Silent Hill 2 (2024)

Bloober Team

Remake of Silent Hill 2

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.41 from 511 ratings · #139 top rated on Grouvee

1219 members have it in their collection · 67 playing now · 306 backlogged · 406 wish listed

How long? Main story 18h · with extras 20h · 100% 30h (from 43 logged playthroughs)

Silent Hill 2 Remake is a ground-up reimagining of the 2001 psychological horror game. It follows James Sunderland as he searches for his deceased wife in the fog-shrouded town of Silent Hill. The remake features entirely rebuilt visuals in Unreal Engine 5, over-the-shoulder gameplay, reworked combat, and new voice acting.
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Release dates

  • Oct 06, 2024 (Advanced Access) (Worldwide) PC (Microsoft Windows), PlayStation 5
  • Oct 08, 2024 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5
  • Nov 20, 2025 (Full Release) (Australia) Xbox Series X|S
  • Nov 20, 2025 (Full Release) (Europe) Xbox Series X|S
  • Nov 21, 2025 (Full Release) (North_America) Xbox Series X|S
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Featured in lists

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Rating distribution

5 stars
281
4 stars
178
3 stars
35
2 stars
12
1 star
5
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Community All Reviews Statuses

drinksomeofthismichael

Status drinksomeofthismichael Oct 6, 2024

Have the digital deluxe (also preordered the physical), started playing yesterday and I’m blown away. The feeling of playing this now, 20+ years since playing the original for the first time is a feeling that’s hard to describe.

BMO

Status BMO Jun 6, 2024

Looks like we are getting a run of the mill, paint by numbers remake, and not something that could have potentially been genuinely new and interesting.

Silent Hill 2 Remake Devs Resisted Changes From Original Creators

When asked why the original developers wanted to change so much in the remake, Okamoto thinks that it was partly a desire to have …

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Looks like we are getting a run of the mill, paint by numbers remake, and not something that could have potentially been genuinely new and interesting.

Silent Hill 2 Remake Devs Resisted Changes From Original Creators

When asked why the original developers wanted to change so much in the remake, Okamoto thinks that it was partly a desire to have players experience something new, as game creators don't want to "make the same thing they created all over again."

He even claims that if the development team for Silent Hill 2 Remake had been formed in Japan with developers of the original on board, it could potentially have been "a completely different remake." Unfortunately, it seems as though Bloober Team was adamant on a faithful remake, so we'll never know what the original creators wanted to do with Silent Hill 2.

Maybe Bloober was afraid that they’d get it wrong if they couldn’t cheat off Konami’s homework 🤣

Looking forward to that quality Bloober design!

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MathisB

Status MathisB May 31, 2024

The game seems fine but man I hate remakes as a concept. A team put all their passion and energy into a work of art which became a classic, and now that it's old it just gets replaced for the sake of conforming to modern standards ? Are people unwilling to get out of their confort zone and play something …

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The game seems fine but man I hate remakes as a concept. A team put all their passion and energy into a work of art which became a classic, and now that it's old it just gets replaced for the sake of conforming to modern standards ? Are people unwilling to get out of their confort zone and play something different, or are companies making games seem obsolete ?

Probably a bit of both, but Silent Hill 2 is a product of its time, the 2000's graphics, the menus, the limitations, the gameplay, the jank, all of those make the game what it is. It was conceived to be a specific experience. Remaking the game implies the gameplay and graphics it aren't good enough and the story deserves better, but I think they are integral to the storytelling and experience as a whole.

Most of all, I'm afraid the work of the original creators will be brushed off by general audiences now that there is a new version. I would love a world where every game is preserved, respected, made officially available on current hardware, and where more people are willing to explore artworks of all kind. I know fans will still consider the original as the better version, and the remake will probably push a few people to try and play it, so there are benefits to all this, but my problem is with the way older games are treated. Because honestly, seeing people saying that while SH2's story is great the gameplay sucks always drains the life out of me.

As for the remake in itself it seems like a fine game, I wish it was its own thing instead tho. I find the character models really good (James is unfathomably hot) although I still prefer the original. I think the game looks gorgeous, the lightning, contrasts, environments are wonderful, maybe it's too pretty. The original's graphics helped the creepy aesthethic and I think they still looked beautiful. Even the menus added a feeling of their own. I don't know how to feel about the gameplay, it looks cool but to me the surreal world of Silent Hill fit the older game better. The gameplay and awkward combat made you feel clumsy. The game design, going from one room to the other with a fade to black, the enemy placement and them moving in a robotic manner gave the game a logic of its own. The remake feels cinematic, realistic, coherent, more like a regular zombie/monster movie.

Anyway, I'm still a Silent Hill fanboy and I'll probably buy the game and try to borrow a PS5 as soon as it comes out

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BMO

Status BMO May 30, 2024

What is with the framerate inconsistency in the 13 minute gameplay showcase? It’s jumping all over the place. Could they not run this demo on hardware that could manage a fixed framerate?

BMO

Status BMO May 30, 2024

Finally watched the new trailer.

My partner, a person who has never cared about graphics I her life: “Why do the graphics look like shit?”

ElectronicJourneys

Status ElectronicJourneys May 30, 2024

I'm trying to stay optimistic, but this really doesn't look very good. When has Japanese IP being outsourced to Western Devs ever worked out? Metroid? That it?