Comix Zone box art

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Comix Zone

Comix Zone

Aug 2, 1995

Main game

3.29 average rating based on 447 ratings

5
55
4
124
3
180
2
73
1
15
Comix Zone is an action platformer in which players control Sketch Turner as he progresses through panels of his comic book, hoping to reach the end and escape before his own creations finish him off. But there is hope. Now that he’s a comic book superhero, Sketch can kick some serious butt.
Release Dates
Aug 02, 1995 (North_America)
Sega Mega Drive/Genesis
Nov 13, 1995 (North_America)
PC (Microsoft Windows)
1995 (Brazil)
Sega Mega Drive/Genesis
Mar 1996 (Europe)
PC (Microsoft Windows)
Sep 11, 2002 (Europe)
Game Boy Advance
Jan 29, 2007 (North_America)
Wii
Jan 30, 2007 (Japan)
Wii
Feb 02, 2007 (Europe)
Wii
Jun 10, 2009 (Worldwide)
Xbox 360
Jun 01, 2010 (Worldwide)
PC (Microsoft Windows)
Aug 09, 2011 (North_America)
PlayStation 3
Aug 17, 2011 (Europe)
PlayStation 3
Aug 31, 2011 (Japan)
PlayStation 3
Jun 21, 2017 (Worldwide)
Android
May 29, 2018 (Worldwide)
Linux, Mac
User Stats
944
In Collection
67
Wish Listed
10
Playing
192
Backlogged
How Long Is Comix Zone?
Main story: 1.4 hours
100% completion: 10.5 hours
Total completions: 5
tylerisrandom
tylerisrandom gave Feb 4, 2017
tylerisrandom gave Feb 4, 2017
tylerisrandom's review of Comix Zone

As a comics fan who grew up in the 90s, Comix Zone has appealed to me for a long time. But its brutal difficulty kept it from being more than a rental when I was a kid, and I wasn't any better at it as an adult.

Having just completed it using one of the Steam community's "Chill Edition" mods, I have a theory as to what happened. Minus the usual number of "game over" screens the average player will see, this game is pretty short. Publishers used to have pretty strict requirements for how far the average player could progress within a rental period, the theory being that if they'd seen most of the game in that time they wouldn't shell out the cash for the full version. The cheapest way to meet those goals was usually to decrease health and/or pickups of the player character, increase health of enemies, etc. I would not be surprised to hear that Comix Zone suffered from this policy.

And it's really a shame, because behind the onslaught there's a lot to like in this game. The sprites capture that 90s comic aesthetic perfectly and have aged really well, the branching paths are …

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As a comics fan who grew up in the 90s, Comix Zone has appealed to me for a long time. But its brutal difficulty kept it from being more than a rental when I was a kid, and I wasn't any better at it as an adult.

Having just completed it using one of the Steam community's "Chill Edition" mods, I have a theory as to what happened. Minus the usual number of "game over" screens the average player will see, this game is pretty short. Publishers used to have pretty strict requirements for how far the average player could progress within a rental period, the theory being that if they'd seen most of the game in that time they wouldn't shell out the cash for the full version. The cheapest way to meet those goals was usually to decrease health and/or pickups of the player character, increase health of enemies, etc. I would not be surprised to hear that Comix Zone suffered from this policy.

And it's really a shame, because behind the onslaught there's a lot to like in this game. The sprites capture that 90s comic aesthetic perfectly and have aged really well, the branching paths are really novel, the combat physics feel really solid. But my favorite aspect of the game I would never have recognized otherwise are its puzzle elements: There's almost always a way to out-think an enemy (instead of just muscling through), which lends a fun sense of problem-solving to what might otherwise be a more forgettable brawler.

With mods, the game really charmed me... but predictably wrapped up in a little over an hour. Without mods, it's too punishing to recommend unless you're very skilled or very patient.

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Westane
Westane gave Sep 5, 2015
Westane gave Sep 5, 2015
Review / Playthrough

History:

Back in my day we rented video games for three days at a time, re-renting the good one and returning, but never forgetting, the bad ones. Comix Zone was a game I rented at least once, maybe twice, and looking back I can still "feel" how tactile this game's combat was. I think, as a kid, I didn't appreciate this one nearly as much as it deserved.

Expectations:

I remember playing this game, but not actually playing this game, and I'm looking forward to giving it a proper playthrough. At the very least it looks like a solid beat 'em up with a fantastic style and fun premise.

Day 1:

150903-2128.mp4_snapshot_05.35_[2015.09.03_23.09.40]

Stylistically, this game is just amazing. Everything from the comic book art style to the to the dialogue and even the crazy story were fantastic and elicited more than a few smiles from me. The gameplay, on the other hand, served as a swift reminder as to why I didn't spend a ton of time with Comix Zone as a kid...

Comix Zone is hard.

150903-2128.mp4_snapshot_06.11_[2015.09.03_23.09.59]

Little is provided in the way of health items, and combat can range from a simple victory to a borderline Street Fighter level …

Read More

History:

Back in my day we rented video games for three days at a time, re-renting the good one and returning, but never forgetting, the bad ones. Comix Zone was a game I rented at least once, maybe twice, and looking back I can still "feel" how tactile this game's combat was. I think, as a kid, I didn't appreciate this one nearly as much as it deserved.

Expectations:

I remember playing this game, but not actually playing this game, and I'm looking forward to giving it a proper playthrough. At the very least it looks like a solid beat 'em up with a fantastic style and fun premise.

Day 1:

150903-2128.mp4_snapshot_05.35_[2015.09.03_23.09.40]

Stylistically, this game is just amazing. Everything from the comic book art style to the to the dialogue and even the crazy story were fantastic and elicited more than a few smiles from me. The gameplay, on the other hand, served as a swift reminder as to why I didn't spend a ton of time with Comix Zone as a kid...

Comix Zone is hard.

150903-2128.mp4_snapshot_06.11_[2015.09.03_23.09.59]

Little is provided in the way of health items, and combat can range from a simple victory to a borderline Street Fighter level bout. That's not to say the gameplay isn't fun, because beating on enemies is an absolute blast, but when every nanometer of your health bar is precious, and the game only gives you one life it can lead to a stressful and even frustrating time.

150903-2128.mp4_snapshot_39.55_[2015.09.03_23.10.34]

The first three levels had me traveling from a mutant wasteland, to an alien spacecraft to a martial arts tournaments in the mountains. Stages are colorful and the comic book stylings are a joy to see in action. I just feel like the game is needlessly difficult, as I found myself getting bored after having to restart so many times after a single death...

150903-2128.mp4_snapshot_41.06_[2015.09.03_23.10.51]

I'll give it another day, as I really do enjoy playing this game. Worst case scenario I guess I could always flip on the invincibility cheat just so I can see the whole game, but I've never had much fun doing that.

Day 2:

150904-2141.mp4_snapshot_20.48_[2015.09.05_14.03.33]

I gave Comix Zone another day and it only proved to emphasize how horrible I am at playing it! This game is just brutal, and honestly it's enough for me to call it.

Conclusion:

So this will be a bit of a hybrid old-system new-system review, as I transition to the new method I described here. I generally had I pretty good time playing Comix Zone, but it was really only enjoyable in small bursts...

Gameplay:

Comix Zone handles really well, actually, with incredibly tactile combat and fast controls. It felt like I was playing a fighting game just as much as a beat 'em up. I thought this was pretty, as I love fighting games and it made every panel feel a bit more personal. My problem with the game stems from its difficulty, or rather, how it's difficult. No specific point of Comix Zone is too challenging by itself, but when damage is completely unavoidable and there's almost no healing items, and you only have a single life to play the whole thing on, the game is downright unfair.

Presentation, Sounds & Music:

The audio is, honestly, nothing terribly special. Yes there's digitized voice bits and there's nothing wrong with the music it's not particularly memorable. The interface isn't anything special either, but it doesn't need to be. The health bar is large and clear and your inventory is readily visible. In fact, with a 6-button controller you can access your inventory items on the fly with the X,Y and Z buttons, which is a nice touch. The graphics, or rather the art and animation style, are where Comix Zone really shines. From the hand drawn comic book look of the characters and scenery to the visualized sound effects to the comic book panel transitions between stage sections everything in this game looked simply amazing. The censored searing was fun as well.

Fun & Relevance:

Comix Zone was a later entry to the Genesis library and it shows with impressive graphics and audio quality. Playing the game was a real joy and I looked forward to every enemy encounter. The problem, and it's a huge problem, is that this game seems to really not want you to play it. Making any progress in Comix Zone is extremely difficult as any single death, from taking too much damage to an enemy knocking you off a ledge, results in immediate game over. Sometimes you'll inexplicably get another shot at playing when you die, but even then you're put right back at the start of the stage with no items. This makes playing Comix Zone for any real amount of time extremely unpleasant.

Review:

Comix Zone

Gameplay:

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scoopings
scoopings gave Jan 19, 2026
scoopings gave Jan 19, 2026
scoopings's review of Comix Zone
This review is for the Sega Mega Drive/Genesis version

Preliminary: I love the aesthetic! But another brawler... really?

Well it really kinda plays more like a fighting game in each screen. And it is better than I expected, with complex controls. But my goodness these enemies have way too many hitpoints. Let the action flow! Again, I suppose it makes sense when I see it as a sort of fighting game, but I'm not big into either fighting games nor brawlers so. Still, the aesthetic is spot on.

Look: 8.5/10 Awesome

Sound: 8/10 Felt like an arcade game, but on the Genesis!

Play: 6.5/10 Solid controls. Not my thing tho

Feel: 7.5/10 Would've been a blast to watch a skilled player as a kid. Almost would've been best as an arcade game to watch at the arcade.

Attachment: 7/10 Very unlikely I will return to this, but its uniqueness will make it hard to fully forget.

Overall: 7.5/10

NoahsBarks.com
NoahsBarks.com updated their status Nov 1, 2025
NoahsBarks.com updated their status Nov 1, 2025

Curiosity killed the comic, and I listened to and reviewed the entirety of the bonus CD included with North American Sega Genesis copies of Comix Zone. Please check it out!

Westane
Westane updated their status Sep 4, 2015
Westane updated their status Sep 4, 2015

So this game is, um... a lot harder than I remember... Still a lot of fun to play though! Now to see if I can actually beat it...