Main game
3.52 average rating based on 954 ratings
The Darkness II is a game with a number of good ideas. Consider the basic premise - you are the head of a crime family, who happens to have a supernatural/demonic entity called The Darkness living inside you. It makes you superhuman, but also wants to break your will so that it can make you its puppet. This is a great premise, from a gameplay perspective as well as a story perspective.
Mechanically, the game mixes up traditional gun-play mechanics with some demonic abilities (a pair of demonic arms, and a familiar called The Darkling). This is admittedly a complex setup, which is shoehorned into a clunky control scheme. Each aspect is serviceable, but feels limited. For example, guns can be dual-wielded for a fast-and-loose type of gameplay. However, this rarely works due to poor accuracy and a general shortage of ammo. The demonic arms have similar limitations. It is ridiculously fun to pick up and throw sharp objects to skewer/dismember enemies. However, only specific objects can be picked up, and they're somewhat hard to find.
The single-player campaign of The Darkness II is interesting, but also short. The narrative has a sense of rhythm to it, alternating grim sequences …
The Darkness II is a game with a number of good ideas. Consider the basic premise - you are the head of a crime family, who happens to have a supernatural/demonic entity called The Darkness living inside you. It makes you superhuman, but also wants to break your will so that it can make you its puppet. This is a great premise, from a gameplay perspective as well as a story perspective.
Mechanically, the game mixes up traditional gun-play mechanics with some demonic abilities (a pair of demonic arms, and a familiar called The Darkling). This is admittedly a complex setup, which is shoehorned into a clunky control scheme. Each aspect is serviceable, but feels limited. For example, guns can be dual-wielded for a fast-and-loose type of gameplay. However, this rarely works due to poor accuracy and a general shortage of ammo. The demonic arms have similar limitations. It is ridiculously fun to pick up and throw sharp objects to skewer/dismember enemies. However, only specific objects can be picked up, and they're somewhat hard to find.
The single-player campaign of The Darkness II is interesting, but also short. The narrative has a sense of rhythm to it, alternating grim sequences of violence (during Jackie's investigation) with quiet moments of joy (with Jenny and his family). The game's world reflects this aspect, contrasting brief, brightly lit areas with the more pervasive and grimy darkness.
The co-operative campaign ('Vendettas') - which can also played solo - should be seen as an integral part of the game. It has a storyline that runs parallel to the main story and involves four protagonists with varying Darkness abilities. Having to work with a limited set of abilities is a refreshing change of pace, as you need to adjust your playstyle according to the strengths of each character.
Personally, I felt that there were several impressive things about The Darkness II. However, the distinct lack of polish drags down the overall experience. I did think positively of the game as a whole, and I felt that it was good fun while it lasted. I think there is enough potential here for a sequel, and I plan to keep an eye out for it if it ever arrives. I rate this game a 7/10, rounded down to 3/5 for Grouvee.
Confusing mechanic, 4 different attack buttons. Then, there are the damn lights which impair your vision and fuck your tentacles and you have to blow them up (the lights)...but only some. Others you have to blow a generator. They are immune to your shots. Oh my.
There was this bug, almost showstopper for me. See, the game simulates depth of field. However, there were some times that the whole screen got blurred (out of focus), no matter what I did. Had to get out/in again.
Action parts is repetitive. The controls are confusing. You have zillions of combinations to remember. Some buttons work different depending on the way you are holding the guns (double/single yielding). Sometimes you fetch an item with X, others with LB. When you are getting a weapon, you don´t know if it is going to replace an existing one or not.
The story is ok, save for the non-sense parts (I am not an Comics reader), like, you have the tentacles and such due to the Darkness. Ok. Then, there was this part that the Darkness is out of you and you still have the tentacles and such! The game explains that you have the powers, …
Confusing mechanic, 4 different attack buttons. Then, there are the damn lights which impair your vision and fuck your tentacles and you have to blow them up (the lights)...but only some. Others you have to blow a generator. They are immune to your shots. Oh my.
There was this bug, almost showstopper for me. See, the game simulates depth of field. However, there were some times that the whole screen got blurred (out of focus), no matter what I did. Had to get out/in again.
Action parts is repetitive. The controls are confusing. You have zillions of combinations to remember. Some buttons work different depending on the way you are holding the guns (double/single yielding). Sometimes you fetch an item with X, others with LB. When you are getting a weapon, you don´t know if it is going to replace an existing one or not.
The story is ok, save for the non-sense parts (I am not an Comics reader), like, you have the tentacles and such due to the Darkness. Ok. Then, there was this part that the Darkness is out of you and you still have the tentacles and such! The game explains that you have the powers, but not the darkness...oh my. This character, Jimmy Powell, is a blast to hear and see. Take the time to hear the stories he tells in the library of the specials you fetch.
Graphics are beautiful. Animations idem. I can see the quality of the game on the details (e.g. a distant window with a blinding light which recedes when you near it and you can actually see the environment outside it). I liked most the parts that are not action focused (the mental hospital) or semi-action (some parts on the theme park)
However, the action parts and the mechanic of it made the game a drag for me to go on with it. In the end, I forced myself to complete it out of stubburness.
Intro
TD2 is a first-person corridor shooter in which you go from small area to small area to defeat enemies with guns, thrown objects and magic. It also has tons of cinematics and story-only gameplay (walk 'n talk).
The Good
You can brutally murder enemies in a variety of ways. I especially enjoy slicing them in two with shields/sawblades like in Half-Life 2. There's also a fairly decent variety in enemies.
The Bad
The Ugly
After 2,5 hours the game constantly, constantly bathes you in light. Enemies will carry lights or ambush you with lamps. This takes away your …
Intro
TD2 is a first-person corridor shooter in which you go from small area to small area to defeat enemies with guns, thrown objects and magic. It also has tons of cinematics and story-only gameplay (walk 'n talk).
The Good
You can brutally murder enemies in a variety of ways. I especially enjoy slicing them in two with shields/sawblades like in Half-Life 2. There's also a fairly decent variety in enemies.
The Bad
The Ugly
After 2,5 hours the game constantly, constantly bathes you in light. Enemies will carry lights or ambush you with lamps. This takes away your magic powers, makes your screen shine brightly and plays awful noise. This gets old real quick.
Around the same time you will face enemies who take away your weapons. Because the 2 light weapon slots are random and both eating hearts and picking up weapons is done with 'E' it quickly becomes a total mess. Suddenly you realise you switched your assault rifle for a shotgun, or dropped your pistol for a second uzi. And on top of that the game also has utterly pointless dual wielding, which prevents you from aiming and instead makes you right-click the mouse to shoot the second weapon. Ugh.
The absolute worst part is how the game wastes your time with its stupid story. You start out wanting revenge for one woman, then another one gets killed and you want revenge for her too. Christ. A huge chunk of the game consists of cinematics, conversations and walking around small areas to find people to talk to. It's just bad. I just want to decapitate people with demonic shields, not listen to some nonsense about "the baddies' secret society" and "the darkness" (i always think of the band :-P). Did i mention that the game brightly flashes the screen every time you skip a line of dialogue. Oh yeah...
Conclusion
Simple rule: The story shouldn't get in the way of playing the game & gameplay shouldn't get in the way of telling a story. Also, don't give people super powers only to constantly take them away while overwhelming their senses.
When you're busting heads in The Darkness 2, quad-wielding two guns and two tentacles, it's super fun. Unfortunately, the cut scenes really bog down the game, especially when you'd rather get back to the fights. This should have leaned more into the gameplay and forgotten the ridiculous edgelord plot.
Gameplay: 2.5 /5 Story: 3/5 Presentation: 3/5 Difficulty: / 5
I can't say much as far as a story since I didn't play the first game nor have I read any of the comics, but as far as game mechanics go there was a definite need for polish. The darkness one of your main weapons felt weak and I became much more reliant on my guns which sadly would all run out of ammo way too fast. Half the time grabbing enemies with the darkness wouldn't work and the controls for pc were very rough. For example, slashing vertically is to push down on the scroll wheel and scroll down or up (50/50 if it actually works)
The toon shading was a good look for the comic book feel. It didn't go so far as Borderlands, but It needed to keep a level of realistic detail for its more grim setting. The music was actually really good. It made some of the action sequences a lot more intense even if half the time I was blinded by light trying to survive.
Basis:
Story= plot progression, intrigue, characters, world
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Presentation= graphics, animation, environment/character …
Gameplay: 2.5 /5 Story: 3/5 Presentation: 3/5 Difficulty: / 5
I can't say much as far as a story since I didn't play the first game nor have I read any of the comics, but as far as game mechanics go there was a definite need for polish. The darkness one of your main weapons felt weak and I became much more reliant on my guns which sadly would all run out of ammo way too fast. Half the time grabbing enemies with the darkness wouldn't work and the controls for pc were very rough. For example, slashing vertically is to push down on the scroll wheel and scroll down or up (50/50 if it actually works)
The toon shading was a good look for the comic book feel. It didn't go so far as Borderlands, but It needed to keep a level of realistic detail for its more grim setting. The music was actually really good. It made some of the action sequences a lot more intense even if half the time I was blinded by light trying to survive.
Basis:
Story= plot progression, intrigue, characters, world
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Presentation= graphics, animation, environment/character design, Art direction, Script, music
The 14-year-old The Darkness 2, like Doom Eternal, is an FPS full of gore and with bits played on Earth cities and in Hell. While they have a lot of similarities, from the gaining of upgrades to the use of powers to the importance of melee attacks. That said, they are completely different in tone. While Doom is full of gloom and hectic, extremely mobile combat, TD2 is slower, clunkier and full of melodrama. It's nice, but I found that I couldn't really root for the protagonist, and I was aiming for the "bad" ending, had the game not suggested I go back and rethink that choice. I found the "good ending" fitting, though, (spoiler alert) as J
The second The Darkness is a fast-paced first-person shooter that blends traditional gunplay with supernatural powers in a stylish, comic-book inspired world. The MC is called Jackie Estacado, who wields both firearms and demonic “Demon Arms” that allow for brutal executions and creative combat. The cel-shaded art direction stands out, giving the game a unique visual identity that complements its graphic novel roots. This is not the most unique and original art-style and story-telling, but it is masterfully executed, which is not an easy task.
The story moves quickly, with a campaign that can be finished in under seven hours, offering a tightly scripted but intense ride. While the narrative has some emotional weight, it leans more into action and spectacle than the moody atmosphere of the first game. A cooperative “Vendetta” mode adds some replayability, though it lacks the depth and polish of the main story. It'll be a much more enjoyable experience if you are familiar with the original media this story was told, which unfortunately for me, this was not the case, but I could perfectly enjoy the game, regardless of this fact.
On the downside, enemy AI can feel simplistic, and the linear level design leaves …
The second The Darkness is a fast-paced first-person shooter that blends traditional gunplay with supernatural powers in a stylish, comic-book inspired world. The MC is called Jackie Estacado, who wields both firearms and demonic “Demon Arms” that allow for brutal executions and creative combat. The cel-shaded art direction stands out, giving the game a unique visual identity that complements its graphic novel roots. This is not the most unique and original art-style and story-telling, but it is masterfully executed, which is not an easy task.
The story moves quickly, with a campaign that can be finished in under seven hours, offering a tightly scripted but intense ride. While the narrative has some emotional weight, it leans more into action and spectacle than the moody atmosphere of the first game. A cooperative “Vendetta” mode adds some replayability, though it lacks the depth and polish of the main story. It'll be a much more enjoyable experience if you are familiar with the original media this story was told, which unfortunately for me, this was not the case, but I could perfectly enjoy the game, regardless of this fact.
On the downside, enemy AI can feel simplistic, and the linear level design leaves little room for exploration, this was a common trait of shooters at the time, so keep this in mind. Though, it still has a memorable story solely because of the main character, it is the one that carries the whole plot, not to mention (a little SPOILER here now) the game's ending leaves you with a cliff-hanger, which is still unsolved up until this day since we still never got a sequel to this one. Some fans also felt that the shift from the original’s darker tone to a more arcade-like style was a step back in atmosphere. Still, the combat is thrilling, the presentation bold, and the experience memorable despite its brevity, one of the most unique shooters that I've ever played.
I enjoyed The Darkness II as a standalone game.
Its story follows the first game quite good, and many references are made throughout in the beginning of the game. I thought I was going to be in for a treat and at first, it looked that way.
But when continuing this new story, our new villain and his buddies (The Dark Brotherhood) appeared and they felt very disappointing. It is just so cliché, unnecessary and lame that it broke some of the fun I had with the game. A Dark Brotherhood, hunting you to claim the Darkness powers, I mean come on. I really missed the personal feeling from the first game in which you hunt a person who did you wrong or taking revenge on mobsters, that kind of stuff. Not some old boomer which you have never met in your life who controls magical powers and tries to steal it from you and who can only blag about taking over the world and other arcane cryptic bull crap. I hated it.
The combat mechanics have at least improved over the first game. The new kill moves, and the better use of your Darkness skills is a big plus …
I enjoyed The Darkness II as a standalone game.
Its story follows the first game quite good, and many references are made throughout in the beginning of the game. I thought I was going to be in for a treat and at first, it looked that way.
But when continuing this new story, our new villain and his buddies (The Dark Brotherhood) appeared and they felt very disappointing. It is just so cliché, unnecessary and lame that it broke some of the fun I had with the game. A Dark Brotherhood, hunting you to claim the Darkness powers, I mean come on. I really missed the personal feeling from the first game in which you hunt a person who did you wrong or taking revenge on mobsters, that kind of stuff. Not some old boomer which you have never met in your life who controls magical powers and tries to steal it from you and who can only blag about taking over the world and other arcane cryptic bull crap. I hated it.
The combat mechanics have at least improved over the first game. The new kill moves, and the better use of your Darkness skills is a big plus from the stiffer combat in the first game. Hitting your enemies with the demon arm can now be done with the melee button, instead of selecting this skill from your darkness powers, like in the first game. Overall, the combat is more fluent and faster paced. The increased gore, in which you can slice your enemies in half is a nice bonus.
But a big downside is that the fight system feels like Modern Warfare: The Darkness II Edition. You cannot pass an area without murdering everyone.
Secondly, it has the "weak enemies", "stronger enemies", "strongest enemies", "mix of strongest enemies", "boss", mechanics. Gone is the open world from the first game in which you could go everywhere. Everything is blocked by invisible walls, until you killed all the bullet sponges and their mothers in the area.
It is a shame that they changed the graphics from the dark, realistic, and grim style to cell shading, which makes everything much lighter and less atmospheric. You can still shoot the lights but no matter how low your brightness is, the graphics will always make it feel brighter. You do not feel "dark" when you step in the shadows. Also, all the levels and environments are very bright and the sky alone lights everything in your path. Compare this to the first game, where it was always night, and you see what I mean.
The music is also a little disappointing. Gone are the brutal metal orchestra soundtracks from the first one and replaced with generic “spooky Scooby-Doo” tracks.
Although one cannot expect this game to be a continued clone of the first game, it has things I found less entertaining and I enjoyed it as a standalone game, like I mentioned, instead of a sequel.
It sure as hell is no worthy successor for The Darkness and hopefully, they learned from their mistakes if there is ever a The Darkness 3.
Finished. Loads of fun. Definitely an enjoyable experience. I like that it wasn't too long. I plan on 100%ing it so I started a New Game + on Don difficulty.
Started. I'm probably 4 or so hours into the game at this point and I'm having an absolute blast. Really just balls to the wall vicious sick fun. Heading to bed now but I can't wait to get back to it. Well worth the drastically reduced price of AU $14 a few weeks ago.
Mediocre shooter with gimmicky demon attacks, worth playing because it's stylized so well though
Don't let the complaints of the other reviewer dissuade you. To address his complaints. The interface for knowing what gun you are swapping is unusual but not something you can't get used to. And the light parts only fuck up your vision if you insist on standing in the glowing spots. I experienced no bugs and didn't struggle to know which were the attack buttons.
The Darkness 2 is a great FPS that combines gangster themes with demons all done with a great art style and a story that is incredibly entertaining and rich in lore. If you dislike edgy, dark, gorey stuff though you should probably stop reading altogether and never touch this game.
Your character is a mob boss that has an evil demon of fantastic power inside him. This allows you to sprout tentacles which can do melee attacks, spawn locusts, pick up objects and hurl them at enemies with deadly force, or even eat enemies hearts straight out of their body to recovery hp (there's many entertaining gory kills), and about half a dozen other cool shit while your normal human arms …
Mediocre shooter with gimmicky demon attacks, worth playing because it's stylized so well though
Don't let the complaints of the other reviewer dissuade you. To address his complaints. The interface for knowing what gun you are swapping is unusual but not something you can't get used to. And the light parts only fuck up your vision if you insist on standing in the glowing spots. I experienced no bugs and didn't struggle to know which were the attack buttons.
The Darkness 2 is a great FPS that combines gangster themes with demons all done with a great art style and a story that is incredibly entertaining and rich in lore. If you dislike edgy, dark, gorey stuff though you should probably stop reading altogether and never touch this game.
Your character is a mob boss that has an evil demon of fantastic power inside him. This allows you to sprout tentacles which can do melee attacks, spawn locusts, pick up objects and hurl them at enemies with deadly force, or even eat enemies hearts straight out of their body to recovery hp (there's many entertaining gory kills), and about half a dozen other cool shit while your normal human arms do normal human things such as point and shoot conventional guns. Half the demon attacks are gimmicks that you'll probably never use. For example, you can have your tentacles hold guns which allows you to “quad-wield”, it's totally pointless as you never need that much firepower, and it wastes ammo and causes too much recoil. What is useful is very shallow: the locus swarm, for instance, is just a cooldown that releases a homing attack and 90% of the time you're never close enough to use the tentacles to grab or melee enemies. But for what it's worth it's a very entertaining set of gimmicks. The shooting itself is merely adequate: just gun-wielding mooks in tiny corridors.
The demon inside you makes you are vulnerable to bright lights. So sometimes you need to shoot out lights or stay in the shadows during fights, later enemies will learn about your weakness and be armed with flashlights in addition to fire arms. That's all very cool and lore-tastic but it's also very shallow (don't stand in the light, shoot the bad guy's flash light, viola!).
The styling for the environments is awesome, colorful, with plenty of cool locations (like an amusement park).
The writing is incredibly entertaining from the demon's little quips, to the way the story goes from a simple mob war to getting a cult involved that wants to steal your demon for their own ends and eventually meeting one very pissed off angel that wants your head on a platter. The world is so interesting I read literally every lore item I found and actively looked forward to discovering new ones.