Dragon Quest VI: Realms of Revelation box art

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Dragon Quest VI: Realms of Revelation

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Dragon Quest VI: Realms of Revelation

Jan 28, 2010

Remake of Dragon Quest VI: Maboroshi no Daichi

3.67 average rating based on 167 ratings

5
31
4
65
3
59
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Dragon Quest VI did not receive an enhanced remake on a console until the Nintendo DS. The Dragon Quest VI enhanced remake for the Nintendo DS was announced in late 2007 by Square Enix and was developed by ArtePiazza. A handful of changes were made to the game, some remaining controversial among fans.
Release Dates
Jan 28, 2010 (Japan)
Nintendo DS
Feb 14, 2011 (North_America)
Nintendo DS
May 20, 2011 (Europe)
Nintendo DS
Jun 16, 2011 (Australia)
Nintendo DS
Jun 10, 2015 (Japan)
Android, iOS
Jun 24, 2015 (Worldwide)
Android
Jun 24, 2015 (North_America)
Android, iOS
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User Stats
778
In Collection
261
Wish Listed
22
Playing
395
Backlogged
How Long Is Dragon Quest VI: Realms of Revelation?
Main story: 40.3 hours
Main + extras: 43.2 hours
100% completion: 60.0 hours
Total completions: 7
Capt.ACAB
Capt.ACAB gave May 26, 2018
Capt.ACAB gave May 26, 2018
too long and too big

I'm playing through the main dragon quest series and just finished 6 (on DS) and was pretty let down.

the dream world thing was confusing for me as both worlds look the same. I think if they used recolored textures or a filter or something for the dream world it would have made things much more obvious. a lot of the intricacies of the story revolve around whether you are in the dream world or the real world, but I kept forgetting which one I was in

the world was too big for the normal dq format of the game being linear for the first half and then being open ended-ish for the second half. There are now two maps, and the whole under water part. Exploring this big new world was really a drag, especially the ocean floor where you get random battles every 5 seconds and there are no real landmarks to work from. I also found many of the directions NPC's gave to be really off. '"the cave by the river to the east" was actually halfway across the map, and past another river. Or sometimes they would say something is to the "west" when it's VERY …

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I'm playing through the main dragon quest series and just finished 6 (on DS) and was pretty let down.

the dream world thing was confusing for me as both worlds look the same. I think if they used recolored textures or a filter or something for the dream world it would have made things much more obvious. a lot of the intricacies of the story revolve around whether you are in the dream world or the real world, but I kept forgetting which one I was in

the world was too big for the normal dq format of the game being linear for the first half and then being open ended-ish for the second half. There are now two maps, and the whole under water part. Exploring this big new world was really a drag, especially the ocean floor where you get random battles every 5 seconds and there are no real landmarks to work from. I also found many of the directions NPC's gave to be really off. '"the cave by the river to the east" was actually halfway across the map, and past another river. Or sometimes they would say something is to the "west" when it's VERY far northwest. I know they don't give exact instructions, but because you've got 3 different ways of exploring the map, it leaves you wasting a lot of time. Wasting time was helpful as I didn't need to grind until the last boss though, but made the game take much longer than it needed to be imo.

The story felt compelling and driving in the beginning and at the end (I particularly liked the end which redeemed the game to 3 stars for me) however the middle was a bit of a drag, this may have been because i was so lost and had to keep resorting to guides (which I don't like to do unless I'm really stuck).

The mini game was pretty fun and nice touch and the class system was cool. Never really got into classes in DQ games before but this was fun. The only thing is if you grind the classes you end up with A TON of spells and abilities which makes the late game take forever. Most of my characters had 8-9 pages of spells!

so all in all, good dragon quest game brought down by being too open-ended towards the end.

apologies for my bad reviews, just want to leave my impressions informally.

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Mazinkaiser
Mazinkaiser gave Apr 30, 2017
Mazinkaiser gave Apr 30, 2017
Dragon Quest VI - If It Ain't Broke

It consistently both dismays and impresses me how little the Dragon Quest series needs to do in order to make each of its sequels feel fresh and enjoyable. Bringing back a plucky motley crew of characters (as opposed to the family structure of the previous one) and a lighter, more expansive story, Dragon Quest VI does the same old thing each Dragon Quest does, combining the job system with monster recruiting and only a dash of something vaguely new due to style. Why the four stars?

Instead of relying on any particular new mechanic, Dragon Quest gives plenty of mechanical freedom for the player to structure their party around anything they wish from the previous games, making it quite flexible. The graphics (this is the SNES version for review) are much more gorgeous than the previous games, making full use of what the SNES has to offer. The dream world should feel tired but makes for a handful of fairly interesting story twists and adventures.

The most amazing thing, I must admit though, is finally having a sack to store items. Thank goodness.

The Dragon Quest series could keep afloat by doing the same dang thing over and over, and …

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It consistently both dismays and impresses me how little the Dragon Quest series needs to do in order to make each of its sequels feel fresh and enjoyable. Bringing back a plucky motley crew of characters (as opposed to the family structure of the previous one) and a lighter, more expansive story, Dragon Quest VI does the same old thing each Dragon Quest does, combining the job system with monster recruiting and only a dash of something vaguely new due to style. Why the four stars?

Instead of relying on any particular new mechanic, Dragon Quest gives plenty of mechanical freedom for the player to structure their party around anything they wish from the previous games, making it quite flexible. The graphics (this is the SNES version for review) are much more gorgeous than the previous games, making full use of what the SNES has to offer. The dream world should feel tired but makes for a handful of fairly interesting story twists and adventures.

The most amazing thing, I must admit though, is finally having a sack to store items. Thank goodness.

The Dragon Quest series could keep afloat by doing the same dang thing over and over, and this entry is no exception, managing to stay at a consistently good quality without going into any particularly experimental territory. Feel free to bump this down to three stars if you're looking for something new, but this one is still a treat.

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StrictSnow
StrictSnow gave Apr 16, 2020
StrictSnow gave Apr 16, 2020
Unfortunately, it has outstayed its welcome. Or I outstayed mine.
This review is for the Nintendo DS version

I did not finish Dragon Quest VI: Realms of Revelation. I got a good 22 hours in, game time, however.

Quite frankly, the combat in Final Fantasy 1 (the GBA/PSP version at least) is better. The combat in this game is a legitimate chore and a bore. Magic, at least to my experience, feels completely and utterly useless offensively. Not being able to target individual monsters is a bizarre choice. Combat happens way too frequently, even for a JRPG. It highlights the beauty of Pokemon to me. Random encounters only happen in dungeons and designated areas (grass). The combat and its frequency drove me away.

The story was the nail in the coffin. It peters off halfway through, when you kill Murdaw or whatever his name is. Before that it was intriguing and really drove me to uncover the mystery of the Dream World vs the Real World. But after that, you're just kind of told to dick around and find yourself, which is kind of boring. At first it was cool, you beat the big bad, now you gotta deal with the fallout, but it quickly just becomes a game of wandering around trying to trigger …

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I did not finish Dragon Quest VI: Realms of Revelation. I got a good 22 hours in, game time, however.

Quite frankly, the combat in Final Fantasy 1 (the GBA/PSP version at least) is better. The combat in this game is a legitimate chore and a bore. Magic, at least to my experience, feels completely and utterly useless offensively. Not being able to target individual monsters is a bizarre choice. Combat happens way too frequently, even for a JRPG. It highlights the beauty of Pokemon to me. Random encounters only happen in dungeons and designated areas (grass). The combat and its frequency drove me away.

The story was the nail in the coffin. It peters off halfway through, when you kill Murdaw or whatever his name is. Before that it was intriguing and really drove me to uncover the mystery of the Dream World vs the Real World. But after that, you're just kind of told to dick around and find yourself, which is kind of boring. At first it was cool, you beat the big bad, now you gotta deal with the fallout, but it quickly just becomes a game of wandering around trying to trigger the arbitrary events and I just got so bored.

Maybe it's because I played and finished Final Fantasy 1 days before starting this and got burnt out on JRPGs, but Final Fantasy at least had some dope magic. Also far more player autonomy in the sense that you could choose which spells your PCs had, whereas DQ just gives you them seemingly at random, then you choose a vocation and you have a slightly less random but still entirely out of your control selection of spells. It was kind of inhibiting and really sucked all the fun out of the game.

The menus are a goddamn mess. I didn't figure out how to sort my items until after the previously mentioned spoiler event. Saving involves finding a priest and mashing the A button through 8 screens of slow ass text. I used save states, which mitigated that fairly annoying feature, but christ on a cracker, this game would be unbearable without the speed up function.

There's some good though. The rotate feature is nifty. The art is good, even though everyone has the same faces as DBZ characters. But can I really complain about same face syndrome when I have a JoJo profile pic and well... [LOL][1]. The music is... fine. I begrudgingly say this, because the composer is a dickhead and a war crime denier.

All in all, I can't say I'm a big fan, though Hero is fun in Smash. I'll try some different Dragon Quest games eventually, but from what I've read, they're all very similar.

[1]:

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skrillysama
skrillysama updated their status Dec 27, 2022
skrillysama updated their status Dec 27, 2022

I'M GRINDIIING A LOT TO GET ALL THE VOCATIONS MAXED PLEASE SOMEONE ELP ME.. Great game! VI's Ending gave me a bittersweet feeling. Will update when finished the post-game (:

internpepper
internpepper updated their status Nov 12, 2020
internpepper updated their status Nov 12, 2020

I forgot just about everything about this game immediately after finishing it. I did enjoy the experience and thought it was a typical, charming DQ adventure, but it is pretty forgettable.

StrictSnow
StrictSnow updated their status Apr 10, 2020
StrictSnow updated their status Apr 10, 2020

I unintentionally named my character something that is somewhat fitting in this very punny game. I named him Jamais, from Jamais Vu, the counterpart to Deja Vu, which means a feeling of unfamiliarity with a situation that one should be familiar with. Seriously though, I knew Akira Toriyama, master of food puns, did the character designs, did he do the names too? A king that never sleeps is king of "Somnia." Like god, that's so punny.

StrictSnow
StrictSnow updated their status Apr 4, 2020
StrictSnow updated their status Apr 4, 2020

Any game where you early game spoilers die and become a ghost and benevolently haunt a town in like the first 2 hours is great in my book. Don't even need to play the rest to rate this bad boy 6/5

Chovus
Chovus updated their status Mar 31, 2020
Chovus updated their status Mar 31, 2020

Beat the game, including all optional and secret content, and beating the super boss to get the secret ending. I found the mid game to be the most interesting as I was exploring the tactics for the many skills they were learning. The hero started on soldier and went to fighter and battle master before starting on magic and hybrid classes. Hassan did the same but started as fighter. Barbara and Chamoro were priest and wizard respectively and went for magic and then hybrid classes. I eventually dropped them in favor of Terry and Amos. I did not want to fool around with monster recruiting so I got a king slime specifically for the slime arena.

I did refer to a walkthrough to do everything optimally though I cannot remember how often or early I checked it. I usually do not want help with battles, tactics or where to go but I have little patience for obscure, tedious and missable content. Just before the final boss, I know I went full on to get everything. I save state scummed the casino and even that was far longer than I wanted to spend in hated gambling. I then used turbo mode …

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Beat the game, including all optional and secret content, and beating the super boss to get the secret ending. I found the mid game to be the most interesting as I was exploring the tactics for the many skills they were learning. The hero started on soldier and went to fighter and battle master before starting on magic and hybrid classes. Hassan did the same but started as fighter. Barbara and Chamoro were priest and wizard respectively and went for magic and then hybrid classes. I eventually dropped them in favor of Terry and Amos. I did not want to fool around with monster recruiting so I got a king slime specifically for the slime arena.

I did refer to a walkthrough to do everything optimally though I cannot remember how often or early I checked it. I usually do not want help with battles, tactics or where to go but I have little patience for obscure, tedious and missable content. Just before the final boss, I know I went full on to get everything. I save state scummed the casino and even that was far longer than I wanted to spend in hated gambling. I then used turbo mode and a cheat to cause battle rewards (main interest being job advancement) to repeat until turned off. So I would fight 1 end game random battle and repeat the rewards until everyone mastered their current job. This took hours, was mind numbingly tedious and was way longer than I wanted to spend on it. I can only imagine how bad it would be to grind normally on the actual cartridge.

Here are my end game stats:

Hero: level 70 with sword of ramias, armor of orgo, shield of sufida, helm of cevas and speed ring. All classes maxed except superstar and dragon (which are 1 star from max).

Hassan: level 70 with sword of miracles, giganto armor, shield of ende, helm of wisdom and ruby of power. All classes maxed except metal babble not unlocked.

Terry: level 69 with sword of thunder, giganto armor, shield of str, metal King helm and silver bracelet. All classes maxed except dragon and metal babble not unlocked.

Amos: level 67 with metal King sword, giganto armor, metal king shield, helm of wisdom and super necktie. All classes maxed except metal babble not unlocked.

Barbara: level 70 with gringham whip, princess robe, shield of reflection, hat of wind and silver bracelet. All classes maxed except dragon and metal babble not unlocked.

Chamoro: level 66 with flame sword, mystic armor, bronze shield, helm of wisdom and silver bracelet. All classes maxed except dragon and metal babble not unlocked.

Muriel: level 68 with falcon sword, dragon robe, metal king shield, golden tiara and meteorite armband. All classes maxed except dragon and metal babble not unlocked.

King the king slime: level 62 with demon claws, angel leotard, shield of reflection and slime earrings. All classes maxed except dragon and metal babble not unlocked.

I found swordline to be the overall most useful ability in the game, especially against a single target. I used many of the elemental strikes, multiple target moves, species killers and even periodically tried magiblade and spirit punch (with state loading if they missed). Buffs like bikill and increase along with healing, though not so much offensive magic. The end game was pretty much buff up, try magiblade, if it missed use gigaslash, meditate to heal, swordline when out of mana. So many of the abilities I never even used.

Overall good game but suffers from way too much bloat. I frequently had trouble keeping track of which world I was in, found there to be too many classes and abilities, and way too much grindiness to complete everything.

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TheFavorista
TheFavorista updated their status Nov 25, 2018
TheFavorista updated their status Nov 25, 2018

Beat main game 1 time and played some post-game. Did not complete post-game. Need to remember when playing not to over-level early on or job leveling will be harder. Party talk is great in the remake. Probably one of my overall favorites; wish this had come out on the SNES back in the day.

lilyWhite
lilyWhite updated their status Jul 3, 2015
lilyWhite updated their status Jul 3, 2015

...oh, this final boss fight is going to be fun...

Addendum:Fun final boss was indeed...fun. (I've come to discover that the difficulty of any Dragon Quest boss boils solely down to "how frequently do they spam their hit-everyone attack".) All in all, fun game, though next time I'm definitely borrowing an Action Replay to give more vocation points.

lilyWhite
lilyWhite updated their status Jun 28, 2015
lilyWhite updated their status Jun 28, 2015

Oh, I had fun with a fun boss in this game today.

This is my second playthrough of DQVI (never finished the first). The first time, a certain boss fight (real Murdaw, part two) kicked my backside left right and center. This boss comes after a fairly strong boss fight, can attack twice a turn, has a lightning attack that hits the entire party for about 35 damage, has a cold breath attack that hits the entire party for about 55 damage, and—here's the fun part—can use both of his hit-all attacks in a single turn for about 90 damage. If you haven't been grinding ridiculously, two of your members have probably...10 more HP than that. If you haven't been grinding ridiculously, two of your members will be able to heal one person for about 75 HP each. (Note that, because of how the game's vocation system works, grinding early on makes it harder to level up vocations and get new abilities. Wouldn't it be nice if said vocation system wasn't unlocked after this boss fight?) If you don't plan in advance, you'll have maybe one member who can act before the boss. Long story …

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Oh, I had fun with a fun boss in this game today.

This is my second playthrough of DQVI (never finished the first). The first time, a certain boss fight (real Murdaw, part two) kicked my backside left right and center. This boss comes after a fairly strong boss fight, can attack twice a turn, has a lightning attack that hits the entire party for about 35 damage, has a cold breath attack that hits the entire party for about 55 damage, and—here's the fun part—can use both of his hit-all attacks in a single turn for about 90 damage. If you haven't been grinding ridiculously, two of your members have probably...10 more HP than that. If you haven't been grinding ridiculously, two of your members will be able to heal one person for about 75 HP each. (Note that, because of how the game's vocation system works, grinding early on makes it harder to level up vocations and get new abilities. Wouldn't it be nice if said vocation system wasn't unlocked after this boss fight?) If you don't plan in advance, you'll have maybe one member who can act before the boss. Long story short, if the boss dualcasts his hit-all attacks, everyone will be on the verge of death (at best)...and if he keeps using his hit-all attacks, there's no way you can recover from that.

So this time around, I prepared for this boss fight by buying a ton of amor seco essences way before the fight and cramming everyone's inventory (save for the dude with the infinite-use Midheal-stick—yes, an infinite-use healing item isn't enough for this battle) full of healing items. I managed to get through the preceding boss fight with my party in fairly good shape for the following boss fight.

And he didn't dualcast his lightning/breath attacks once. He used each of them once during the entire battle and kept spamming his dazzle attack (which didn't work once).

I'm not sure whether I should be relieved that an incredibly-hogwash boss fight turned out to be a complete cakewalk this time around or furious over all the preparation I made for an utter anti-climax.

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