Status Chovus May 9, 2026
Beat in slow motion. This was pretty much the same game as 1. I still loved the hiding in crate move. New was the ability to throw up diagonally, and there was 1 low enemy that needed to be shot while hiding inside the crate. There was only 1 grey block I seen, and no big objects, invincibility, hammer etc. …
Beat in slow motion. This was pretty much the same game as 1. I still loved the hiding in crate move. New was the ability to throw up diagonally, and there was 1 low enemy that needed to be shot while hiding inside the crate. There was only 1 grey block I seen, and no big objects, invincibility, hammer etc. I do remember a baseball that was thrown in an arc but I discarded it in favor of easier to aim boxes. The bosses were a little more developed in this game, getting a bit more of a Mega Man feel, though not reaching that high. They were all about getting something to throw, often while baiting the boss to land its projectile on the ground. A step up from the convenient bouncy ball in 1st game. The final boss was pretty cool with a variety of attacks, a couple destructible parts, and visual representation of taking damage as the fight progressed. I found 1 secret door but it was just healing. Other than that there were way more story scenes, new stage gimmicks, and no overworld. Maybe the stage design was slightly worse but I can't put my finger on why. Despite collecting a lot of stuff I did not upgrade the hp bar. Overall just as good as the 1st game.
7.6/10

