Review scoopings 3/5 · Aug 17, 2025
Fun Platforming, But A Bit Banal
Preliminary: This looks and plays so much like the first one. Like teh first one, tehre's no "oomph" so far, but it's fast-paced platforming fun, NES but flows well and so far hasn't had any signs of the limitations besides the outdated Look and Sound, and controls well.
This Ship level is quite ugly. But for the most part I …
Preliminary: This looks and plays so much like the first one. Like teh first one, tehre's no "oomph" so far, but it's fast-paced platforming fun, NES but flows well and so far hasn't had any signs of the limitations besides the outdated Look and Sound, and controls well.
This Ship level is quite ugly. But for the most part I am grateful it doesn't have that issue many NES paltformers have where it's hard to tell what's background vs foreground, which platforms can be jumped on etc. Darn near all platforms can be walked through and jumped to, so that's nice. And it's quite obvious when there's a very solid wall you can't walk through.
Feels like I'm flying through this. Probly helps I played the first one, so I know the little quirks. So far there's only been one instance of sprite slowdown. So that's not bad. Biggest complaints are the banal Look/Sound, the long interludes between levels, and the lack of an oomph beyond fast-paced, approachable gamepaly.
The ghost boss mechanics were pretty lame. Seeming like this wont go past a 3 star anyway, but still a solid follow up to the original.
Day 1
As often happens, as I'm getting into late game, the gameplay issues I was afraid of are coming out more and more. Sure enogh, platforms are often not stand-on-able now. Heck it used to be that random candles with no reason to be able to stand on them since you don't reach anything new were stand-on-able. But nope. Not with these final 3 levels. And I've had multiple instances of sprite slowdown here. I will say, though, this is my favorite tune so far (I belivee this is Clock Tower, one of the final 3 levels you choose from). Just seeming like, indeed, it'll be a 3 star. I should just give that and move on but... close to the ending... so...
It's got that nice feeling where the controls are so responsive that I feel like I have really good response times, like during the Ostrich boss. I felt good at the game, which is always a nice feeling, and I was jumping right at the right time to dodge the sudden speed ups and to grab the gears etc.
Western World had a good tune too :-p So as the gameplay got a bit wonkier, the Sound got better I guess
So many of the bosses had the same mechanic :-p
Cool-looking final boss, but the mechancis were basically the same as above just with some added annoyance with it. Plus more sprite overload slowdown than the whole game up till then. It was... kinda boring, too much waiting involved for a final boss. 
Pretty lackluster ending tho the tune is nice

Look: 7/10
Sound: 7.5/10 Late game and the The End tunes helped boost this. After all, it's December 1993: expectations are high for the Sound of a game.
Play: 8/10 Dull in some ways, but I played it start to end and enjoyed almost all of it. Some creativity and better bosses would've gone a long way.
Feel: 7.5/10
Attachment: 7.5/10
Overall: 7.5/10
Completion: Main Story
Playtime: ~1 hour