Review scoopings 3/5 · Jul 14, 2024
Cute, Unique Platformer That Didn't Hit As Hard As I Had Hoped
Preliminary: Right off the bat lovvvvving all the music, tho the Look is a bit meh. I keep jumping the gun to the SNES era :-p but I think that's valid since PC Engine and Genesis are already out. Ok I'm a bit confused by the controls lol glad I got the Pogo stick down and killed some enemies but …
Preliminary: Right off the bat lovvvvving all the music, tho the Look is a bit meh. I keep jumping the gun to the SNES era :-p but I think that's valid since PC Engine and Genesis are already out. Ok I'm a bit confused by the controls lol glad I got the Pogo stick down and killed some enemies but can I not smack em? Let me read up the manual. Great mid-jump movement but I do wish the jumping from one vine to the other in the Amazon was smoother and that I had a way to fight back properly
Argh, not infinitely respawning enemiesssss hate that feature in games. But nice I finished the Amazon without resorting to savestate abuse or gettingt oo frustrated. I'm definitely getting more into it as I fly through the game, already on the Mines (doing the levels in order they are listed).
Day 2
Some great music in the Moon level once you're in the spaceship or whatever it is. And neat idea of the mechanical duck enemies heh. I am really enjoying it, it's a quality platformer, the bosses feel a bit underwhelming and repetitive but I like that you can either seek a lot of money (for the best ending) or do what I did and just get as much money as you can while taking the most direct path to the boss for each level. If I enjoyed the gameplay a bit more I maybe would've gone for the best ending. But really my only complaints about the gameplay is the enemy re-spawning feature so many platformers of this era had, and some of the collision masks aren't great, oh and getting off ropes/vines/etc is very, indeed, Mega Man-y and I prefer when you can actually leap off ladders/ropes/etc not just sorta fall.

What terrible level design (tho I'm sure it was intentional, it's just badly implemented due to the way the enemies respawn, and not my style of challenge) to have these narrow passes with these Mecha-Ducks. At a point I stopped being patient and just took the damage, cuz depending on where exactly I was when I finally waited for them to come out and allowed me to jump on them, I may or may not have then spawned another one right to the passage again.
I think, for me, this game would be amazing if you could just always use the cane as a short-reach weapon a la so many platformers of its time. My favorite parts were when I had opportunities to smack objects at enemies, there should've been more of that :-p
The final boss def felt underwhelming, I didn't even have to savestate or die once. But I was doing it on easy mode after all. 
Look: 8/10 Cute and good for its time. Nice seeing the Ducktales characters in NES form
Sound: 8/10 Great music for an NES game
Play: 7.5/10 Love me some platformers, tho the Megaman games have not been a favorite so far and tho the pogo jumping/attacking was a cute idea, I do wish you also had the ability to smack enemies with your cane or the level designs were better suited for pogo'ing everywhere and smacking many many objects at enemies without them simply respawning when you move forward.
Feel: 7.5/10 If I were more of a Ducktales guy, this would have a stronger feel I'm sure. Or if I had access to this game as a kid. But alas with neither of those, this is just a solid, fun, franchise-based (which I always like) NES platformer.
Attachment: 7.5/10 Again, if you could smack with your cane this would be higher. But if I am to return to platformers from this era, there are already so many that come to mind, so I'm not sure when I'd return to this. Plus, the idea of collecting different amounts of money for different endings is a neat idea and opens up different ways of playing the game etc etc, but without a better Play, I don't see myself exploring that.
Overall: 7.7/10
Completion: Main Story
Playtime: 1h 30m








