Little Nemo: The Dream Master (1990)

Capcom

Family Computer · Nintendo Entertainment System

3.57 from 169 ratings

379 members have it in their collection · 4 playing now · 63 backlogged · 33 wish listed

How long? · 100% 2h (from 1 logged playthrough)

Little Nemo: The Dream Master is a platform game that revolves around a young boy in his own surreal dreams as he journeys to Slumberland. Nemo can ride certain animals such as a frog, a gorilla, or a mole, by feeding them candy. Each animal has its own skills needed to complete each level. The purpose of the game is … Read more
Little Nemo: The Dream Master is a platform game that revolves around a young boy in his own surreal dreams as he journeys to Slumberland. Nemo can ride certain animals such as a frog, a gorilla, or a mole, by feeding them candy. Each animal has its own skills needed to complete each level. The purpose of the game is to travel to the Nightmare land to rescue Morpheus, the king of Slumberland, from the clutches of the evil Nightmare King. The game is based on the Japanese animated film, Little Nemo: Adventures in Slumberland, which itself is based on the comic strip Little Nemo in Slumberland. Read less
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Details

Developers
Capcom
Publishers
Capcom, Playtronic
Genres
Adventure, Platform
Themes
Action
Franchises
Little Nemo

Release dates

  • Sep 1990 (Full Release) (North_America) Nintendo Entertainment System
  • Dec 07, 1990 (Full Release) (Japan) Family Computer
  • Dec 12, 1990 (Full Release) (Europe) Nintendo Entertainment System
  • 1994 (Full Release) (Brazil) Nintendo Entertainment System
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Rating distribution

5 stars
22
4 stars
74
3 stars
55
2 stars
15
1 star
3
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Community All Reviews Statuses

Chovus

Status Chovus Feb 10, 2026

Beat, and I didn't slow the speed until the first boss during the final stage. I vaguely recall playing this back in the day but no idea how far I got. The stages were fairly small with the goal being to find the keys. Along the way were animals to tame to get a little extra hp and unique abilities …

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Beat, and I didn't slow the speed until the first boss during the final stage. I vaguely recall playing this back in the day but no idea how far I got. The stages were fairly small with the goal being to find the keys. Along the way were animals to tame to get a little extra hp and unique abilities to help with platforming and combat. The bee was the best with flight and weak ranged attack, though it felt like the level designs were more of a fixed path rather than sandbox to play around with. Some of the animals were underutilized and I overall felt there should have been more to the game. Like more and larger stages with alternate routes using different animals, more player choice. There were a lot of annoyingly difficult parts, especially the falling pollen enemies and other types that continually spawned. It was very easy to die, especially how the hitboxes of the animals were bigger than the boy. The final stage had no more key hunting, instead making the path even more linear with more focus on platforming challenge. The previous stages had no bosses while the final had 3. During the 2nd I discovered the wand could charge up for a ranged shot, though it only went up diagonal. That made the bosses much easier. This game was severely lacking when compared to games like Mario Bros 3, Kirby, Little Samson and Adventure Island 2/3 but had enough charm and quality to still be a fairly good experience.

7.3/10

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scoopings

Status scoopings Sep 2, 2024

Preliminary: Ok at first I was unsure cuz of how limited my powers seem, the Candy only stunning enemies and my jump being so short compared to enemy sizes, but now that I read through the manual and got to the first creature I can tame... I'm more excited :) Seems pick up and play but I found maps in …

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Preliminary: Ok at first I was unsure cuz of how limited my powers seem, the Candy only stunning enemies and my jump being so short compared to enemy sizes, but now that I read through the manual and got to the first creature I can tame... I'm more excited :) Seems pick up and play but I found maps in case I get frustrated looking for keys.

Day 1

enter image description here Pretty

I certainly did not miss NES sprite flicker tho. Annnnd the continuously spawning enemies and annoying design of this climb-the-tree-to-the-key segment in Dream 2 is really draining the fun. Ugh and I didn't grab the Lizard while at the top and I have NO desire to go back up that tree with the floater enemies... The gorilla is so slow, as are most the playable characters, so sluggish.

Yeah, no, released a mere 2 months before Super Mario World, this pales. Still, charming.

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