Dungeon Warfare 2 (2018)

Valsar

Android · Mac · PC (Microsoft Windows) · iOS

3.14 from 7 ratings

49 members have it in their collection · 24 backlogged · 1 wish listed

Dungeon Warfare 2 is the definitive sequel to Dungeon Warfare, a challenging tower defense strategy game where you become a dungeon lord to defend your dungeons with the deadliest of traps and insidious contraptions against greedy adventurers and wannabe heroes. Game Features - Physics-enabled tower defense mayhem - 33 unique traps with 8 unique traits for each trap - More … Read more
Dungeon Warfare 2 is the definitive sequel to Dungeon Warfare, a challenging tower defense strategy game where you become a dungeon lord to defend your dungeons with the deadliest of traps and insidious contraptions against greedy adventurers and wannabe heroes. Game Features - Physics-enabled tower defense mayhem - 33 unique traps with 8 unique traits for each trap - More than 30 unique enemies, each with a special trait - More than 60 handcrafted levels + an infinite number of procedurally generated dungeons - 5+ boss battles - Progression with experience providing passive upgrades for the traps as well as skill points - Three skill trees with 11 skills on each tree - Equipment system with more than 30 unique items - Mix your own difficulty by combining difficulty mode runes for more challenge & reward - Endless mode - Environmental Hazards Read less
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Details

Developers
Valsar
Publishers
Valsar
Genres
Indie, Strategy
Themes
Fantasy
Series
Dungeon Warfare
Steam
View on Steam

Release dates

  • Jul 16, 2018 (Worldwide) Mac, PC (Microsoft Windows)
  • Apr 02, 2019 (Worldwide) Android, iOS
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Rating distribution

5 stars
0
4 stars
2
3 stars
4
2 stars
1
1 star
0
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Community All Reviews Statuses

jademonkey

Review jademonkey 2/5 · Sep 12, 2022

I'm just not into the whole setup here. It's too grindy for my tastes, and I don't particularly like how the progression systems fit together otherwise. Each trap needs to be leveled, there's a few skill trees, there are permanent bonuses from clearing mission objectives, and there's a bunch of equipment to farm. For tower defense, I'd rather just have …

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I'm just not into the whole setup here. It's too grindy for my tastes, and I don't particularly like how the progression systems fit together otherwise. Each trap needs to be leveled, there's a few skill trees, there are permanent bonuses from clearing mission objectives, and there's a bunch of equipment to farm. For tower defense, I'd rather just have fewer but more meaningful discrete choices and focus on high quality maps and making strategic decisions, rather than Diablo-like optimization. It ends up feeling bad to try out new towers, since you'll want support for them that you may not have. This is a game I'd want to play 10-15 focused hours of, but it seems to want me to play a lot more. The base gameplay itself isn't too bad, but the meta-progression features seep into every decision even while playing a map, which killed my interest to continue.

For some people these things may be positives, and I honestly may have been one of those people in the past. Now, though, it just feels a bit tedious to me.

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