This is was my first Zelda ever so bias may apply, but to be honest I HATED this game as a kid because after the first dungeon it was too hard for me so I would give up and restart the game.

I did this a lot because I enjoyed that one dungeon and the rest of the game so much. Phantom Hourglass is considered by many to be one of the weaker entries in the Zelda franchise, which is kind of sad because I like Phantom Hourglass. As a Zelda game, Phantom Hourglass is ok, but not the best but it is still a VERY GOOD GAME. It has everything that makes a Zelda game special: The adventure, the exploration, the dungeons, the treasure, the items, the bosses, etc. What makes this Zelda title stumble in comparison to other entries are 3 things: The side-story nature of the game, it's small scale compared to other Zelda games, and one specific dungeon. Phantom Hourglass is a direct sequel to the beloved Gamecube legend, Wind Waker and picks up where the Wind Waker left off. Link and Tetra are now adventuring together across the seas when suddenly a Ghost Ship abducts Tetra. Link tries to save her but slips and ends up falling in the ocean to then wake up on an island.

A fairy named Ciela who has lost her memory discovers Link and hears Link's plight. Ciela introduces Link to Oshus, Ciela's adoptive grandfather who, in short, trains Link with a sword and sends him on his way to find a sailor named Linebeck who can help Link find the Ghost Ship and save Tetra.

A simple premise and pretty solid start to a game, but what I think turns people off about this story is that it is coming off of Wind Waker's heels, which had Ganondorf, the Master Sword, and the emotional connection between Link and his sister.

Phantom Hourglass's plot seems insignificant compared to the grand journey that was The Wind Waker, but I disagree. While the villain is not as interesting or as iconic as Ganondorf, and you can't get the Master Sword, I still think that this story strengthens Link's connection to Tetra and introduces incredibly memorable characters such as Linebeck.

Linebeck is an unforgettable addition to the story as he is the pettiest, most egotistical, and hilarious character in the Zelda franchise. Every time he is on screen I crack up. Oshus is also likable and I find Ciela to be a great companion for Link. Ciela is loyal, kind, and is always leading the way, and she never gets annoying. Ciela also has a cool character arc regarding her memories.

Overall, I would say the story is good, I like it. Gameplay is different from Zeldas before this one because now you got a touch screen, yay! You move Link and attack using the stylus. You drag Ciela across the screen and Link will follow. Tapping on enemies performs a targeted attack, swiping the stylus to the side performs a slash, forward is a thrust, and a large circle is a spin attack.

It's easy to get used, but some people don't like it, but honestly, it works and is very responsive. The best part about the touch screen system is how items now work. You can draw a path that the boomerang will follow, allowing for some really neat puzzles. The best use of the touch screen is the map system. You can draw notes on the map to keep track of ANYTHING and is also used in some awesome puzzles. I remember a note in a dungeon has a map of one room full of traps but has the safe route outlined so that you can draw it on your own map to go through safely. The game does many things like this with ALL MAPS.

The overworld, islands, dungeons, houses, you can draw on them all! There is even an island that has no map and you have to draw the island yourself! Nothing like it in other Zelda games and they NEED to bring it back. Sailing is also back with an ocean to explore except you have a steamboat and you can customize it with parts you can find with treasure maps, which is neat.

You use the map to draw a course and you have a cannon that can shoot enemies. There are also some side quests like fishing, hunting for treasure, and NPCs to interact with like in all Zelda games, but the selection is a little slim. There are these gems that represent the aspects of the Triforce (Power, Wisdom, and Courage) and collecting them powers up your sword and defenses, and even adds a sword beam.

Heart Pieces seem to be absent in favor of straight up Heart Containers, which shortens the collect-a-thon quite a bit. The dungeons are pretty good, with the intricacy and cleverness to be expected from a Zelda title full of puzzles and enemies to face off against. The bosses are also very fun to fight. There is one elephant in the room that I have not addressed and it is probably what I dislike the most about Phantom Hourglass and that is the TEMPLE OF THE OCEAN KING. This dungeon is the front runner in worst Zelda dungeons of all time in my books and everyone agrees that it is dreadful.

The idea is that you go through the dungeon but it drains the life from you unless you are in what are called "Safe Zones". The Phantom Hourglass protects you from the life sucking effects of the temple but only for a limited amount of time, so you must make use of these Safe Zones. There are also enemies called "Phantoms" that cannot be defeated and must be avoided throughout the dungeon.

The dungeon is composed of many floors, but you can only go so far until you find some item or whatever that lets you progress. You have to revisit the temple over and over and over from the 1st floor, doing all the puzzles and avoiding Phantoms over again. Sure, you get more items making the process faster, but it still time-consuming and you have to do it until the end of the game.

It's not that fun. The sound track is good, but not the best, in fact, the ocean theme is just an altered version of the Great Sea from Wind Waker.The game's visuals also are at a disadvantage due to the DS hardware, but they are nice enough. That's it really. Phantom Hourglass is good.