Game #69/225
I've been on an absolute Pokemon kick recently, with Gen. V being my 4th gen mainline game over the past year or so (not to mention I have Legends Arceus lined up and have dabbled in a few other side games). It's remarkable how consistent these Pokemon games are, and how well-designed the formula of the gameplay loop …
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Game #69/225
I've been on an absolute Pokemon kick recently, with Gen. V being my 4th gen mainline game over the past year or so (not to mention I have Legends Arceus lined up and have dabbled in a few other side games). It's remarkable how consistent these Pokemon games are, and how well-designed the formula of the gameplay loop is. Gen. V, which I have beaten probably 10 years ago or more, was perhaps the best I've played yet. I remember this game coming out when I was well "out" of my Pokemon phase and being skeptical of the monster designs (and increasingly more every generation), but as I look at them now, I feel like they're quite excellent overall. Without nostalgia blinders for Gen. I/II skewing my judgment, it's clear that the Unova designs took a bold direction that mostly pays off. The obvious exceptions are the ice cream Pokemon and the cog-wheel; the object-based Pokemon really stand out here (in a bad way) that wasn't evident in previous generations, even with Pokemon like Magnemite and Chimeco, for example. There's something very "un-monster" like about Vanillish, for example, or Klink. But these weak entries are few and far between. The cover legendaries are exceptionally cool, and various other legendaries leave a strong impression (like Virizion for example). Besides that, there are many more bug, dark, and steel types that mostly come out great. Even the flying and normal types have plenty of variety and creativity. There are over 150 new designs too, which is quite ambitious.
Graphically, B/W is more or less on par with previous entries despite its slightly less appealing overworld graphics. The pixel art on the monsters is pristine though and they have some nice animations during battle which add some extra flair. The actual game's graphics are a bit less chunky than previous Pokemon games but the 2.5D perspectives of some of the game's areas is a welcome visual surprise. The music, I'll say, certainly struck me as a notch below (but still great) other entries and I didn't have a favorite track.
The gameplay, like Platinum which I had just finished, has a nice difficulty level and there will be some intense battles and the occasional loss. The Elite Four took me a few tries, and I had to be considerate of my team composition and move-sets to avoid an abundance of grinding. The final bosses were quite easy, however, as you are gifted a decently strong legendary Pokemon. The gameplay loop of exploring, catching Pokemon (unlike in Platinum I went out of my way to snag as many as possible), and battling trainers to leave is so addicting, satisfying, and therapeutic in a way. There's constantly a "what's next?" as you play -- whether you're planning who to incorporate in your team from an upcoming route, or when to involve a Pokemon with a stone, or how to conquer your next gym. The game's linearity is a great strength and allows the player to feel like they always have a next step. Another small improvement is the great reduction in HMs needed for traversal. I don't think I ever needed cut. No rock smash. No rock climb. No whirlpool. Just strength for a few optional things and Fly/Surf for convenience. Besides that TMs could be used infinitely, which is pretty cool and proved quite useful. Other than that, it is mostly standard Pokemon stuff. The story and rivals were handled nicely, and there was definitely more of an emphasis on light storytelling, something Pokemon had always eschewed.
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