Boy. Love Hate this game. Really couldn't bring myself to really enjoy it though. It has many elements of Syndicate, it has some slick city scapes, some nice neon overglow, signs etc, amazing enemy variation. It plays more like a strange hybrid between traditional RTS with almost dungeon crawler kind of elements. You are doomed to die so much it unintentionally feels like a roguelike rather quickly. I know that sounds great, (and it is) but some things just kill it:
-It's too hard. This game is absolutely impossible. The game is hard in many different ways. You can't get your research going in it. You can't really grind to progress, you can't really control what you wish to research (because your research paths are random) This is frustrating for things like specific weapons you might want (such as a main weapon, like a rifle) or augmentations. These difficulties are compounded by the control.
- The controls are too difficult. To switch weapons you have to click a very small icon that rests on each of your four players. You have to manually assign Every command (such as attack an enemy that shoots at oyu...) Some actions can take precious time that do not involve hacking, like taking a rogue crit headshot with a rifle, or throwing a grenade, some movement, it would be nice to have some visual cue of how long such actions might take
-Cyberpunk is about poverty but this is kinda excessive sometimes, to get money you have to grind and repeat 'invasion' of enemy buildings, but you can't do it too often, you have to rotate. Between dying, respawning, researching, equipping and bribing to complete missions, it seems you can't get money when you really need money (at the beginning to get things going)
-The gameplay is too fast paced and overwhelms. Skills have hotkeys but it's a sheer challenge to just have four guys attacking (they will not fight back if shot at) there are also lots of skill hotkeys for abilities you unlock. It's just too much going on at once imo.. Your guys move kind of slow and bumble about in gneral, taking cover sometimes doesnt work when you are getting shot, like you get interrupted and can require some fiddling about. Worse, when you go down that can knock a guy outside cover so not only does he have to respawn out of cover, but the healer he picks him up often will step out of cover to do it. Lots of clicking not much attacking, your other two stooges are likely dead by this time too.
-You can go the stealthy route. this makes things easier. The devs were wise to allow you to gain XP this way (a very strange mechanic that i dont think i've ever seen in a game before, wher you gain XP from hiding and avoiding combat as well as fighting)
-all the businesses, signs, sodamachines walkways etc feel like it should and make for a nice city. scanning people/citizens is kind of cool too. the way reinforcements work (while annoying) feels fluid and like the city is alive and responding to your threats.
-There is this really weird camera wobble thing going on, but you get used to it, at first it drove me nuts, but I actually came to like it as it was a good way to keep me from manually panning camera and let me focus on other controls.
-The missions/writing have interesting backgrounds, some funny references to various things (especially syndicate) for those who bother to read through them.
-This soundtrack really suites the game. Some Noiry New REtro wave/synth disco that has samples whose timbre sound very similiar to the SNES at times. Unfortunately you really need to play the game with sound cues (there are some sound cues) so the music volume will get drowned out in a good gunfight.
-Cloning people to recombinate their stat bonuses into your squad was a really cool idea, espeically in that you can adopt new cosmetic features: wear their hats, masks, facial features etc... but it is more of a chore within the game to go about this because you die so damn much. Another task one must do to have edge. I wish this idea was pushed a whole lot harder, it was a novel concept. If you could have farmed the city for stat buffs and mixed them together (rather than just adopt ONE citizens stats) then you might just have the edge needed to make progress in this game if you patiently soylent the city in your agent cloning vats!
-Supposedly one explosive weapon but i couldnt find it. some good weapons reading a guide but you have to know exactly where they are. Remember how much fun the gauss gun was in the orig syndicate.? or long range weapons with knockback? Combat in this game isnt like that at all, its outfitting your squad with the three dmg types based and findinga balanace. (shield armor flesh) I personally found the weapons and combat boringly repetitive.
-Researching and unlocking tech is not that exciting or interesting. The weapons don't have much spice and in general lack novelty (I am assuming i didnt find the better ones) I feel research was really neglected and could have been pushed a lot harder.
Somewhat fun game with some nice things thrown into it but the fun is crippled by its difficulty and other elements which kind of just kill it.. The slick visuals and aesthetic don't save it imo. You really have to slog through and grind slowly through the city to make progress, to such an extent i find it rather unnecesary and un-fun. Giving the ability to upgrade your crew more, and chose more stats, skills, maybe even customize your weapons, etc would have been enough to provide the edge needed. I want to get that sweet research going like in XCOM or Alpha Centauri and pick how things go. Instead I get no choice and no clue as to where to find what to research. While playing as a solo covert agent seems to be a more easy to control and way to skillfully play, you can't always, and when you do, the game still doesnt quite feel tactical like that at all. You can pure stealth a good bit of it. Fighting in it stinks, but even if you could pure stealth, would it make sense to play the whole game with 1 unit?
Here at Satellaview Reeindeer we feels less like a rival corp and much more like a band of anarcho-thugs jaded with capitalism. Mainly because we have no money and can maybe pull together 20 dollars between the four of us as we prepare for our next heist to scalp pennies off the local vid/payphone with homemade phreaking box we stole and then modified with our own blood sweat and tears knowing we will probably become caught, lose our shit and get gunned down in front of the strip mall. Another day another dollar. When it reigns it poors.