Pac-Man World box art

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Pac-Man World

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Pac-Man World

Oct 15, 1999

Main game

3.39 average rating based on 158 ratings

5
21
4
49
3
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2
13
1
8
Twenty years after Pac-Man's first adventure in Pac-Land, Pac-Man returns one day to his house only to find it deserted. Toc-Man and his ghosts have kidnapped Pac-Man's friends, Ms. Pac-Man, Pac Jr., Baby Pac, Professor Pac, Pooka, and Chomp-Chomp the dog! Pac-Man must venture to Toc-Man's lair on Ghost Island to rescue his friends! Hidden through this 3D adventure game, Pac-Man faces challenging puzzles and games that have appeared in Pac-Man's previous games. Many things in this game are a tribute to original games and even Inky, Blinky, Pinky, and Clyde are back for another chance to get Pac-Man. GH … More
Twenty years after Pac-Man's first adventure in Pac-Land, Pac-Man returns one day to his house only to find it deserted. Toc-Man and his ghosts have kidnapped Pac-Man's friends, Ms. Pac-Man, Pac Jr., Baby Pac, Professor Pac, Pooka, and Chomp-Chomp the dog! Pac-Man must venture to Toc-Man's lair on Ghost Island to rescue his friends! Hidden through this 3D adventure game, Pac-Man faces challenging puzzles and games that have appeared in Pac-Man's previous games. Many things in this game are a tribute to original games and even Inky, Blinky, Pinky, and Clyde are back for another chance to get Pac-Man. GH released in 2000. Less
Release Dates
Oct 15, 1999 Full Release (North_America)
PlayStation
Nov 02, 1999 Full Release (Japan)
PlayStation
Feb 28, 2000 Full Release (Europe)
PlayStation
Jun 26, 2013 Digital Compatibility Release (Asia)
PlayStation 3, PlayStation Portable
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User Stats
406
In Collection
55
Wish Listed
8
Playing
83
Backlogged
How Long Is Pac-Man World?
Main story: 6.3 hours
Main + extras: 10.6 hours
Total completions: 2
Related Content
Krauzer
Krauzer gave Jun 25, 2025 (edited)
Krauzer gave Jun 25, 2025 (edited)
Krauzer's review of Pac-Man World

This one is a charming 3D platformer that successfully reimagines the iconic arcade hero for a new generation, the game blends traditional platforming with maze-inspired levels, offering varied gameplay, colorful graphics, and a nostalgic soundtrack. While the controls can feel a bit stiff and the camera occasionally frustrating, its clever level design and mix of retro and modern elements make it a fun and memorable title for fans of classic gaming mascots.

I feel like this one sits in the spot of trying really hard to become a big mascot game, because this was something a lot of companies were trying to do back then, and while not all of them succeeded (including on this case), this title is at least a very good 3D platformer, and I wished we had more games similar to this format, so a 3D platformer that is not completely a collect-a-ton, but also an actually challenging platformer.

One thing that makes this game stand out is how it embraces it's legacy without feeling trapped by it. The maze stages are clever throwbacks to the arcade roots, reimagined with 3D movement while still capturing that classic dot-chomping tension. Boss fights are surprisingly creative as well, …

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This one is a charming 3D platformer that successfully reimagines the iconic arcade hero for a new generation, the game blends traditional platforming with maze-inspired levels, offering varied gameplay, colorful graphics, and a nostalgic soundtrack. While the controls can feel a bit stiff and the camera occasionally frustrating, its clever level design and mix of retro and modern elements make it a fun and memorable title for fans of classic gaming mascots.

I feel like this one sits in the spot of trying really hard to become a big mascot game, because this was something a lot of companies were trying to do back then, and while not all of them succeeded (including on this case), this title is at least a very good 3D platformer, and I wished we had more games similar to this format, so a 3D platformer that is not completely a collect-a-ton, but also an actually challenging platformer.

One thing that makes this game stand out is how it embraces it's legacy without feeling trapped by it. The maze stages are clever throwbacks to the arcade roots, reimagined with 3D movement while still capturing that classic dot-chomping tension. Boss fights are surprisingly creative as well, often requiring pattern recognition and timing rather than simple button-mashing. There’s a genuine sense that the developers wanted to respect the franchise's history while proving he could thrive beyond its confines.

Overall, 3D platformers back in the day, dominated by giants like Super Mario 64 and Crash Bandicoot, it’s easy to see why this title struggled to reach the same cultural impact. Still, it carved out its own identity by focusing more on structured level design and moderate challenge. It may not be a mascot franchise revival, but it remains a solid attempt to modernize an icon, and a reminder of a time when 3D platformers experimented with balanced gameplay mechanics.

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