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Ghoul Patrol

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Ghoul Patrol

Dec 1, 1994

Main game

2.94 average rating based on 18 ratings

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In the sequel to Zombies Ate My Neighbors you as the kids - Zeke or/and Julie - have to save the world from demon the lord of skeletons, ghouls, ghosts and etc. Shooting them by super-new weapons like Plasma Gun or Lobbing Smash Gun, you need to rescue ten trapped victims on each level and fight the boss at the end. But also you have to remember that ammo is limited.
Release Dates
Dec 01, 1994 (Worldwide)
Super Nintendo Entertainment System
Jan 25, 2010 (North_America)
Wii
May 14, 2010 (Australia)
Wii
May 14, 2010 (Europe)
Wii
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User Stats
68
In Collection
18
Wish Listed
1
Playing
25
Backlogged
How Long Is Ghoul Patrol?
Main story: 3.2 hours
Total completions: 1
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Chovus
Chovus updated their status Nov 25, 2020
Chovus updated their status Nov 25, 2020

Beat. I mostly used the gun and homing beam, keeping the laser the mortar in reserve. I tried to kill the first boss without using any power ups but it was taking too long. I used red potions to turn into death to beat all the bosses, though I only had 1 for the final boss. I used a couple of invincibility potions and the mortar to finish him off with plenty of other supplies and ammo. The game has pretty much the same gameplay as Zombies Ate My Neighbours but toned down in scope to the point where it feels like an expansion rather than a separate game. The weapons feel mostly the same to each other, unlike the wide variety in the previous game. The bosses here were mechanically identical, again unlike the previous. Just feels like the game was not fleshed out as much as it could have been. It has the same problems as the previous game; annoying infinitely respawning enemies and levels that are a chore to navigate. The final few levels add annoying platforming. Still a fun game but not nearly as good as its predecessor.

7.2/10