SNK vs. Capcom: SVC Chaos (2003)

SNK Playmore

Arcade · Neo Geo AES · PlayStation 2 · Xbox

2.96 from 56 ratings

129 members have it in their collection · 25 backlogged · 20 wish listed

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with … Read more
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore). Read less
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Release dates

  • Jul 24, 2003 (Full Release) (Worldwide) Arcade
  • Nov 13, 2003 (Full Release) (Worldwide) Neo Geo AES
  • Dec 23, 2003 (Full Release) (Japan) PlayStation 2
  • Sep 28, 2004 (Full Release) (Japan) Xbox
  • Oct 07, 2004 (Full Release) (North_America) Xbox
  • Mar 18, 2005 (Full Release) (Europe) Xbox
  • May 01, 2005 (Full Release) (Europe) PlayStation 2
  • May 13, 2005 (Full Release) (Australia) Xbox

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Rating distribution

5 stars
3
4 stars
11
3 stars
26
2 stars
13
1 star
3
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