After I finished my 42 hours run in Persona 5 strikers, I found it to be a strong sequel to an otherwise one of the best modern JRPGs but it unfortunately had some flaws that prevented it from reaching the same heights as the main game. However, hopefully these flaws should be easy to be solved if Atlus wanted to try this action experience again in any future spinoff, and I hope they do.
Story is quite decent, but for anyone who played Persona 4 or 5, it'll be predictable. I guessed the main villain and where the story is going into from the get go. Reason for that is because it's exactly the same Persona formula in story writing, nothing new. However, unlike 4 and 5, I found the last 3rd in Strikers to be surprisingly weak and rushed. Last 4 or 5 hours of the game felt really, really rushed in terms of story progression and character development which seemed to happen over the night, and the last couple of dungeons were way too short. The final boss was very underwhelming, even though it had a cool mechanic in terms of gameplay, but I found it underwhelmingly easy. Won't be able to talk more to avoid spoilers but in my opinion, the game falls flat during its last 4 hours, in comparison to the well paced journey before it.
As for the new characters, Sophia is quite decent addition to the crew but Zenkichi is really the one who shines here, and without spoiling anything, his character arc is the best and most well written one in the game.
Gameplay wise, the game borrows a lot from Musou games, in terms of the crazy number of enemies on the screen and being able to defeat most of them in 1 or 2 hits, but at the same time, it's still Persona in its core. Managing your SP in tough fights and boss battles is crucial to win, and utilizing the elemental weakness system and your Persona moves, buffs and debuffs is essential to make your life easier. It tries to mix the real time action with Persona turn based combat in similar Musou games encounters and I think it succeeds for most part. While I can't say the combat is the deepest or most strategic down there, it's very fun and addictive, and will leave you wanting to keep fighting enemies and try the mechanics more and more.
Dungeons were quite decent, but jails are a step down from palaces due to lack of interesting puzzles or mechanics for each one. First 3 jails play exactly the same, to the point that I was afraid the game will get repetitive later on, but the next dungeons managed to shake the formula quite a bit for the game to stay fresh enough in a good way. However, some interesting puzzles or themes to each dungeon would have helped them be more unique like the palaces from the main game, and as I said earlier, the last couple of dungeons were underwhelming for a finale.
The game has several side requests to be done, but I found them to be very lazy in design, which is always, always a big problem in most JRPGS I have played. They all range from defeating certain number of certain type of enemies, collect certain number of items or defeating old bosses again. A little bit more creativity would have helped. Their rewards are good, but doing them was tedious considering that you also can't confirm completing them till you leave the jail, so I had to jump into a jail, go and grind these items or mindlessly defeat this enemy for some time, jump out of the jail to complete the requests, then return again to another jail for another request and so on, felt really tedious at several points.
Graphically it's just more Persona 5, looks exactly the same, which is quite good, because the main game was great. The game uses the character portraits from the original P5 instead of Royal (since it was developed nearly at the same time as Royal), which is a little bit of a shame because Royal was a significant upgrade in this regard, but it's not a big deal. Voice acting is top notch as usual, and it's really fun to see these characters talk and interact with each other again. Though, I thought the audio went somewhat down in volume in some scenes before going back up again on its own. The remixing could have used some polishing I assume. Music and soundtracks are also more Persona, which is always great, stylish and epic.
Overall, this was a very fun and entertaining journey with characters that anyone who played and loved 5 will just want to see more of them and their dynamics and chemistry together as a group. The combat was quite good even if it wasn't the deepest thing around, the dungeons were quite decent but unfortunately not that unique or memorable like the palaces, and the story while being mostly entertaining enough, had a very rushed and weak last act, but these flaws don't prevent it from being an overall very good game worth getting for any Persona 5 fans, and I hope Atlus learn from its flaws and improve on it even more in any upcoming installment.
Story : 7/10.
Gameplay : 7.5/10.
Graphics : 8/10.
Voice acting : 8/10.
Overall : 8/10.