History:
Never actually got around to playing this one. Never actually got around to playing the remake I got for free on PSN either...
Expectations:
I've heard nothing but praise for this title, and after playing Chip 'n' Dale I'm expecting great things.
Day 1:

Damn you giant green-cheese-guarding space rat!
I feel like this is one of those games that I'm not "allowed" to dislike. Maybe I overhyped it in my head before I started playing, but my time with Duck Tales wasn't as enjoyable as I was hoping. In fact, I'd say it was downright frustrating.
It was just that Duck Tales wasn't as good as I was hoping it would be, but I didn't think it was even as good as Capcom's other Disney game that I had played earlier on this list. I never thought it was a bad game, though. I've played bad games, and this was not a bad game.
Anyway, my time with the game basically boiled down to the following scenario. Clear Moon, go to Amazon. Then, either walk off ledges or game over at boss. If I could make it to Transylvania with more than 0 lives left I was looking good. The hit detection in this game tends to be really wonky, and activating Scrooge's pogo-cane can be temperamental. The combination of these two quirks tended to lead to some very frustrating deaths.

I had actually thought about quitting a few times during the, I want to say two hours, I spent with Duck Tales. As the game became more and more practiced and methodical, though, I found myself just trying over and over again, and at some point I just got it.

Once I was finally about to smoothly clear the first three stages, the rest of the game was actually incredibly easy. I was even able to one shot both the Himalayas and the underground stage.
Side note, the boss fights in this game all reeked of Mega Man. I really kinda love how Capcom had a very distinct during this time.
After beating the fifth stage...

Yep, saw that coming, becuse Capcom.




Yay!
Now, before we wrap things up, I decided to have a bit of post-game fun last night and fire up the PS3.

I just wanted to see how the remaster compared to the old. I was actually kind of surprised to find it a completely different game altogether! Aside from the obvious visual and audio upgrades (Hearing the original voice cast in action had my nostalgia for 90's cartoons in hyperdrive!) the actual demands of the game had changed drastically. The control and hit detection issues I had with the original were all but eliminated, a new tutorial level was added, and the ability to rush through stages was made impossible.
In this remake of the original, every level was drawn out by making you find and collect treasures hidden throughout the stage. I didn't necessarily mind, but at 11:45pm I wasn't too inclined to give it too much time either!
I can't say it's better than the original because I'd be comparing two radically different games if I did, but I will say I absolutely love the style!
Liked:
When the game played well it played quite well. While bosses suffered from odd hit detection they were generally pretty fun and rewarding to fight. Visually the game was done very well, and the music was fantastic. Level design was also "pretty good", allowing you to either take your time and collect all the things, or platform your way to a speedy victory.
Disliked:
Again, those weird control and detection issues! As a result, a sense of achievement from anything felt stripped away since clearing difficult section almost felt more attributed to luck than skill. Death's nearly always felt cheap, and the game as a whole could get very frustrating.
Play it Again?
Maybe. Again, it's not a bad game, the quirks in it just made it fell like it didn't live up to its potential. It is a fun speed run though.
Personal Score:
Fun : 17 Relevance : 14 Replayability : 14 Survivability : 13 Total : 58