SNK vs. Capcom: SVC Chaos (2003)

SNK Playmore

Arcade · Neo Geo AES · PlayStation 2 · Xbox

2.96 from 56 ratings

129 members have it in their collection · 25 backlogged · 20 wish listed

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with … Read more
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore). Read less
Remove Ads with Grouvee Gold

Release dates

  • Jul 24, 2003 (Full Release) (Worldwide) Arcade
  • Nov 13, 2003 (Full Release) (Worldwide) Neo Geo AES
  • Dec 23, 2003 (Full Release) (Japan) PlayStation 2
  • Sep 28, 2004 (Full Release) (Japan) Xbox
  • Oct 07, 2004 (Full Release) (North_America) Xbox
  • Mar 18, 2005 (Full Release) (Europe) Xbox
  • May 01, 2005 (Full Release) (Europe) PlayStation 2
  • May 13, 2005 (Full Release) (Australia) Xbox

Also available on

Remove Ads with Grouvee Gold

Rating distribution

5 stars
3
4 stars
11
3 stars
26
2 stars
13
1 star
3
Remove Ads with Grouvee Gold

Community All Reviews Statuses

nicolaus.miller.1

Review nicolaus.miller.1 4/5 · Jun 11, 2016

SVC: Chaos does some very cool things for a fighting game. For one there’s a secret boss at the end in the form of Athena (Red Arremer is in there somewhere, too, but I haven’t found him yet), although this also works to the game’s detriment because: it’s very hard to reach Athena (you can’t use any continues), you only …

Read more

SVC: Chaos does some very cool things for a fighting game. For one there’s a secret boss at the end in the form of Athena (Red Arremer is in there somewhere, too, but I haven’t found him yet), although this also works to the game’s detriment because: it’s very hard to reach Athena (you can’t use any continues), you only get one try at her and she’s as OP as the rest of the game’s boss cast, whether you’re in Heaven or Hell you fight Athena no matter what, the only way to actually unlock a character’s ending is by beating her, and to my knowledge she’s extremely difficult to unlock. Another neat thing is the characters and the way the character select screen is set up: there are so many portraits, but by clicking a shoulder button on most portraits, you get a second character, it’s a very cool set-up in my opinion and SVC truly added some unusual characters to the mix such as: Dmitri (Darkstalkers), the Mars People (from Metal Slug), Zero (Megaman X—this was his first appearance in a fighting game), Violent Ken (Ken possessed by Psycho power), and Tessa (Red Earth). There is also an addition of Samurai Showdown and Art of Fighting characters which I don’t believe have appeared in any crossover games until this one. The problem with the diverse amount of characters is that it feels like the developers simply were not careful with power level here. Some of the characters are absolute power houses like Dan, Hugo, Leopold, and the boss characters where as it feels like others have simply fallen by the wayside with Zero, Mars People, and Tessa. It’s also frustrating trying to best the CPU at points because perfect doesn’t even begin to cover it, at times I felt like the CPU was reading the buttons I pressed and simply countering them, there’ll be times where you won’t even get a hit in edgewise until you’re about dead with some of the bosses, and no I don’t want an easy game, but I want a fair game and at many points this one does not feel it. The controls are mostly good, but they’re nowhere near as tight as other fighting games such as Capcom vs SNK 2 or Marvel vs Capcom 2; at times in SVC: Chaos your characters will just feel slippery or the buttons just won’t respond the way they should. At times it’s taken me ten minutes to pull of some super specials because the button responses in the game simply won’t cooperate which can really pull some characters off of the roster quick. In the end, I think this is a really cool game and one of my favorites simply for all of the neat things they did in this game, even with the drawbacks I’d still give this a 4 and recommend it. At least give it a try if you can find it for $20 or below—there’s some cool things here you don’t want to miss.

Read less