Nihilumbra box art

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Nihilumbra

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Nihilumbra

Jun 27, 2012

Main game

3.04 average rating based on 97 ratings

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Nihilumbra is played as a standard platform game, by controlling Born as he walks and jumps across the game's levels. There are multiple enemies that the player needs to avoid since, at first, there is no way to defeat them. The game is divided into the five worlds that Born explores. In each of them, the player is granted a new colour, with which the player can paint on the terrain (by touching the screen) to modify the behaviour of the environment.
Release Dates
Jun 27, 2012 (Worldwide)
iOS
Oct 25, 2013 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Jan 27, 2015 (North_America)
PlayStation Vita
Jan 28, 2015 (Europe)
PlayStation Vita
May 14, 2015 (Europe)
Wii U
May 14, 2015 (North_America)
Wii U
May 22, 2015 (Worldwide)
Android
Sep 29, 2016 (Asia)
PlayStation 4
May 03, 2018 (North_America)
Nintendo Switch
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User Stats
899
In Collection
25
Wish Listed
12
Playing
501
Backlogged
How Long Is Nihilumbra?
Main story: 3.1 hours
Total completions: 2
Luitenant_Gruber
Luitenant_Gruber gave Dec 20, 2022
Luitenant_Gruber gave Dec 20, 2022
*Warning: spoilers* Amazing little puzzle game with gorgeous artwork

Nihilumbra is a great puzzle and platform game with a really original and fun way of playing.

You are Born, an shadow entity that needs to escape from the Void that is chasing you and threatens to banish you to eternal emptiness. You need to find your way out of the wicked, Void tainted world and find redemption.

In this game, instead of killing enemies and beating bosses, you need to avoid your enemies at all costs and use your magic colors, with different effects to make your way through to safety.

You can paint the environments with the different colors in order to block, avoid or mislead your enemies and the way this mechanic is implemented is done excellent.

The different magic colors all have their on special ability. You got a blue color that makes surfaces slippery, green color that makes stuff bounce off the surface, brown color to make the environment sticky and slows objects and enemies, a red color that burns enemies when walked over and a yellow color to conduct electricity to objects and enemies.

The way that you use the different colors, and where to use them, requires some good thinking on your part. …

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Nihilumbra is a great puzzle and platform game with a really original and fun way of playing.

You are Born, an shadow entity that needs to escape from the Void that is chasing you and threatens to banish you to eternal emptiness. You need to find your way out of the wicked, Void tainted world and find redemption.

In this game, instead of killing enemies and beating bosses, you need to avoid your enemies at all costs and use your magic colors, with different effects to make your way through to safety.

You can paint the environments with the different colors in order to block, avoid or mislead your enemies and the way this mechanic is implemented is done excellent.

The different magic colors all have their on special ability. You got a blue color that makes surfaces slippery, green color that makes stuff bounce off the surface, brown color to make the environment sticky and slows objects and enemies, a red color that burns enemies when walked over and a yellow color to conduct electricity to objects and enemies.

The way that you use the different colors, and where to use them, requires some good thinking on your part. You know soon enough of your plan worked, but if it didn’t, then you try again with a different approach.

The artwork in this game is stunning. It is simple in a way, but looks really beautiful. The atmosphere this game creates with this artwork works really well and enhances your feeling of vulnerability. You are dependent on the perfect outcome of your magic painting of the environment with nothing else to defend yourself if it goes wrong.

The ambient sound and music of this game is glorious. It makes this game even stronger, and although it gives a vibe of sadness, this is perfectly fitting for this specific game.

Nihilumbra is hard, really hard. The normal stages are doable and with some practice, you will beat them.

But then there is Void Mode. This is basically the same stages in order, but with some “added challenge”. This mode is one of the hardest things I ever completed in a video game and the feeling of satisfaction when I finally did it, was overwhelming.

It is said that not even the developers of this game could beat their own creation, it is that frustratingly, and brutally hard. But you get rewarded with a nice ending, an achievement and the feeling of eternal glory.

Although an Indie game, and thus, not that long, it still is a very good puzzle platformer and I had so much fun with it. It is a nice change after all the killing in other video games and still a unique concept that (as far as I know) has not been matched yet.

Definitely recommend it.

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Snapefan
Snapefan gave Feb 22, 2016
notbryant
notbryant gave Aug 29, 2015
notbryant gave Aug 29, 2015
Nihilism and video games: perfect combination

I have mixed feelings when I think of Nihilumbra.

There are many things it did very very well: the art, the music, the enemies, the plot, the general concept of the game, and of course the controls. The idea of being able to manipulate the world with the mouse by painting colors while moving with the keys is really just done well. The notions of different colors doing different things (a la Portal 2) is simple but highly effective. And the plot is really just positing philosophical questions in a fantasy world, which is really cool. I love the narrator asking questions that get deeper and more serious as the game goes on.

With all that said, there were problems. The first was the colors being unreliable, with brown being the worst. Games like this require precision and I frankly didn't feel like I had it half the time. The ground would sometimes send you bouncing at an angle if you hit it just right and brown would have you suspended vertically on the side of a wall. Compounding this was the fact that enemy hitboxes were a little big; you didn't have to touch an enemy, …

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I have mixed feelings when I think of Nihilumbra.

There are many things it did very very well: the art, the music, the enemies, the plot, the general concept of the game, and of course the controls. The idea of being able to manipulate the world with the mouse by painting colors while moving with the keys is really just done well. The notions of different colors doing different things (a la Portal 2) is simple but highly effective. And the plot is really just positing philosophical questions in a fantasy world, which is really cool. I love the narrator asking questions that get deeper and more serious as the game goes on.

With all that said, there were problems. The first was the colors being unreliable, with brown being the worst. Games like this require precision and I frankly didn't feel like I had it half the time. The ground would sometimes send you bouncing at an angle if you hit it just right and brown would have you suspended vertically on the side of a wall. Compounding this was the fact that enemy hitboxes were a little big; you didn't have to touch an enemy, you just have to get sorta kinda close. All of this is not a big deal until it's amplified by how frustrating void (hard) mode is, which is quite a far step up from normal. And most of its puzzles had to do with disabling one or more of your colors for each puzzle, which I understand, but makes me feel annoyed for some reason.


Really I can talk about this game two ways: normal and void. Normal was fun; easy, but displayed everything I liked about this game. It was such a delight that I could easily overlook the small problems, but it didn't offer much in the way of challenge. Void mode was indeed challenging but more than that it is frustrating. I don't mind being frustrated; Super Meat Boy has given me a ton of frustration but it always draws me back. I almost gave up on Nihilumbra halfway through void mode just because it just crossed the point from "frustrating" to "annoying". For example: certain levels drop you in with an enemy a few steps away. If you don't start moving immediately, you die. This gives you barely any time to observe your surroundings.


I don't want to complain too much because I did like this game and I can't even fully justify why I had to knock it down from 4 to 3 stars, other than I genuinely did drop from "Really Liked" to "Liked" overall. Even if you are just better than me at puzzle-platformers (distinct possibility) the other issues I mentioned are hard to ignore: you simply don't have super control of your character which leads to frustration. It's still a good game and I'd definitely recommend it to anyone. At the very least, normal mode should be enjoyable for all gamers.

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