Disney's TaleSpin box art

See more on IGDB

Disney's TaleSpin

Remove Ads with Grouvee Gold

Disney's TaleSpin

Dec 11, 1991

Main game

2.71 average rating based on 90 ratings

5
4
4
13
3
38
2
23
1
12
TaleSpin is a scrolling shooter video game based on the Disney television series TaleSpin. The game was developed by Capcom for the NES in 1991 and was ported to the Game Boy in 1992. The Game Boy version is essentially a slightly stripped-down version of the game. The NES version of the game was included in The Disney Afternoon Collection compilation for PC, PlayStation 4, and Xbox One in April 2017. The gameplay consists of maneuvering Baloo's plane "The Sea Duck" through each level, fending off incoming enemies and avoiding obstacles. Items can be collected for extra lives or to … More
TaleSpin is a scrolling shooter video game based on the Disney television series TaleSpin. The game was developed by Capcom for the NES in 1991 and was ported to the Game Boy in 1992. The Game Boy version is essentially a slightly stripped-down version of the game. The NES version of the game was included in The Disney Afternoon Collection compilation for PC, PlayStation 4, and Xbox One in April 2017. The gameplay consists of maneuvering Baloo's plane "The Sea Duck" through each level, fending off incoming enemies and avoiding obstacles. Items can be collected for extra lives or to add to the total cash score. The plane can be rotated upside to traverse back through the level, but only on horizontally scrolling areas. At the end of each level, the player is required to fight a boss enemy by repeatedly shooting its weak points. After beating a level, the player has the option to buy upgrades for Baloo's plane with the money collected, before proceeding to the next level. In bonus levels the player controls Kit on an airfoil to pop balloons for bonus points. Less
Developers
Capcom
Publishers
Capcom
Franchises
Disney
Platforms
Nintendo Entertainment System
Genres
Shooter
Themes
Action, Kids
Release Dates
Dec 11, 1991 (North_America)
Nintendo Entertainment System
Mar 13, 1992 (Australia)
Nintendo Entertainment System
Sep 24, 1992 (Europe)
Nintendo Entertainment System
Remove Ads with Grouvee Gold
User Stats
188
In Collection
19
Wish Listed
1
Playing
28
Backlogged
How Long Is Disney's TaleSpin?
Main story: 2.0 hours
100% completion: 2.0 hours
Total completions: 2
Related Content
Chovus
Chovus updated their status May 18, 2026
Chovus updated their status May 18, 2026

Beat in slow mode. This was an interesting game, kind of like Ducktales with the treasure collection emphasis only as a shoot em up. I did not like the little chibi aircraft with the main character riding on top like it was a mall ride. It should have been the large fully enclosed plane on the cover and in the show. The best part of this game was 1 button flipped the plane upside down to not only shoot left but scroll the screen left, giving far more freedom and control than the vast majority of shoot em ups. This was needed sometimes to go back for treasure and to hit certain enemies. I also used it to avoid being crushed during tricky tight tunnel flying. Every stage had 1 or 2 parts of vertical scrolling though this did not change the shooting. You could also shoot in all the diagonals while moving straight up or down, but not if pressing left or right. This was really cool to hit some tricky enemies. The starting shot was single fire with significant delay between shots, which got me killed a few times until I learned it was often better to avoid …

Read More

Beat in slow mode. This was an interesting game, kind of like Ducktales with the treasure collection emphasis only as a shoot em up. I did not like the little chibi aircraft with the main character riding on top like it was a mall ride. It should have been the large fully enclosed plane on the cover and in the show. The best part of this game was 1 button flipped the plane upside down to not only shoot left but scroll the screen left, giving far more freedom and control than the vast majority of shoot em ups. This was needed sometimes to go back for treasure and to hit certain enemies. I also used it to avoid being crushed during tricky tight tunnel flying. Every stage had 1 or 2 parts of vertical scrolling though this did not change the shooting. You could also shoot in all the diagonals while moving straight up or down, but not if pressing left or right. This was really cool to hit some tricky enemies. The starting shot was single fire with significant delay between shots, which got me killed a few times until I learned it was often better to avoid enemies. Each stage ended in a boss with a specific pattern to learn and weak point to shoot, followed by an upgrade screen straight from Ducktales 2. I could only afford the cheap shot upgrade since I missed a few treasures. This allowed 2 shots back to back but still had a delay before the next 2. Later I got speed, armor and the best shot, with the only other things to buy being lives and continues. The best shot fired 4 bullets in a row and made the game massively easier. There was only 1 other stage where I missed treasure. The 2nd last boss was a fast dog fight that I was not expecting as no other enemy in the game could match the speed and maneuverability of the player. I liked it. Then the final boss was a big air ship with a few parts to destroy, though not as many as it could have been. This boss gave me some trouble until I realized there was no collision and I could simply fly through it rather than being stuck on the edge of the screen.

Ultimately this game has the Little Mermaid treatment. Amazingly fun mechanics stuck in a far too short and simple game. I would not call it too easy though.

7.0/10

Read Less