Review ElizabethTheWicked 5/5 · Jun 2, 2026
Thank you Cairn, may I have another?
You think you know what it means to have an abusive relationship with a video game. But Dark Souls was a sweet and kind mistress compared to Cairn.
I fell in love with this game immediately. The vibes just felt perfect and I knew from the atmosphere to the music to the unrestricted freedom, this was my open road. This …
You think you know what it means to have an abusive relationship with a video game. But Dark Souls was a sweet and kind mistress compared to Cairn.
I fell in love with this game immediately. The vibes just felt perfect and I knew from the atmosphere to the music to the unrestricted freedom, this was my open road. This game took the love I was ready to give and strangled me with it. (and I said choke me harder mommy, obviously)
This is realism without condescension. You want to feel like you're really climbing this mountain? here's full control over your body. figure out how to place your grip, distribute your weight, and drag yourself painstakingly up the rock wall. feed and hydrate your broken body somehow. rest enough. not enough. I hope you weren't in a hurry. You're going to take it slow and contemplate your movements, your surroundings, and you're going to fall over and over and have to lose handfuls of progress. because there is no guard rail. it's your body and you're going to use or abuse it however you want to get up this mountain.
This attitude is mirrored by the PC, and the story which is just I'm going to climb this mountain, damn everything else. Aava is not likeable. Sure, she's kind of fun in how callous and single minded she is at first, but it very quickly becomes obvious she's a selfish asshole and most likely suicidal and trying to die up here. her friends, agent, girlfriend, and the occasional stranger try everything to reach out to her. and her response is, I don't care. You aren't getting your feel good story about overcoming adversity. You are watching an asshole ruin everything in her life with an obsession. It fits here. and I appreciated that it wasn't softened.
I loved this game. and I hate it. I hate it so much. It broke me, kicked me when I was on the ground and went get up we're not done. This is something a game should do.
If you don't like all that harshness though, there's a wealth of accessibility options. you can disable the survival aspects, give yourself infinite tools and resources, undo your mistakes, get more generous saves. anything you can want. this isn't the intended experience. the intended experience is suffering. but it's your game, and you can break it.








