Monster Hunter Stories 2: Wings of Ruin (2021)

Capcom

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.70 from 145 ratings

829 members have it in their collection · 37 playing now · 400 backlogged · 138 wish listed

How long? Main story 52h · with extras 60h (from 8 logged playthroughs)

Monster Hunter Stories 2: Wings of Ruin offers both RPG and Monster Hunter fans a unique new experience with a rich storyline featuring charming characters, challenging quests and friendly encounters with familiar monsters from the Monster Hunter series. Assuming the role of a young Monster Rider who can use a Kinship Stone to form strong bonds with monsters, players can … Read more
Monster Hunter Stories 2: Wings of Ruin offers both RPG and Monster Hunter fans a unique new experience with a rich storyline featuring charming characters, challenging quests and friendly encounters with familiar monsters from the Monster Hunter series. Assuming the role of a young Monster Rider who can use a Kinship Stone to form strong bonds with monsters, players can gain experience and improve their skills to form deeper connections with these wonderful creatures. When ready, players can embark on memorable adventures filled with dramatic events and heartwarming friendships as the epic tale unfolds. Read less
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Release dates

  • Jul 08, 2021 (Europe) Nintendo Switch
  • Jul 08, 2021 (North_America) PC (Microsoft Windows)
  • Jul 09, 2021 (Worldwide) Nintendo Switch, PC (Microsoft Windows)
  • Jun 14, 2024 (Full Release) (Worldwide) PlayStation 4
  • Nov 14, 2025 (Full Release) (Worldwide) Xbox One

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Featured in lists

Monster hunter by Doss33 · 6 games · 0
Switch by phantasy2004 · 270 games · 0
Most Anticipated 2021 by BMO · 48 games · 0

Rating distribution

5 stars
30
4 stars
62
3 stars
36
2 stars
13
1 star
4
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Community All Reviews Statuses

Octjillery

Status Octjillery Jan 29, 2024

This was/is on sale on the eShop, so I decided to try out the demo the other day.

I haven't played any of the mainline MH games because the core gameplay loop of fighting bosses and improving gear is like the least compelling thing ever to me. But I've always liked the monster designs and the look of the armor …

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This was/is on sale on the eShop, so I decided to try out the demo the other day.

I haven't played any of the mainline MH games because the core gameplay loop of fighting bosses and improving gear is like the least compelling thing ever to me. But I've always liked the monster designs and the look of the armor and stuff, so I figured that inside a turn-based RPG would be more up my alley.

I had a great time with it, and ended up grabbing the full game and found a copy of the first on 3DS that should arrive in the next day or so.

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agersant

Review agersant 2/5 · Dec 10, 2023

  • Monster-collecting JRPG
  • Interesting combat system, but too often ends up being 1-shot knowledge checks or a boring slog
  • Soporific exploration through empty randomized dungeons with no music (!?)
  • Great music (when there is any) and animations
  • Inoffensive "my-first-JRPG" story with good presentation, but too much padding
  • Excessively grindy if you choose to engage with the progression systems to strengthen your …
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  • Monster-collecting JRPG
  • Interesting combat system, but too often ends up being 1-shot knowledge checks or a boring slog
  • Soporific exploration through empty randomized dungeons with no music (!?)
  • Great music (when there is any) and animations
  • Inoffensive "my-first-JRPG" story with good presentation, but too much padding
  • Excessively grindy if you choose to engage with the progression systems to strengthen your monsters
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gedrickdelfuego

Status gedrickdelfuego Aug 18, 2022

Well, I tried for 20 hours and I just can't do it. The combat is interesting for the first dozen hours, but eventually it wore me out and wasn't fun enough to motivate me to play it. There's a whole gene system that I couldn't be bothered to work at, because if you want to go that route you really …

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Well, I tried for 20 hours and I just can't do it. The combat is interesting for the first dozen hours, but eventually it wore me out and wasn't fun enough to motivate me to play it. There's a whole gene system that I couldn't be bothered to work at, because if you want to go that route you really need to commit to learning the ins and outs of the different monsters, and nothing made me want to do that.

The environments were fun to run around, I always enjoyed harvesting and crafting new gear, but after running into my probably 100th Monster Den, I realized I was doing the same boring thing over and over and over. Even the harvest node locations didn't change once you get to the egg. Felt like I was stuck in a timeloop.

I never played the original Stories but I'm a fan of the core games - probably logged 120 hours between Generations on the Switch, and 4 Ultimate on the 3DS - but this Pokemon-esque style game just isn't for me.

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BMO

Status BMO May 6, 2022

My colleagues surprised me with a huge bag of goodies as a farewell gift for my last day in my current job, and among the treats is a copy of Monster Hunter Stories 2. I was caught completely off guard.

BMO

Status BMO Jan 28, 2022

Capcom is holding a Lunar New Year sale on both Xbox and the Nintendo e-shop. Lots of games on sale. Except, of course, for the one I've wanted to buy for a while now. I think every Monster Hunter game is currently on sale, save for Monster Hunter Stories 2: Wings of Ruin. Why Capcom? Why?

ElizabethTheWicked

Review ElizabethTheWicked 3/5 · Jul 25, 2021

I understood that reference

Unfortunate choice of title. The story is the worst thing about this game and close to the worst thing i've experienced in any game. I don't say that lightly. it's equal parts over simplified tropes about friendship and utter contradiction loaded nonsense. It makes only the barest of sense and it's painful to get through it. The characters are the …

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Unfortunate choice of title. The story is the worst thing about this game and close to the worst thing i've experienced in any game. I don't say that lightly. it's equal parts over simplified tropes about friendship and utter contradiction loaded nonsense. It makes only the barest of sense and it's painful to get through it. The characters are the most god awful annoying figures in all of fiction. the dialogue is so bad it has to be mistranslated or just written while the writer was having a stroke and also didn't care what was being written. I'm amazed that two different people at least, the one writing it and the voice actor, experienced some of these lines and they didn't immediately want to drink poison every time they had to say or write down the word "clawdacious"

All that negativity might make you think there's nothing to redeem this game, but if you ignore the story, there is much to enjoy. It does hinge on how much you enjoy monster hunter as a series. for me, the pleasure I took in it was in my recognition of the monsters in the roster of rideable monsters, and there are a lot of them, and the world and style that is full of references to it. collecting and riding around on them is fun and the world has a unique art style that's both reminiscent of the main series and unique in it's own way. the combat is seemingly deep at first, and the mechanic where you can't directly control your allies is a welcome detail but can be frustrating at times, but it boils down to just guessing what set piece you have to use in what situation and just memorizing it once you figure it out. there's plenty of micro managing you can do to improve your success in battle but it's pretty unnecessary. you'll never encounter a very unique challenge and if you keep up with the random battles somewhat and make new gear when you can, change our your monsters when you have to, you won't ever struggle. The combat starts to drag as you get deeper and the enemy health pools get further away from what your equipment can do. it never gets more difficult, just more tedious, and experience returns start getting lower in relation to where you are.

The game drags. even as i enjoyed it, I had to keep reminding myself i was enjoying it for dozens of hours. it's a fun grind if you have a podcast to listen to while you're going through it. just don't expect much out of the story. the quests boil down to go here and kill this,for almost no reason, and unlike the main games there's none of that charming sense of humor. just dry runs through tasks. the divide between gameplay and story is so wide they almost should have left the story off entirely and just made the game side questing and raising monsters to ride in this world with no real plot. I'm not sure if I can recommend it. if you love monster hunter enough that just playing anything with the monsters from it would be fun, and you love grinding and collecting things, you might enjoy this. wait for a sale though.

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NightTray

Review NightTray 4/5 · Jul 19, 2021

Stinky eggs contain the rarest of genes

Monster Hunter Stories 2 is an interesting game. I never played the first one so I came into this completely blind and not knowing what to expect other than its comparisons to Pokemon. I don’t like Pokemon, in fact I really don’t like Pokemon. The first game I played was HeartGold and I thoroughly enjoyed it, definitely my favorite Pokemon …

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Monster Hunter Stories 2 is an interesting game. I never played the first one so I came into this completely blind and not knowing what to expect other than its comparisons to Pokemon. I don’t like Pokemon, in fact I really don’t like Pokemon. The first game I played was HeartGold and I thoroughly enjoyed it, definitely my favorite Pokemon game and maybe one of my favorite games in general. Every subsequent game I’ve tried has been me hoping to relive HeartGold and the experience falling flat in various aspects. Although that’s a discussion for another day. I don’t really agree with the notion that MHS2 is like Pokemon when the only comparable feature is… catching monsters and at that point I want to say this is much closer to Monster Rancher than anything else really. Anyway, after finishing the main story after a whopping 40 hours, I’m still a little conflicted on how to feel about the game but I can say for certain I thoroughly enjoyed it. The visuals are absolutely incredible and possibly the highest point of the game and its combat system, while simple and maybe a bit too easy, is fun and engaging enough to play around with. Unfortunately, the game is marred by what I believe to be awful characters and weak storytelling.

First off, I really love Monster Hunter as a series. I’ve been playing them since Freedom on the PS2 with the dumb network adapters and have been playing every single game on release and, against my better judgement, double dipping on the Console/PC releases for the recent games. Taking this notoriously difficult series and turning it into essentially a kid friendly JRPG experience, which may seem off putting to some, worked far better than I thought it would. The cel-shaded graphics are absolutely gorgeous and incredibly well done. Just about every environment looks vibrant colorful. Even if “dungeons” are mostly copy pasted map segments, the overworld areas are beautiful. It's to the point where I wish PC Rise would adapt this style even though it’s certainly not happening. Both character and monster models are great and the cartoonish style does not detract how fearsome these monsters look and are. Just about everything this game does visually is fantastic, cutscenes included and animations during battles.

The combat system is a traditional turn based triangle system that’s essentially rock-paper-scissors. You have your monster partner (monstie), you, and a party member (buddy) that’s either a Rider with their own monstie, or a Hunter who is solo but has boosted stats to make up for the lack of a monstie. Monsters will attack in one of the three elements they specialize in and you choose to attack in one of the three elements, ideally the one that counters the monsters. Whoever the monster is targeting, both will enter a Head-to-Head with the winning element coming out on top and dealing extra damage while receiving reduced damage. Equal elements will result in a draw with each member dealing comparatively neutral damage. If you and your monstie (or buddy’s monstie) use the same superior element on the monster whilst it’s targeting either you, you’ll do a Double Attack instead of a normal attack, resulting in boosted damage and cancelling the monster’s action. Your buddy can also use double attacks with theirs or your monstie. This is basically what the entire combat system revolves around. You want to be constantly switching monsties in depending on the monster’s elements and hitting double attacks, adjusting properly when a monster’s element changes throughout the battle. I think this makes combat a bit too easy, as smart playing will almost always result in the monster almost never taking a turn as you’ll constantly be doing double attacks. These double attacks also fill up your Kinship gauge tremendously which, when full, will let you do a powerful Ride attack that will cancel any monster’s action, including untyped attacks which cannot be double attacked. Kinship gauges reset after each battle but it’s certainly possible to fill multiple kinship gauges in one fight and use them accordingly for when you can’t use a double attack to cancel. As I said, careful decision making and planning will essentially allow you to never let the monster play the game, especially when you’re able to slot in skills that boost Kinship gauge recovery. It’s almost a bit comical really. While not a bad thing, one of the issues I have with this is that it almost incentivises you to never really use your skills. If you have the opportunity to do a double attack, why take the time to prep anything else? You can even remove your buddy from your party to make sure the monsters always target you or your monstie and just swim in double attacks. While not exactly a detriment, as you can always choose how to play and not use double attacks, to me it always bothers me when a game has multiple things going for its combat but make it very clear one is much stronger and the ideal choice to be using. Of course, as the game progresses, monsters will shake things up and use multiple actions in one turn, or start using untyped abilities commonly which will encourage you to break specific parts of their body to stop these untyped attacks, but it doesn’t change things too much. Much like normal MH games, you and your monstie share three faints, which on the third faint results in a loss, even if your buddy still has faints remaining. This applies to your buddy as well, if they run out of faints, this results in a loss. This gives you a good amount of room to make mistakes and do risky turns as you can also recover these faints with specific monstie abilities or items. It even helps to take a faint on purpose sometimes because it will completely heal you afterwards. Despite these grievances, I still found the combat very fun and even played around with trying to make skills feel good in using. Aside from the elements, you also have three weapon types that every monster, or their parts, are weak or resistant to. These types are Slash, Piercing, and Blunt, with weapons falling under these types; Greatswords and Sword & Shield fall under slash, Gunlance and Bow under piercing, Hammer and Hunting Horn under blunt. While a solid choice of weapons, I’m kinda disappointed they didn’t add more. I would love to see how Katana, Charge Blade, or Switch Axe would work in this game, though it’s likely they weren’t included intentionally as the focus of this game is on the monsties as opposed to your weapons. This makes me think this is exactly why the combat system is the way it is with double attacks and ride attacks being ridiculously strong compared to weapon skills. You can carry three weapons on you so ideally you have one of each type and switch accordingly depending on the monster you’re fighting. I think this sums it up for combat. As I said before, while I have some grievances, it’s still a very solid and tight combat system with enough room to play with.

I will not say much of anything about the Gene system because quite frankly I almost never touched it. I completed the main game perfectly fine without ever really using Rite of Channeling and just using my favorite monsties. The way it works is you can take a monstie and have them inherit a “Gene” from another monstie which are active or passive skills. You can only take one however and the monstie giving the gene will disappear afterwards. Combining identical genes will result in the skill getting stronger so you’ll want to be getting multiple monsties if you really want to fully maximize a skill. Each monstie can have up to nine genes placed in a 3x3 grid and having similar genes on one line either through element type or attack/passive type will result in a bingo, making those sets of skills stronger. It’s a system you want to use if you want to deck out your favorite monstie and make them unstoppable, though by no means necessary to complete the game. You don’t really unlock the best genes either until you get to post-game so it’s something I completely ignored personally.

SPOILERS AHEAD

The story is… well… it’s there. It’s a very simple, easy to follow story which is perfectly fine. To me though, it falls completely flat and that’s because of the characters. I think most of the characters are awful. Completely cardboard characters with only one personality trait to their name. I think I feel this way because most of these characters are apparently returning characters from the first game which I never played or touched, so they’re introduced in such a way that assumes you’re already acquainted with them, which is honestly a really bad thing to do from a storytelling perspective. I don’t care for these characters nor do I care for the very half assed background summaries they try to give them when they are in your party. Navirou is the biggest offender but that’s more of a personal thing for me since I HATE mascot characters who are basically your character’s voice because theyre a silent protagonist. I wish they had introduced a new set of characters really, though honestly, the characters unique to this game aren’t much better either. While Ena is basically the protagonist of the story, her character development is only the bare minimum and not particularly interesting. It’s also a huge detriment that she’s not a party member either, so for the most part of the game she’ll always remain in town while the game focuses on the current buddy you have. Kyle is even worse, as he’s supposed to be some sort of rival character who is a Hunter that doesn’t understand you, the Rider, or your perspective. He rarely shows up and eventually has that one singular story beat where his character suddenly goes “I’m… wrong?” and suddenly everyone is all buddy buddy with each other. These two characters are with you in the final moments of the game and it’s also so… anti climatic. Kyle, especially being part of the climax, bothers me tremendously because he just didn’t get enough screen time at all, but suddenly he’s there at the height of everything with his big moments at the end instead of me, the main character. The villains? Oh boy the villains. The villains are supposedly a cult-like group introduced halfway into the game that want to kidnap your Rathalos and use him for unknown but nefarious purposes(Pikachu?). However, they only show up twice throughout the entire story. Yes, twice. Once for the introduction… and one more time at the VERY end right before the final battle. I’m not even sure why they were introduced other than create a very thin and transparent reason for Kyle to get development. Speaking of, they also never mention what was up with the Hunter Association just casually assisting a doomsater cult. Also what happened to Kyle's dad???? The cult group is so inconsequential which is weird because afterwards the characters are constantly, “Watch out for the riders that want to kidnap your Rathalos” but… they don’t show up. None of the story beats involving this cult ever feel good, and the big reveal of the main villain is so flat and silly along with their purposes. I don’t even know what happened to them after everything, they just kinda never explained any of it. It’s just… awful.

SPOILERS END

Ultimately though, it’s not like Monster Hunter particularly excels in story for any of their games really. Stories in these games are generally just a means for you to fight monsters and do stuff. The story didn’t really detract from my overall enjoyment, but I feel I should still include my opinions on it. It’s just a bit disappointing because this IS a jrpg, not only that but a whopping 30-40+ hour jrpg just for the main story alone and probably much longer for other people. It’s a huge shame too because as I said previously, the cutscenes and visuals are incredible. It feels bad that many of these visually stunning moments just don’t work when you don’t care for the characters. I think one would do well coming into this with low expectations for its story though some people might appreciate its simplicity. That’s just me though. The game is still really fun and one of the better turn based jrpgs I’ve played in a while and I still highly recommend it as a fan of Monster Hunter and jrpgs. I look forward to checking out the High Rank content and the future free updates this game will receive over time.

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NightTray

Status NightTray Jul 13, 2021

I don't think I've ever played a game for 20 hours and still continuously feel like I'm on the fence of whether I like it or not. The combat is quite fun, its honestly a very good take on rock-paper-scissors style turn based combat. But it's also... too easy? Generally the idea of turn based combat to me is smart …

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I don't think I've ever played a game for 20 hours and still continuously feel like I'm on the fence of whether I like it or not. The combat is quite fun, its honestly a very good take on rock-paper-scissors style turn based combat. But it's also... too easy? Generally the idea of turn based combat to me is smart decision making and a little bit of luck. This holds true with MHS2, but knowing an enemy's attack type means that nearly every single fight in this game is just you never letting the monster do anything. Is that good? I'm not sure. There are untyped attacks that don't follow the game's triangle system, but those are dealt with either items or the smart timely use of your "Ride" attack which cancels enemy actions. Elements on your weapon don't feel very meaningful still as well as aliments because generally most of your damage comes from doing double attacks rather than exploiting the monster's weakness(Or maybe this IS exploiting their weakness...). I haven't had any problems with any of the fights so far, Royals and (Hard) subquest monsters included and it's cause the system makes it so easy to just never let the monster have their turn. Royals will definitely oneshot anyone on my party if they get a turn, but the heart system lets you make quite a few mistakes. Taking lethal damage while riding will also only leave you at 1 hp so you have so many safety nets to fall back on. I don't know if I like it because I never feel any sort of tension from any fight. Every fight feels scripted once you've done it at least once. That said, I'm 20-ish hours in and I still feel like I'm on the low rank spectrum of a normal monster hunter game so maybe I haven't even seen anything yet. I definitely do hate the story and basically every character not mine though. I get it's meant to be a simple kid friendly story but man are the characters so incredibly cardboard and there just isn't any tension ever. Again though, I still feel like I'm only barely scratching the surface so maybe I havent seen anything still. The combat is fun enough for me to keep going though, so maybe I do like it... I haven't even touched the gene stuff yet as most of my party is level 20 and I feel like I'm steamrolling everything so far so I see no need to yet.

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BMO

Status BMO Jul 8, 2021

Do I need to play the fist game in this series before playing this? @lunt, I'm thinking you know the answer to this.