Main game
3.92 average rating based on 462 ratings
I am very glad I could play this. It was a perfect fit for my schedule. It wasn't crazy with puzzles and the story always moved. So whenever I played it I got somewhere. I only wish it had a full ending. I guess that was ok in that there will be more. Zoe was awesome.
Ну, лучше, чем первая часть, но...
...Всё равно сорта говна.
Да, Dreamfall лучше написана: сюжет подаётся более равномерно — игрока не насилуют одними загадками, чтобы потом грузить лором, а создают детективную интригу (почти успешно) и без излишних подробностей поясняют кто есть кто. Необязательно даже играть в первую часть.
Да, в Dreamfall уже не больно играть. Местные загадки настолько просты, что их и загадками назвать трудно. Большая их часть заключается в том, чтобы взять 1-2 доступных предмета на локации и применить в единственно возможном и очевидном месте.
Кроме того, игра переехала в полное тридэ. И кроме загадок нам завезли рудиментарный стэлс (примитивный до невозможности), убогие экшон эпизоды (атаки считываются с задержкой — и это единственная их сложность). Ещё на всю игру есть два вида мини-игр при взломе замков (простые, но утомительные).
А всё потому что по сути Dreamfall — кинцо. Большая часть «игры» это беготня из одного конца города в другой и просмотр заставок. Вот только графика для 2006-го страшновата, мир порублен на куски коротенькими, но всё же загрузками между малюсенькими локациями, а история...
История заканчивается ничем! В конце игры, когда кажется, что вот сейчас начнут отвечать на вопросы, которые всё время только копились, тебе вкидывают ещё вопросов, клиффхэнгеров и внезапных …
Ну, лучше, чем первая часть, но...
...Всё равно сорта говна.
Да, Dreamfall лучше написана: сюжет подаётся более равномерно — игрока не насилуют одними загадками, чтобы потом грузить лором, а создают детективную интригу (почти успешно) и без излишних подробностей поясняют кто есть кто. Необязательно даже играть в первую часть.
Да, в Dreamfall уже не больно играть. Местные загадки настолько просты, что их и загадками назвать трудно. Большая их часть заключается в том, чтобы взять 1-2 доступных предмета на локации и применить в единственно возможном и очевидном месте.
Кроме того, игра переехала в полное тридэ. И кроме загадок нам завезли рудиментарный стэлс (примитивный до невозможности), убогие экшон эпизоды (атаки считываются с задержкой — и это единственная их сложность). Ещё на всю игру есть два вида мини-игр при взломе замков (простые, но утомительные).
А всё потому что по сути Dreamfall — кинцо. Большая часть «игры» это беготня из одного конца города в другой и просмотр заставок. Вот только графика для 2006-го страшновата, мир порублен на куски коротенькими, но всё же загрузками между малюсенькими локациями, а история...
История заканчивается ничем! В конце игры, когда кажется, что вот сейчас начнут отвечать на вопросы, которые всё время только копились, тебе вкидывают ещё вопросов, клиффхэнгеров и внезапных поворотов и пускают титры!
Поэтому как оценивать это чудо неясно. С одной стороны, играть не больно, но и геймплея толком нет. История написана лучше, формально даже продолжает первую часть, но концовку не завезли.
Короче, я опять не понял почему в интернете так высоко оценили ещё одну игру.
The Longest Journey's sequel goes fully 3D in this adventure game. Instead of a straight up point-and-click game, you can fully explore the limited environments as Zoe, April, and Kian until they eventually converge.
The Pros: The character models are obviously much improved from The Longest Journey. Characters can stand out better and express themselves more. I think the transition to 3D helped the environments stand out better. This game also handled Stark much better than before. Pretty much all of the puzzles are less convoluted this time, which was nice for me, but might upset some adventure game players. Zoe is a great new main character. I also mentioned that the extremely detailed worldbuilding in The Longest Journey was to its strength and detriment - this title really simplifies everything. In Stark, there's a corrupt megacorporation that wants to control dreams. In Arcadia, there's a holy war between two factions. That's pretty much all you need to know.
The Cons: This was a 3.5 until the ending, which is just a heaping pile of disappointment. I think all the stuff with Faith was great, but everything else was an absolute letdown. At first, I liked the perspective of April …
The Longest Journey's sequel goes fully 3D in this adventure game. Instead of a straight up point-and-click game, you can fully explore the limited environments as Zoe, April, and Kian until they eventually converge.
The Pros: The character models are obviously much improved from The Longest Journey. Characters can stand out better and express themselves more. I think the transition to 3D helped the environments stand out better. This game also handled Stark much better than before. Pretty much all of the puzzles are less convoluted this time, which was nice for me, but might upset some adventure game players. Zoe is a great new main character. I also mentioned that the extremely detailed worldbuilding in The Longest Journey was to its strength and detriment - this title really simplifies everything. In Stark, there's a corrupt megacorporation that wants to control dreams. In Arcadia, there's a holy war between two factions. That's pretty much all you need to know.
The Cons: This was a 3.5 until the ending, which is just a heaping pile of disappointment. I think all the stuff with Faith was great, but everything else was an absolute letdown. At first, I liked the perspective of April Ryan after already being the chosen one and what happens after that, but that also ended in a haphazard fashion. Kian's plot went nowhere, and while I'm pretty sure it will be addressed in Dreamfall Chapters, gamers had to wait over 10 years! Chapter 5 is basically one giant forced stealth action, and it's incredibly clunky. I should also criticize the combat sections as they're awkward, but I actually think they helped break up story scenes nicely.
Overall, this one's a mixed bag, and I definitely recommend playing The Longest Journey first. I loved seeing previous characters and environments make the transition to 3D. While the ending sucked, I'm curious to see how everything will conclude in Dreamfall Chapters!
A great story that shines through some rather hackneyed gameplay.
Dreamfall is a 2006 sequel to the niche but somewhat well-loved point-and-click puzzle adventure game, The Longest Journey. The latter (but chronologically earlier) game was lauded for its narrative but criticised somewhat for its inscrutable puzzles – which, to be fair, were somewhat de rigueur for the time, what with maximising playtimes with endless permutations of object combinations and all.
Dreamfall eschews that style, being a much more straightforward 3D adventure game with simple combat and stealth elements. Unfortunately, the shift in gameplay isn’t particularly salutary. Dreamfall is often a chore to play – the wonky camera angles, the unintuitive object interaction system, the tedious stealth, and the janky, uninspired combat add up to a thoroughly pedestrian gaming experience, even by 2006 standards.
And in terms of art direction and level design, I can’t really say that Dreamfall stood out of the crop, either. Environments are uninspired, and the frequent back-and-forthing in them is made tedious by the lack of visual or auditory interest. The gameworld feels like a game world. And it’s not the technical standards of 2006 that are the cause, either – KotOR managed to do much …
A great story that shines through some rather hackneyed gameplay.
Dreamfall is a 2006 sequel to the niche but somewhat well-loved point-and-click puzzle adventure game, The Longest Journey. The latter (but chronologically earlier) game was lauded for its narrative but criticised somewhat for its inscrutable puzzles – which, to be fair, were somewhat de rigueur for the time, what with maximising playtimes with endless permutations of object combinations and all.
Dreamfall eschews that style, being a much more straightforward 3D adventure game with simple combat and stealth elements. Unfortunately, the shift in gameplay isn’t particularly salutary. Dreamfall is often a chore to play – the wonky camera angles, the unintuitive object interaction system, the tedious stealth, and the janky, uninspired combat add up to a thoroughly pedestrian gaming experience, even by 2006 standards.
And in terms of art direction and level design, I can’t really say that Dreamfall stood out of the crop, either. Environments are uninspired, and the frequent back-and-forthing in them is made tedious by the lack of visual or auditory interest. The gameworld feels like a game world. And it’s not the technical standards of 2006 that are the cause, either – KotOR managed to do much better in terms of creating compelling environments, and that game was three years older.
But, despite everything, Dreamfall is a worthwhile game to play, if you’ve played The Longest Journey. The franchise depicts two parallel worlds – the technological world of Stark, which is a future version of our world, and the pre-industrial world of Arcadia, a world of magic. In The Longest Journey, preserving a cosmic balance between these two realms was the preoccupation of the heroine and player controlled character, April Ryan. In Dreamfall, there is a new protagonist, Zoe Castillo, who embarks on a new journey. But her story is closely intertwined with April’s continuing one.
Part of the pleasure of Dreamfall derives from the nostalgia of seeing the familiar faces and locales of The Longest Journey in a new, 3D form. However, it would be inaccurate to say that Dreamfall rides solely on the coattails of its predecessor. It heralds a new and somewhat darker story, and fleshes out aspects of the world and mythology in surprising ways. The game truly shines in its dialogue and voice acting (except for some characters) and the characters are compelling and sympathetic.
While the world itself seems rather twee, bandying about unfashionable tropes of fate, cosmic balance, dreams as the fabric of reality, and what-not, it does so in an earnest way that recalls more high-spirited adventures of old. Once you buy into the mythos and accept it for its old-school charms, the world opens up with possibilities.
If there’s one thing to be criticised about the plot, however, it’s that it ends in a total cliffhanger that took about 10 years for the developers to address, by releasing a new game to complete the story: Dreamfall: Chapters. Indeed, I only started playing the games in this franchise because I knew that that game was coming out. Without a proper narrative resolution, the game would have seemed somewhat pointless – Zoe’s journey, in some respects, is complete, but the greater narrative journey persists.
All in all, a well-told story that just about survives rough handling by the janky mechanics.
Nos as good as it's predecessor, but still an okay game. Dreamfall's got a good soundtrack, cool graphics, well developed characters, but a control is frustrating sometimes, there's more cutscenes than gameplay, and I'm still angry for that cliffhanger ending. But it's ok.
This one was no where near as great as the first one. but im one of those people who will suffer through a series for the sake of seeing it through.
I think a lot of was just clucky to play through. But the story is still well done and parallels and sync with the first game.
Can someone tell me if this is any good? Reviews are so mixed. I love the original The Longest Journey but I'm very sceptical about this one. A lot of people say it's just kinda a tiresome interactive movie without any gameplay other people say it's amazing. Can anyone tell me games it compares to? It's on sale for $5 on GOG but it's so hard to tell whether it's worth playing or not.
The characters look strangely dead but the surroundings are stunning! loving the architecture so far. The voice acting is partially superb, partial so-so, but nothing offended me quality-wise yet. As for puzzles, I barely encountered any that weren't solved by calling up Liv and have her handle them. I appreciate that you can actually do that but Zoë doesn't seem to pull her own weight much... The combat portions are laughably clunky, whose idea was that..?