Brothers: A Tale of Two Sons (2013)

Starbreeze Studios

Android · Nintendo Switch · PC (Microsoft Windows) · PlayStation 3 · PlayStation 4 · Windows Phone · Xbox 360 · Xbox One · iOS

3.89 from 2521 ratings

7668 members have it in their collection · 105 playing now · 2867 backlogged · 767 wish listed

How long? Main story 3h · with extras 3h · 100% 4h (from 92 logged playthroughs)

Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and … Read more
Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions. Read less
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Details

Developers
Starbreeze Studios
Publishers
505 Games
Genres
Adventure, Indie, Puzzle
Themes
Action, Drama, Fantasy, Stealth
Steam
View on Steam

Release dates

  • Aug 07, 2013 (Worldwide) Xbox 360
  • Sep 03, 2013 (Worldwide) PC (Microsoft Windows)
  • Sep 03, 2013 (North_America) PlayStation 3
  • Sep 04, 2013 (Europe) PlayStation 3
  • Jan 28, 2014 (Japan) PlayStation 3
  • Aug 12, 2015 (Worldwide) PlayStation 4, Xbox One
  • Oct 22, 2015 (Worldwide) iOS
  • May 24, 2016 (Worldwide) Android
  • May 26, 2016 (Worldwide) Windows Phone
  • May 28, 2019 (Worldwide) Nintendo Switch

Related

Remakes

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Rating distribution

5 stars
742
4 stars
970
3 stars
627
2 stars
143
1 star
39
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Community All Reviews Statuses

Sir_Laguna

Status Sir_Laguna Mar 4, 2024

I finally got a working gamepad and almost got to chapter 3, but a damn game breaking glitch ruined my run and now I have to start all over again.

I really hope this game is worth all of this at the end.

Sir_Laguna

Status Sir_Laguna Feb 28, 2024

Is there no way to play this with a controller on PC? Controlling two characters with a keyboard it taking to much on my poor old brain.

ludaman21

Status ludaman21 Aug 3, 2021

TLDR: Don't play, buggy.

This could be a quirky, simple indie puzzle-platformer if it was not riddled with bugs. Near the end of the second chapter I hit a glitch that left me with no option but to restart the entire chapter. Same thing early in the third chapter. Maybe if the game were action-packed it would not be so …

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TLDR: Don't play, buggy.

This could be a quirky, simple indie puzzle-platformer if it was not riddled with bugs. Near the end of the second chapter I hit a glitch that left me with no option but to restart the entire chapter. Same thing early in the third chapter. Maybe if the game were action-packed it would not be so bad, but with essentially no action it is not worth it.

That said, if you have a tolerance for bugs and a willingness to restart chapters over again just to complete a simple puzzle, I actually enjoyed the game until giving up as too frustratingly buggy.

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madfad

Status madfad Mar 26, 2018

I picked up the Brothers game based on its good online reviews, expecting it to be a few hours of good fun. It turned out to be way more than that to my pleasant surprise. Here’s a brief overview of the game’s narrative: The game starts with one of the brothers kneeling head down in front of the grave of …

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I picked up the Brothers game based on its good online reviews, expecting it to be a few hours of good fun. It turned out to be way more than that to my pleasant surprise. Here’s a brief overview of the game’s narrative: The game starts with one of the brothers kneeling head down in front of the grave of his mother. It’s a peaceful and serene scene under a tree overlooking the sea. He is interrupted by his brother holding their sick father. It turns out that the only way to cure the father is to go to a remote place for some healing water. This is all communicated through an obscure language (unintelligible), and the communication is clear since the messages and steps the player needs to take are relatively simple and explained through characters’ gestures (and in the nuances of the uttered sounds). According to an interview with the game’s creator and director, Joseph Fares (his first game), the language is strongly inspired by Arabic (not surprising since he was born in Lebanon). I think there was even a whole Arabic word that was used at the beginning, when the older brother is calling his younger brother Nayee to come, and he says “Nayee, ta3a”. “Ta3a” means come in Lebanese slang (and it is “ta3al” in proper Arabic).

For more, I had posted my impressions here: https://madfad.wordpress.com/2013/09/14/brothers-a-tale-of-two-sons-impressions/

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killerstar

Status killerstar Mar 13, 2018

A really good game that combines perfectly history, meaning and gameplay. Controlling both brothers sound hard, but most of the time you can think of them as a single entity since when they are close together they both need to move in the same direction. Some interactions were clever and made me move them at the same time, but for …

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A really good game that combines perfectly history, meaning and gameplay. Controlling both brothers sound hard, but most of the time you can think of them as a single entity since when they are close together they both need to move in the same direction. Some interactions were clever and made me move them at the same time, but for the most part, you do one thing with the one, and then another thing with the other. From a gameplay perspective it's the safest --and better-- way of doing, since the frustration of hard puzzles would've tainted the incredible atmosphere and the emotions of the game.

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coeurloyal

Status coeurloyal Jun 28, 2017

This is a really short, really interesting title that will hit you right in the feels. Pick it up and give it a playthrough; you won't regret it. I don't want to say any more because I don't want to spoil the experience; just know that it's a good one.

BorisY

Status BorisY May 18, 2017

Pulled this out of my back catalogue and played it today. What a damn fine game this is. I started of very sceptical but it doesn't take long for you to be completely sucked into the world. I think it's another great example of how storytelling and gaming can co-exist, but with much more of an emphasis on the storytelling. …

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Pulled this out of my back catalogue and played it today. What a damn fine game this is. I started of very sceptical but it doesn't take long for you to be completely sucked into the world. I think it's another great example of how storytelling and gaming can co-exist, but with much more of an emphasis on the storytelling. ...and yes, I was a bit emotionally beat up by the end.

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Angie

Status Angie Jan 4, 2017

Couldn't leave it not even for one second. I started and finished it this morning. Two words can perfectly describe it: amazingly unique.

Please...callmeYork

Status Please...callmeYork Apr 9, 2016

Such a pretty game. I sat down today and played this from beginning to end. I find it so easy to get caught up in its world - it's so thoughtful and beautifully constructed, with so many interesting little details. The suicidal man with his music box, sitting in the dirt weeping, defeated. It's horrifying yet very beautiful. Clambering through …

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Such a pretty game. I sat down today and played this from beginning to end. I find it so easy to get caught up in its world - it's so thoughtful and beautifully constructed, with so many interesting little details. The suicidal man with his music box, sitting in the dirt weeping, defeated. It's horrifying yet very beautiful. Clambering through the wartorn land of defeated giants is one of my favorite moments in videogames. Not to mention how the ending uses your understanding of the control scheme to create a real sense of loss and pathos. I really can't praise this game highly enough. I can't believe I waited such a long time to replay it.

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