Status Chovus Feb 10, 2026
Beat, and I didn't slow the speed until the first boss during the final stage. I vaguely recall playing this back in the day but no idea how far I got. The stages were fairly small with the goal being to find the keys. Along the way were animals to tame to get a little extra hp and unique abilities …
Beat, and I didn't slow the speed until the first boss during the final stage. I vaguely recall playing this back in the day but no idea how far I got. The stages were fairly small with the goal being to find the keys. Along the way were animals to tame to get a little extra hp and unique abilities to help with platforming and combat. The bee was the best with flight and weak ranged attack, though it felt like the level designs were more of a fixed path rather than sandbox to play around with. Some of the animals were underutilized and I overall felt there should have been more to the game. Like more and larger stages with alternate routes using different animals, more player choice. There were a lot of annoyingly difficult parts, especially the falling pollen enemies and other types that continually spawned. It was very easy to die, especially how the hitboxes of the animals were bigger than the boy. The final stage had no more key hunting, instead making the path even more linear with more focus on platforming challenge. The previous stages had no bosses while the final had 3. During the 2nd I discovered the wand could charge up for a ranged shot, though it only went up diagonal. That made the bosses much easier. This game was severely lacking when compared to games like Mario Bros 3, Kirby, Little Samson and Adventure Island 2/3 but had enough charm and quality to still be a fairly good experience.
7.3/10
Pretty