Main game
3.57 average rating based on 169 ratings
Your a kid who goes to weird places in dreams and becomes animals and stuff thats like solid gold for when i was five. I never saw the anime that this was based off until last night and I immediately had to replay this game, and OMG is it so difficult... I remember grinding all day yto get to the house of toys and once finally getting there NEVER wanting to turn my NES off again (if you can complete a level you can continued a game over from the last level you completed)
I sometimes wonder if Japanese Manga and Game designers are expressing some Post Nagasaki Trauma/Karma through sadistic game designs for American children. The airplanes attaching the train and the spikes? It's truly a sadistic work of art. Here is me using an emulator to get all the extra keys though, my muscle memories are PROOF THAT I AM NOT A REPLICANT
A Solid 3.5 Stars
I only rented this once as a kid and it never really resonated. Now I can say I finally beat it and it was definitely worth it! Although the enemies are cheap as hell (what Nes game wasn't) and turning into the animals made for clunky movement...I had fun especially with the boss fights and awesome music! If you're a fan of surrealism and comics check out the original source material by Winsor McCay which in my humble opinion blows away even modern anime and even classic Disney animation!

Little Nemo: the Dream Master is a side-scrolling platformer released on the NES by the king of platformers at the time: Capcom. Known as Pajama Hero Nemo in Japan, the game follows the nocturnal adventures of the titular boy as he journeys through Slumberland. There, he meets Princess Camille and discovers that her father, King Morpheus, has been taken captive to Nightmareland. The Nightmare King wishes to destroy all good dreams and it is up to Nemo, armed to the teeth with candies and a magic scepter, to confront the Nightmare King and save Slumberland.
The game has a lot of NES charm, due largely to its developers at Capcom who were at their peak. Also, the game benefits from a wealth of lore and characters and settings it borrows from previous incarnations of Little Nemo. Most notably, the game uses imagery from the 1989 anime Little Nemo: Adventures in Slumberland. The animated film is worth watching if you never have before. Somewhat frightening and surreal for a kids movie. Though a lot of humor falls flat, the animation is top notch old school anime
The NES game was based on the film but the film was based …
Little Nemo: the Dream Master is a side-scrolling platformer released on the NES by the king of platformers at the time: Capcom. Known as Pajama Hero Nemo in Japan, the game follows the nocturnal adventures of the titular boy as he journeys through Slumberland. There, he meets Princess Camille and discovers that her father, King Morpheus, has been taken captive to Nightmareland. The Nightmare King wishes to destroy all good dreams and it is up to Nemo, armed to the teeth with candies and a magic scepter, to confront the Nightmare King and save Slumberland.
The game has a lot of NES charm, due largely to its developers at Capcom who were at their peak. Also, the game benefits from a wealth of lore and characters and settings it borrows from previous incarnations of Little Nemo. Most notably, the game uses imagery from the 1989 anime Little Nemo: Adventures in Slumberland. The animated film is worth watching if you never have before. Somewhat frightening and surreal for a kids movie. Though a lot of humor falls flat, the animation is top notch old school anime
The NES game was based on the film but the film was based on the original comic strip Little Nemo in Slumberland by Winsor McCay, which ran from 1905 to 1926.Its
elegance and surrealism, soft colors and Art Nouveau detail ensured it
was the launching pad for comic books and strips for years to come.
Though it might be largely forgotten nowadays, it’s easy to see why this
highly artistic strip was the influence for later works, such as those
of Bill Watterson, Maurice Sendak, Alan Moore and Neil Gaiman.
Click here to read the full review at https://thewellredmage.wordpress.com/2016/09/05/li...
Beat, and I didn't slow the speed until the first boss during the final stage. I vaguely recall playing this back in the day but no idea how far I got. The stages were fairly small with the goal being to find the keys. Along the way were animals to tame to get a little extra hp and unique abilities to help with platforming and combat. The bee was the best with flight and weak ranged attack, though it felt like the level designs were more of a fixed path rather than sandbox to play around with. Some of the animals were underutilized and I overall felt there should have been more to the game. Like more and larger stages with alternate routes using different animals, more player choice. There were a lot of annoyingly difficult parts, especially the falling pollen enemies and other types that continually spawned. It was very easy to die, especially how the hitboxes of the animals were bigger than the boy. The final stage had no more key hunting, instead making the path even more linear with more focus on platforming challenge. The previous stages had no bosses while the final had 3. During the …
Beat, and I didn't slow the speed until the first boss during the final stage. I vaguely recall playing this back in the day but no idea how far I got. The stages were fairly small with the goal being to find the keys. Along the way were animals to tame to get a little extra hp and unique abilities to help with platforming and combat. The bee was the best with flight and weak ranged attack, though it felt like the level designs were more of a fixed path rather than sandbox to play around with. Some of the animals were underutilized and I overall felt there should have been more to the game. Like more and larger stages with alternate routes using different animals, more player choice. There were a lot of annoyingly difficult parts, especially the falling pollen enemies and other types that continually spawned. It was very easy to die, especially how the hitboxes of the animals were bigger than the boy. The final stage had no more key hunting, instead making the path even more linear with more focus on platforming challenge. The previous stages had no bosses while the final had 3. During the 2nd I discovered the wand could charge up for a ranged shot, though it only went up diagonal. That made the bosses much easier. This game was severely lacking when compared to games like Mario Bros 3, Kirby, Little Samson and Adventure Island 2/3 but had enough charm and quality to still be a fairly good experience.
7.3/10
Preliminary: Ok at first I was unsure cuz of how limited my powers seem, the Candy only stunning enemies and my jump being so short compared to enemy sizes, but now that I read through the manual and got to the first creature I can tame... I'm more excited :) Seems pick up and play but I found maps in case I get frustrated looking for keys.
Day 1
Pretty
I certainly did not miss NES sprite flicker tho. Annnnd the continuously spawning enemies and annoying design of this climb-the-tree-to-the-key segment in Dream 2 is really draining the fun. Ugh and I didn't grab the Lizard while at the top and I have NO desire to go back up that tree with the floater enemies... The gorilla is so slow, as are most the playable characters, so sluggish.
Yeah, no, released a mere 2 months before Super Mario World, this pales. Still, charming.