 2. I could've gotten through this whole game tonight! But it's about time for movie time. I like the music of the level select in Area 2 Big Forest!!
Yesss I love the music and mechanics of the Owl/bird type animal friend. Now I got another Flame Copy Ability, and the two of these mechanics combined are nice. I need to stop playing for the night for movie time but this has a hold of me. Good ol Gameboy Kirbys.
Oh nice, the boomerang Copy Ability seems even better. It's nice to finally have a game that can even compete with the hook of Mario's Picross. Interesting they are both Gameboy games. Early handheld device holding strong in mid 95 as the next gen consoles PS1 3DO and Saturn are still trying to find their place.
Day 2
Even tho I did really like the SGB colorization for this game (compared to, say, Picross), I switched back to the internal/handheld/traditional green palette of Gameboy. That's just such a nostalgic palette. And easy on the eyes.
Tho now I'm debating about switching back ll
What a neat, simple little game. Tho I will say I forgot to poause and started writing tihs and Kirby made it to the end of this water level (albeit due to jets) without me touching it and only lost my powerups, otherwise survived lol. Quite simple indeed. Great music tho.
Main complaint is a delay in your attacks after your press the button. Those need ot be instant. I think it's built in on purpose for the power ups but still. I do really like the variety of enemies tho.
The water world was a bit meh. And the collision masks in this game are pretty poor.
Day 3
Some of the level design is starting to get a bit too repetitive and too much use of the pop out enemy/obstacle mechanic. Slows down the fun pacing that I like in platformers.
I do really like the fish friend tho :-p cute
Oooo very interesting about the Rainbow Drop collectibles for the true boss/ending. Definitely adds replayability. Not sure if the gameplay and Feel are enogh for me to go back and get them all. But always nice for a platformer game to allow you to just straightforward fun play through and, if desired, go for a more in-depth, secrets-focused and/or power-up-focused collectible playthrough. Nice replayability factor there especially for a handheld. Oh wow and there's a percentage factor like with Mario's Picross. I guess 95 was the year of Gameboy completion percentage games!
I'm kinda a little burning out, but also loving each little touch . Like with the other Kirby games you can see the love. the way different animals have their tunes, but also the levels have their tunes. Or the way Kirby becomes the boomerang when on the hamster lol. And I do like how you can usually last second dodge or avoid an attack, it's very responsive (which makes the slight delay in most attacks quite interesting since it's clearly intentional/deliberate).
The delay in the attack continues to annoy me. And now we have one of those levels where the scrolling of the level results in you having to take the right route (or else you lose your animal friend gr!) I will never be a fan of that mechanic. At least it didn't result in outright death tho.
I liked the sun and moon boss. Always a fan off that guy in all the Kirby games he's appeared. Well, they've appeared.
Day 4
I stumbled upon a Rainbow thingy btu didn't have the powerup needed to access it so just moved on.
There is far too many "rails" segments in this game. Water pushing me, invisible air pushing me, so on. Never a fan of those levels in any platformer, and this one has a lot.
Really burning out from the frequency of those "rails" levels and the bad collision masks. I keep pushing through but probly best I just rate it as is. I only have 2 areas left (near the end of Cloudy Park right now). Oh wait I think only one area left . Argh. They are a lot of levels in each but I guess I should push through if I'm that close to the first ending.
Nope nevermind, not a fan of Cloudy Park 5 (welp nevermind, I tried again and got through it. Oh me and my drive to finish platformers)
Welp after Cloudy Park 6 decided to give me a rails segment and then a maze type situation, I'm calling it quits. Good handheld platformer, love the Kirby cuteness, love that you can tell the creators put in their all, it's just not my type of level design for mid to late game.
Look: 8/10 Cute Kirby isms
Sound: 8/10 Nice variety, all good tunes
Play: 7.5/10 Not my favorite kind of platformer level designs, but I love the animal friends, teh different powerups, and the classic Kirby controls despite some Copy Abilities deliberately having a delay. I also really like the replayability factor
Feel: 8/10
Attachment: 7.5/10 Sadly, as much as I respect this and wanted it to get a 4, seems it'll be a 3 star and I will just replay the first one. I really respect if though, and think people who like it have every reason to. I just like to have complete control of my platformer character, not rails so often :-p
Overall: 7.8/10
Completion: Cloudy Park 6
Playtime: 2 hours





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