Cairn (2026)

The Game Bakers

PC (Microsoft Windows) · PlayStation 5

4.37 from 54 ratings

156 members have it in their collection · 8 playing now · 40 backlogged · 113 wish listed

How long? Main story 12h · with extras 15h · 100% 28h (from 7 logged playthroughs)

Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive the unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
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Rating distribution

5 stars
32
4 stars
13
3 stars
7
2 stars
1
1 star
1
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Community All Reviews Statuses

SIGINT

Status SIGINT Jun 9, 2026

I have had a slight rollercoaster of an experience with this game where at first I was like oh god this seems like a real pain, but I stuck with it for a bit and started to find it very engaging, then I stopped and came back a day or two later and all interest had evaporated lol. What was …

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I have had a slight rollercoaster of an experience with this game where at first I was like oh god this seems like a real pain, but I stuck with it for a bit and started to find it very engaging, then I stopped and came back a day or two later and all interest had evaporated lol. What was working for me was like it’s this continuous stream of somewhat open problem-solving both in the moment and as far as your larger plan to make it to the next checkpoint, so while it’s challenging and makes you try again, it didn’t feel like repeating the same thing and doing it better but rather just a continuation of the same forward momentum. Controls also work surprisingly well after getting used to them. I think for me it was just like hey that is a nice idea, and it even has stuff like weather and time of day you have to look out for as well as even little secrets in the mountains, but for whatever reason I’m not really feeling the excitement to stick with it. Still pretty cool though just conceptually.

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Atag

Status Atag Mar 15, 2026

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I'm so taken back by Cairn, it's surprised me in more ways than one, I was not expecting it to be so emotional and haunting at the same time. Easily my game of the year so far.

I want to talk about the ending and the story so if you haven't finished / started it yet I'll mark the rest …

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I'm so taken back by Cairn, it's surprised me in more ways than one, I was not expecting it to be so emotional and haunting at the same time. Easily my game of the year so far.

I want to talk about the ending and the story so if you haven't finished / started it yet I'll mark the rest as spoilers.

Did people decide to come down or ascend at the end of the story? This wasn't a choice that I was expecting the game to place in my hands but it holds so much weight and I'm glad they did it. I really enjoyed getting to know Avas character during the ascent, at the beginning I thought she was slightly arrogant, blunt, and stubborn, but as the story unwinds the game does a really good job of unravelling all the reasons why she is this way. To me it was clear that the mountains consumed her and destroyed every relationship she has.

Her bonding with Marco towards the end of the game, combined with the realisation that she's neglected her family meant that when grandpa shows her the realities of the mountain and how no one makes it out alive, she's forced to confront everything she's been running away from, and also everything she's been working towards. I felt like Ava would have wanted to continue the ascent because it's all she knows and her competitive mindset means that failure is never an option. But I also like to think that Marco, Grandpa, the backpacks of fallen climbers, and her messages from home eventually got through to her and helped her realise that she is more than the mountain.

I made the decent back down so that she could live another day - what did everyone else do?

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Atag

Status Atag Mar 10, 2026

Really enjoying the small snippets of story being interwoven during the climb. I wasn't expecting there to be themes of loss and isolation but it's very touching.

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ace_always

Status ace_always Feb 19, 2026

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Finished the game. There's surprisingly a lot more story than I expected. Too bad I did not vibe the protagonist at all. The ending is quite something though.

shinespark

Status shinespark Feb 9, 2026

I absolutely adore how the coolest reward you get for finishing a tough climb in Cairn isn't loot or XP or whatever, it's just the ability to freely belay down and explore bits of the cliffside you missed on the way up. Scouting out some hidden cave that would've been a nightmare to climb to, and choosing instead to effortlessly …

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I absolutely adore how the coolest reward you get for finishing a tough climb in Cairn isn't loot or XP or whatever, it's just the ability to freely belay down and explore bits of the cliffside you missed on the way up. Scouting out some hidden cave that would've been a nightmare to climb to, and choosing instead to effortlessly swing in from above feels like an ingenious trick every time, despite clearly being intended.

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shinespark

Status shinespark Feb 7, 2026

Found a thermos and my life is forever changed! No longer must I suffer the indignity of lukewarm hot chocolate.

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Atag

Status Atag Feb 7, 2026

Some of these climbing sections where you can't use pitons are brutal and it's genuinely making me consider checking out some climbing tips so I can use more advanced holds. My sisters partner has done bouldering for years and it's been fun talking to him and transferring his real life skills so that I can try and pull off different …

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Some of these climbing sections where you can't use pitons are brutal and it's genuinely making me consider checking out some climbing tips so I can use more advanced holds. My sisters partner has done bouldering for years and it's been fun talking to him and transferring his real life skills so that I can try and pull off different holds.

...It has taken me until day 9 of my ascent to figure out that I have access to my light and barometer by holding down L2... How I've made it this far I don't know!

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shinespark

Status shinespark Feb 6, 2026

Nabbed my first troglodyte piton! The horizontal free solo section to grab it was downright harrowing though, I feel like this might be the most stressful videogame that's ever been created.

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shinespark

Status shinespark Feb 4, 2026

Messed around in Steam Input and made a one-button setup for manual limb selection, where you can grab with your current limb and pick the next with one press.

It works super fluidly like 95% of the time! But the other 5% it bugs out and causes Aava to let go of all four holds at once, immediately falling to …

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Messed around in Steam Input and made a one-button setup for manual limb selection, where you can grab with your current limb and pick the next with one press.

It works super fluidly like 95% of the time! But the other 5% it bugs out and causes Aava to let go of all four holds at once, immediately falling to her death. So it still needs some work.

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Sir_Laguna

Status Sir_Laguna Feb 4, 2026

I loved Furi... until the end. I hated the final boss and the ending.

I loved Haven... until it got extremely tedious and repetitive. Hated the ending too.

This has happened to me with all The Game Bakers' games. I'm loving Cairn. I really want this to have a good ending. I don't want to hate it.

Atag

Status Atag Feb 2, 2026

Simply beautiful. Loving every second of this so far.

The intro is simple but super fun, the technical mechanics, visuals, the survival elements, setting up camps, collecting herbs and cooking in your tent. None of it bogs you down, it all works so well.

The score and atmosphere really is something else too. Can tell I'm going to get a …

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Simply beautiful. Loving every second of this so far.

The intro is simple but super fun, the technical mechanics, visuals, the survival elements, setting up camps, collecting herbs and cooking in your tent. None of it bogs you down, it all works so well.

The score and atmosphere really is something else too. Can tell I'm going to get a lot of hours out of this.

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shinespark

Status shinespark Feb 2, 2026

Not too keen on the default controls they went with for manual limb selection. But now that I've got that sorted, holy smokes! This is unfathomably good.

Finding each new hold feels like its own micro puzzle, dauntingly freeform and deliciously tense. You're constantly weighing your long-term destination against the realities of the immediate cliff face in front of you. …

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Not too keen on the default controls they went with for manual limb selection. But now that I've got that sorted, holy smokes! This is unfathomably good.

Finding each new hold feels like its own micro puzzle, dauntingly freeform and deliciously tense. You're constantly weighing your long-term destination against the realities of the immediate cliff face in front of you. And crucially, the mix of simple vs complex decisions feels just right, with rock-solid rest points appearing just often enough to reset the pace and keep the climb from becoming overwhelming.

I'm loving every second so far.

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