Persona 5 Royal is a masterpiece. I will say that upfront. It is one of my favorite JRPGs, if not my favorite. It's up there with Chrono Trigger and FFVII as the best of the best. I put in almost 200 hours into this game, and it wasn't until perhaps the final week or so where I started feeling the itch of wanting to wrap up. With how limited time is anymore and how I only love to invest that much time into a game if I truly love it, that should tell you the high regard I have for this title.
Set in modern day Tokyo, you play Ren Amamiya, a 16-17 year old teenager who was wrongfully accused of a crime he didn't commit. For his rehabilitation, he lives with Sojiro Sakura, a gruff cafe owner who puts Ren up in his attic. Ren ends up in the metaverse, where he is held a "prisoner" by Igor and his assistants, Caroline and Justine. There, he signs the contract to become a "trickster", someone with the goal of changing the hearts of humans by using personas, monsters or creatures with super powers. Ren has one year to make friends, learn skills and change the hearts of society, before the metaverse and reality become one.
The best way to describe Persona 5 Royal is Final Fantasy meets The Sims meets Pokemon. There are two distinctive elements of the game: the real life simulation where Ren goes to school, works jobs, hangs out with friends, goes on dates and other activities. Doing these things builds up confidant points or skill points. In certain situations, you need skill points to further strengthen your confidant points, and vice versa. The choices you make during the day have consequences, positive or negative, and with the limited time you have, it's important to make each choice count.
The second element is the "metaverse", where the game takes a more dungeon-crawler tone. You and your teammates, who you will meet throughout the game, meet up at a "hideout" and using an app on your phone, are able to enter the palace of a targeted enemy. The palace is a distortion of what the enemy truly thinks in his/her heart, and as such, you will battle enemies, find treasures and solve puzzles, with the ultimate goal of defeating a main boss and stealing their "treasure." The good news is time stops while in a palace, so as long as you don't leave the palace, you won't lose a day to do activities. However, SP, which is used to summon personas and do magic spells, is very limited, and so are the number of items you can find to refill it. So yes, you could leave the palace, go back to reality, and return the next day with full energy, but doing that means you loss time. And each palace has a specific time limit it must be finished in. If you don't finish it in time, game over.
The team you fight with feels like a mix between Scooby Doo (with a talking cat instead of a talking dog), The Breakfast Club and The Justice League. Each character has a role, a unique personality and attributes to help the team. As you learn the game and figure out how to utilize baton passing, swamping out teammates, getting "one mores" from enemies and holding them up to either capture a new persona, get money or items, or finish them off with an "all out" attack, the game does a nice job of taking the aging turn based battle format and keeping it fresh. It also does a nice job of making it feel like you truly are becoming more powerful. In the beginning, when I had no clue what to do, I was getting my butt handed to me by small little slime creatures. By the end, I had extremely powerful personas, and while the game was still challenging, I was dying much less frequently as I learned more and more tricks of combat.
The other dungeon crawler part is "Mementos". This is an underground lair of sorts that looks like a haunted subway station. Here, you can work on a number of "side missions" while collecting flowers/stamps to exchange for items or to improve how much HP, money or items you can collect. This is a good place to "grind" and if you spend a lot of time here, you might end up being quite powerful early on.
The writing in this game makes it feel like you are becoming friends with the confidants as you learn more and more about them. Each of them has a struggle they are dealing with, and you help them out along the way. Romancing can be fun, but one of the negatives I have is there isn't really an "advantage" you get from the game for getting in a relationship with someone, outside of some additional cut scenes and some additional items. On the flipside, you can romance ALL the people if you want to, and while there is a somewhat funny "consequence" for doing this, it doesn't hurt your confidant levels. I wish the game would have maybe made someone you romanced "stronger" than others, and perhaps if you were unfaithful, penalized you for doing that as well.
The music in this game is just fantastic. One of the best soundtracks I've heard of any game anywhere. "Rivers in the Desert" might be the best song I've heard in a video game. I like the music so much, I purchased the album.
Graphically, the game isn't the most advanced in this department, but I love the art style. It feels like you are watching an interactive anime or manga. There are some beautiful anime scenes in the game that are amazing. It ran very well on the Nintendo Switch and I didn't notice any major frame drops or other slowdowns.
If I had negatives, here's what they would be. First off, sometimes there are some manga/anime stereotypes sprinkled in that are eye roll inducing or just awkward. I thought the writing as a whole was strong, but these did happen from time to time. Also, with this being Royal, two new main characters are introduced (school counselor Dr. Maruki and transfer student gymnast Kasumi) and while I think on the whole their addition is good, the whole third semester starts to drag. There is a lot of trying to cram in time with Kasumi in particular (with very few opportunities to do so), and it seems like a lot of nights you will be going to the jazz club or playing video games, as there isn't much else left for you to do at night. I think there might have been a better way to incorporate them, while also not shunning the main core group, which is kind of feels like it happens.
Overall, this game is fantastic. If you love JRPGS with strong storytelling, a killer soundtrack, lovable characters, fun combat and an inspiring tale about friendship and cold, hard truth of reality, pick up Persona 5 Royal. Highly recommended.