Review scoopings 4/5 · Aug 12, 2024
Surprisingly Well-Done Licensed NES Platformer, Tho Missing That Oomph That Would Make It A Favorite
Preliminary: Great intro tune. Very intuitive so far, I like the pick-up-box-and-large-apples(?) to throw at enemies mechanic. I do wish you could pick up boxes from above like in many prior games, but it's quick to get used to the limits. The jump is nice, the controls are responsive, etc. Nothing spectacular, and a bit innocuous feeling, but I love …
Preliminary: Great intro tune. Very intuitive so far, I like the pick-up-box-and-large-apples(?) to throw at enemies mechanic. I do wish you could pick up boxes from above like in many prior games, but it's quick to get used to the limits. The jump is nice, the controls are responsive, etc. Nothing spectacular, and a bit innocuous feeling, but I love the 90s innocuous licensed SNES platformers era so why not this.
Welp already done with the first boss. There were a few clunky moments like when trying to grab boxes mid jump, and the puzzle element was a bit gimmicky (piling those white blocks), and the usual NES platformer issue where sometimes it was hard to tell what was jump-on-able and what wasn't. But still cute and nice enough, thanks to good tunes and enjoyable gameplay.
Day 1
I know I'm bad at videogames, but I particularly like this game because it's finally an NES game where I don't need to use savestates (at least not yet). It's so relieving to feel proud of myself and manage with the lives provided, and it's short enough not to fret along the way.
I'm loving all the different level themes like the bookshelves and the faucets. As always I like the idea of being "mini in the real world" a la Honey I Shrunk the Kids. There were better level themes but I was too enthralled with the quick gameplay, I took a moment to take a screenshot of this moment heh 
And I'm loving the music and purple colors and jazz jackrabbit esque enemy here 
Omg it wasn't until level E or so that I realized while carrying a box you can duck down and hide in it lol super cute with the eyes. And I noticed in level 1 but it's cute that you sweat and your jump is weighed down with heavier objects. Finally, also cool that you can re-grab the boss red ball things you used to damage them in mid-air. Helped a lot with the first somewhat difficult boss, the robot one around level E too.
I feel like this game really loads you up with level ups lol. Especially when you know the trick to the bonus stages (
I like how it keeps adding new game mechanics, tho none are super innovative or game changing, just cute little touches like the hammer.
Oh lol I started screenshotting it as the Ending screens but turns out there's an additional area. These extra 3 levels are the first parts that slightly repeat level designs and enemies, otherwise each level was almost entirely fresh it seemed like! Still, it's forgivable to do the Mario 3-type "final world" region where they surprise you with substantially harder final levels and onslaught you with all the enemies. However, this one is still quite forgiving tho I did use savestates a few times here, I likely could've been fine without them since I have so many lives lol. And omg I love this new enemy, the bird stork thing 
And welp I was wrong. Not just new enemies but indeed new mechanics too tho I didn't love the fans blowing you one way or the other, it was undeniably a new mechanic.
Ok I def had to start using savestates on that final level. I think it's level J. The conveyor belts would be manageable over time, but again instead of dying and using lives I just savestated at each "door" of the level (basically new area). I really like the tune for this level tho.

Good ending tunes too.
Look: 8.5/10 In many ways it's just another NES platformer in terms of its look but it has some neat enemies, is based on a franchise (tho I don't have much attachment to Chip n Dale), and most of all it has a neat variety of level settings that boosted this up.
Sound: 8.5/10 Nothing moving haha, but some really good catchy fun tunes, on par with the 80s C64 expectations, compared to my usual meh-ness toward NES music.
Play: 8.5/10 Nothing spectacular, but fun from start to finish and a very straightforward pick-up-and-play action platformer. I'm a sucker for that. Sometimes it felt like it was missing something but whatevs, I just played it in one sitting and it was short enough to never debate about dropping it (and it really wasn't that short)
Feel: 8.5/10 Great Look and Sound supplement a somewhat lackluster, but thoroughly enjoyable, Play to culminate in a great Feel!
Attachment: 8/10 When I want a straightforward NES platformer, this will definitely be up there! No need for a guide or the usual Metroidvania puzzles (tho the puzzles in this were so simple they felt a bit redundant at times). If this had some sort of oomph, it'd be a definite replay, but just on my list of fun pick up and play NES platformers, like the old pick up and play arcade games of the 70s and 80s!
Overall: 8.4/10
Completion: Main Story
Playtime: 1 hour














