Little Nemo: The Dream Master box art

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Little Nemo: The Dream Master

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Little Nemo: The Dream Master

Sep 1, 1990

Main game

3.57 average rating based on 169 ratings

5
22
4
74
3
55
2
15
1
3
Little Nemo: The Dream Master is a platform game that revolves around a young boy in his own surreal dreams as he journeys to Slumberland. Nemo can ride certain animals such as a frog, a gorilla, or a mole, by feeding them candy. Each animal has its own skills needed to complete each level. The purpose of the game is to travel to the Nightmare land to rescue Morpheus, the king of Slumberland, from the clutches of the evil Nightmare King. The game is based on the Japanese animated film, Little Nemo: Adventures in Slumberland, which itself is based on … More
Little Nemo: The Dream Master is a platform game that revolves around a young boy in his own surreal dreams as he journeys to Slumberland. Nemo can ride certain animals such as a frog, a gorilla, or a mole, by feeding them candy. Each animal has its own skills needed to complete each level. The purpose of the game is to travel to the Nightmare land to rescue Morpheus, the king of Slumberland, from the clutches of the evil Nightmare King. The game is based on the Japanese animated film, Little Nemo: Adventures in Slumberland, which itself is based on the comic strip Little Nemo in Slumberland. Less
Developers
Capcom
Publishers
Capcom, Playtronic
Franchises
Little Nemo
Platforms
Family Computer, Nintendo Entertainment System
Genres
Adventure, Platform
Themes
Action
Release Dates
Sep 1990 Full Release (North_America)
Nintendo Entertainment System
Dec 07, 1990 Full Release (Japan)
Family Computer
Dec 12, 1990 Full Release (Europe)
Nintendo Entertainment System
1994 Full Release (Brazil)
Nintendo Entertainment System
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User Stats
379
In Collection
33
Wish Listed
4
Playing
63
Backlogged
How Long Is Little Nemo: The Dream Master?
100% completion: 1.7 hours
Total completions: 1
GigaDeathNullGolem
GigaDeathNullGolem gave Dec 11, 2022
GigaDeathNullGolem gave Dec 11, 2022
Super Nostalgia
This review is for the Nintendo Entertainment System version

Your a kid who goes to weird places in dreams and becomes animals and stuff thats like solid gold for when i was five. I never saw the anime that this was based off until last night and I immediately had to replay this game, and OMG is it so difficult... I remember grinding all day yto get to the house of toys and once finally getting there NEVER wanting to turn my NES off again (if you can complete a level you can continued a game over from the last level you completed)

I sometimes wonder if Japanese Manga and Game designers are expressing some Post Nagasaki Trauma/Karma through sadistic game designs for American children. The airplanes attaching the train and the spikes? It's truly a sadistic work of art. Here is me using an emulator to get all the extra keys though, my muscle memories are PROOF THAT I AM NOT A REPLICANT

thegameistobesold
thegameistobesold gave Jul 10, 2019
thegameistobesold gave Jul 10, 2019
A fun dreamlike action platformer with a memorable score!

A Solid 3.5 Stars

I only rented this once as a kid and it never really resonated. Now I can say I finally beat it and it was definitely worth it! Although the enemies are cheap as hell (what Nes game wasn't) and turning into the animals made for clunky movement...I had fun especially with the boss fights and awesome music! If you're a fan of surrealism and comics check out the original source material by Winsor McCay which in my humble opinion blows away even modern anime and even classic Disney animation!

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theWellRedMage
theWellRedMage gave Sep 5, 2016
theWellRedMage gave Sep 5, 2016
Little Nemo: the Dream Master (1990) reviewed by the Well-Red Mage

Little Nemo: the Dream Master is a side-scrolling platformer released on the NES by the king of platformers at the time: Capcom. Known as Pajama Hero Nemo in Japan, the game follows the nocturnal adventures of the titular boy as he journeys through Slumberland. There, he meets Princess Camille and discovers that her father, King Morpheus, has been taken captive to Nightmareland. The Nightmare King wishes to destroy all good dreams and it is up to Nemo, armed to the teeth with candies and a magic scepter, to confront the Nightmare King and save Slumberland.

The game has a lot of NES charm, due largely to its developers at Capcom who were at their peak. Also, the game benefits from a wealth of lore and characters and settings it borrows from previous incarnations of Little Nemo. Most notably, the game uses imagery from the 1989 anime Little Nemo: Adventures in Slumberland. The animated film is worth watching if you never have before. Somewhat frightening and surreal for a kids movie. Though a lot of humor falls flat, the animation is top notch old school anime

The NES game was based on the film but the film was based …

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Little Nemo: the Dream Master is a side-scrolling platformer released on the NES by the king of platformers at the time: Capcom. Known as Pajama Hero Nemo in Japan, the game follows the nocturnal adventures of the titular boy as he journeys through Slumberland. There, he meets Princess Camille and discovers that her father, King Morpheus, has been taken captive to Nightmareland. The Nightmare King wishes to destroy all good dreams and it is up to Nemo, armed to the teeth with candies and a magic scepter, to confront the Nightmare King and save Slumberland.

The game has a lot of NES charm, due largely to its developers at Capcom who were at their peak. Also, the game benefits from a wealth of lore and characters and settings it borrows from previous incarnations of Little Nemo. Most notably, the game uses imagery from the 1989 anime Little Nemo: Adventures in Slumberland. The animated film is worth watching if you never have before. Somewhat frightening and surreal for a kids movie. Though a lot of humor falls flat, the animation is top notch old school anime

The NES game was based on the film but the film was based on the original comic strip Little Nemo in Slumberland by Winsor McCay, which ran from 1905 to 1926.Its elegance and surrealism, soft colors and Art Nouveau detail ensured it was the launching pad for comic books and strips for years to come. Though it might be largely forgotten nowadays, it’s easy to see why this highly artistic strip was the influence for later works, such as those of Bill Watterson, Maurice Sendak, Alan Moore and Neil Gaiman.

Click here to read the full review at https://thewellredmage.wordpress.com/2016/09/05/li...

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Chovus
Chovus updated their status Feb 10, 2026
Chovus updated their status Feb 10, 2026

Beat, and I didn't slow the speed until the first boss during the final stage. I vaguely recall playing this back in the day but no idea how far I got. The stages were fairly small with the goal being to find the keys. Along the way were animals to tame to get a little extra hp and unique abilities to help with platforming and combat. The bee was the best with flight and weak ranged attack, though it felt like the level designs were more of a fixed path rather than sandbox to play around with. Some of the animals were underutilized and I overall felt there should have been more to the game. Like more and larger stages with alternate routes using different animals, more player choice. There were a lot of annoyingly difficult parts, especially the falling pollen enemies and other types that continually spawned. It was very easy to die, especially how the hitboxes of the animals were bigger than the boy. The final stage had no more key hunting, instead making the path even more linear with more focus on platforming challenge. The previous stages had no bosses while the final had 3. During the …

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Beat, and I didn't slow the speed until the first boss during the final stage. I vaguely recall playing this back in the day but no idea how far I got. The stages were fairly small with the goal being to find the keys. Along the way were animals to tame to get a little extra hp and unique abilities to help with platforming and combat. The bee was the best with flight and weak ranged attack, though it felt like the level designs were more of a fixed path rather than sandbox to play around with. Some of the animals were underutilized and I overall felt there should have been more to the game. Like more and larger stages with alternate routes using different animals, more player choice. There were a lot of annoyingly difficult parts, especially the falling pollen enemies and other types that continually spawned. It was very easy to die, especially how the hitboxes of the animals were bigger than the boy. The final stage had no more key hunting, instead making the path even more linear with more focus on platforming challenge. The previous stages had no bosses while the final had 3. During the 2nd I discovered the wand could charge up for a ranged shot, though it only went up diagonal. That made the bosses much easier. This game was severely lacking when compared to games like Mario Bros 3, Kirby, Little Samson and Adventure Island 2/3 but had enough charm and quality to still be a fairly good experience.

7.3/10

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scoopings
scoopings updated their status Sep 2, 2024
scoopings updated their status Sep 2, 2024

Preliminary: Ok at first I was unsure cuz of how limited my powers seem, the Candy only stunning enemies and my jump being so short compared to enemy sizes, but now that I read through the manual and got to the first creature I can tame... I'm more excited :) Seems pick up and play but I found maps in case I get frustrated looking for keys.

Day 1

enter image description here Pretty

I certainly did not miss NES sprite flicker tho. Annnnd the continuously spawning enemies and annoying design of this climb-the-tree-to-the-key segment in Dream 2 is really draining the fun. Ugh and I didn't grab the Lizard while at the top and I have NO desire to go back up that tree with the floater enemies... The gorilla is so slow, as are most the playable characters, so sluggish.

Yeah, no, released a mere 2 months before Super Mario World, this pales. Still, charming.