Review anarchistica 3/5 · Mar 31, 2025
Ruined by checkpoints
Playtime: 2h20m
Played: 2025
Intro
SGWC is an FPS in which you are dropped into a sizeable map and have to find items and kill enemies. Obviously, the game expects you to snipe some of those and it features range-finding, wind and bullet drop mechanics.
Review
I love Sniper Elite and Hitman (and Fallout, in which you can also snipe …
Playtime: 2h20m
Played: 2025
Intro
SGWC is an FPS in which you are dropped into a sizeable map and have to find items and kill enemies. Obviously, the game expects you to snipe some of those and it features range-finding, wind and bullet drop mechanics.
Review
I love Sniper Elite and Hitman (and Fallout, in which you can also snipe a lot), i enjoy sneaking around in big maps with various ways to get to targets, and i like the sniping mechanics. They've even managed to put in a good tutorial this time. So this game is perfect for me right?
Well, no. It has some minor flaws like enemies moving around too quietly (IMO), the annoying weather and the overly restrictive climbing. I can live with that, and maybe even with the weird respawning enemies and bounty areas. But no manual saves? In a game where you can easily spend 1-3 hours on a map? Not knowing which enemies you've taken out before or after the checkpoint is awful. Having to repeat your steps is worse, it's also why i don't like soulslikes.
Conclusion
Checkpoints are bad enough in smaller, simpler games - they definitely don't belong in sprawling games with lengthy missions. Such a shame, the game was quite good aside from that.