Bonk 3: Bonk's Big Adventure box art

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Bonk 3: Bonk's Big Adventure

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Bonk 3: Bonk's Big Adventure

Apr 2, 1993

Main game

3.41 average rating based on 17 ratings

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Aaagh! What's that Evil King drool doing back in the Dinosaur Kingdom?! Didn't Bonk get rid of him last time? Guess not, huh? Now it's up to our skull-splitting, head-butting, rock-smashing, monster-bashing prehistoric hero Bonk to put an end to Drool's dastardly deeds once and for all! Watch Bonk grown into huge fire-breathing Bonk or shrink into the Mini-Size Bonk and take on tons of cool new enemies like RocketMan, Robo Turtle and Crazy Lady. Or how about smashing up a few Booga Boogas or Snippies along the way. It's the ultimate bash-o-rama!
Developers
Hudson Soft
Publishers
Hudson Soft, Konami
Franchises
Bonk
Series
Bonk
Platforms
TurboGrafx-16/PC Engine, Turbografx-16/PC Engine CD, Wii, Wii U
Genres
Platform
Themes
Action, Fantasy
Release Dates
Apr 02, 1993 Full Release (Japan)
TurboGrafx-16/PC Engine
Aug 1993 Full Release (North_America)
TurboGrafx-16/PC Engine
1994 Full Release (North_America)
Turbografx-16/PC Engine CD
Jun 19, 2007 Full Release (Japan)
Wii
Aug 31, 2007 Full Release (Australia)
Wii
Aug 31, 2007 Full Release (Europe)
Wii
Sep 03, 2007 Full Release (North_America)
Wii
Jun 25, 2014 Full Release (Japan)
Wii U
Jun 29, 2017 Full Release (North_America)
Wii U
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User Stats
61
In Collection
11
Wish Listed
0
Playing
25
Backlogged
How Long Is Bonk 3: Bonk's Big Adventure?
Main story: 2.5 hours
Total completions: 1
jay.dino
jay.dino gave Aug 12, 2016
jay.dino gave Aug 12, 2016
jay.dino's review of Bonk 3: Bonk's Big Adventure

Platform:

Turbografx-16 version.

Graphics/Sound:

One aspect that makes this series unique is definitely the character style. I think they definitely keep the quality of the characters up throughout the first 3 games, this one looks almost exactly like the two predecessors. There is also a huge and a small bonk version, which also work well.

Gameplay:

The gameplay in general of the first two games hasn't changed but there is a few new details. There is a new powerup cycle that beside the usual going from normal to mad to furious Bonk also has a size change mechanism. This predates New Super Mario Bros. by a lot but I think they might have gotten some ideas from this: you can get a candy that makes you larger and one that makes you smaller, and significantly so. It's basically like being the giant screen filling Mega Mario. Sadly you can't run over bricks with it. Apart from that there are now mini bonus games between levels which you can pay for by coins gathered in the levels. You can choose which kind of bonus game you want to play, and the whole idea is similar to what I have seen in …

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Platform:

Turbografx-16 version.

Graphics/Sound:

One aspect that makes this series unique is definitely the character style. I think they definitely keep the quality of the characters up throughout the first 3 games, this one looks almost exactly like the two predecessors. There is also a huge and a small bonk version, which also work well.

Gameplay:

The gameplay in general of the first two games hasn't changed but there is a few new details. There is a new powerup cycle that beside the usual going from normal to mad to furious Bonk also has a size change mechanism. This predates New Super Mario Bros. by a lot but I think they might have gotten some ideas from this: you can get a candy that makes you larger and one that makes you smaller, and significantly so. It's basically like being the giant screen filling Mega Mario. Sadly you can't run over bricks with it. Apart from that there are now mini bonus games between levels which you can pay for by coins gathered in the levels. You can choose which kind of bonus game you want to play, and the whole idea is similar to what I have seen in Kid Dracula for NES and Gameboy (but I don't know which came first of those games). The funniest idea was a monster that swallows you, where you end up playing a tiny platforming stage going through it's stomach and bowels.

Difficulty:

Levels are not that hard, similar to the second. The bosses in this one are generally a bit easier, but there is some with sometimes surprising hit detection. What drives me nuts is the controls and physics. I have played the first and immediately after it the second, and by that time I was used to the controls. I started playing this after a lot of other games in between, and it was like having to learn it all over again. Felt really annoying and clumsy in the beginning. By the time I got to the last few levels it was ok again.

Conclusion:

I really wish that the Bonk series as a whole had better physics or controls. Apart from that this holds up to the quality standard set by the first, but I still think the second is better. The bosses and level layouts are a little less inspired in this one.

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scoopings
scoopings updated their status Jun 20, 2025
scoopings updated their status Jun 20, 2025

Preliminary: Lol I love how big you get enter image description here

It's crazy how much I was just absolutely enthralled by the first one, but I do see how the paltforming is a bit flawed and clunky. Not much has changed for the game besides the getting bigger part, which seems to exacerbate some of the collision mask weirdness and clunky controls. But I will give it an earnest shot, cuz I love the music and the first Bonk! I wanna bounce off some enemies!

Uggggh but why does the momentum and jumping feel so clunky and awkward :-/ And being large only brings that out more.

Yeaaa for 93, these controls are unacceptable. Just claering the lava jumps on level 2 was so annoying. Now, I'm sure I'd adjust to it, but you know what, I always have the first one to replay when I want a relic of its time (and a great one at that), let's not sully it with the later 2.