Remake of Silent Hill 2
PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S
4.41 from 511 ratings · #138 top rated on Grouvee
1218 members have it in their collection · 67 playing now · 306 backlogged · 406 wish listed
How long? Main story 18h · with extras 20h · 100% 30h (from 43 logged playthroughs)
Status FattsMcstroob Nov 24, 2025
Easily the darkest narrative I've seen in gaming. Silent Hill as a franchise was inaccessible to me as a kid, being on a console I didn't have and a rating my strict parents wouldn't allow me to play. It had this air of forbidden, potentially tainted fruit - something both tempting and yet likely corrupted simultaneously. I'm happy to say …
Easily the darkest narrative I've seen in gaming. Silent Hill as a franchise was inaccessible to me as a kid, being on a console I didn't have and a rating my strict parents wouldn't allow me to play. It had this air of forbidden, potentially tainted fruit - something both tempting and yet likely corrupted simultaneously. I'm happy to say that my absurd expectations for the "greatest horror game of all time" were largely met, and Bloober Team have really made something exceptional here.
The devil is quite literally in the details; in the way James' finger rests on the trigger (no firearm training), or how his hands shake later in the game. In the off-kilter speech of Angela. The rust and ruin of the other side. The crackling static of the radio. It begins with nothing but the franchise's signature fog, a piano motif, and an overlook above the forested outskirts of town. By the time you reach the town proper, the slow descent has begun, and the tension ratchets higher and higher as you inexorably slide into the hell of Silent Hill's other side.
No subject is taboo -
I was satisfied with my ending - one of eight available, though certainly my preferred version of events. The combat was meaty and frightening while never truly challenging, leading me to die a handful of times on normal difficulty. That may be for the best, as 20 hours is a looooong time to spend in near-constant muscle spasm. (Game length is a tough one to debate - 10hrs may have worked better for the original, but it would feel wrong to pay full AAA price for a 10hr game.)
ENDING SPOILERS:
Status Roach Oct 6, 2025
Article (spoiler warning): The Good Ending by Wesley LeBlanc
“This guy is
going through it [...] and James finally beats Pyramid Head by basically volunteering himself to die. The final thing for him is to just be like, ‘Alright, let me face this thing head on. And I just thought that was a really cool concept and it just rang …
Article (spoiler warning): The Good Ending by Wesley LeBlanc
“This guy is
going through it [...] and James finally beats Pyramid Head by basically volunteering himself to die. The final thing for him is to just be like, ‘Alright, let me face this thing head on. And I just thought that was a really cool concept and it just rang true for me because I feel like a lot of the healing I’ve done in my life has been about having to look head-on at the thing that really scares me. And it inevitably takes away so much of its power when you finally do face it. ”Purser’s “Leave (Good Ending)” is about
this confrontation , the “good ending” of Silent Hill 2, and how it left her feeling when she reached the credits.
Status Evan Aug 25, 2025
Haven't play original, so this is my first experience with Silent Hill.
I thought the graphics, atmosphere and overall surreal and dreamy vibes were great. Enjoyed a lot of the slower moments exploring the town, and some sections were pretty darn scary (
The game did feel slightly too long. I enjoyed the combat …
Haven't play original, so this is my first experience with Silent Hill.
I thought the graphics, atmosphere and overall surreal and dreamy vibes were great. Enjoyed a lot of the slower moments exploring the town, and some sections were pretty darn scary (
The game did feel slightly too long. I enjoyed the combat a lot and the enemy types that existed were all really creepy, but overall there was not a ton of variety in enemy types. In the end combat started feeling a little too easy, especially with a very generous dodge mechanic. Definitely took a way from the scariness of many of the encounters by the end. I also had so many health packs that it barely mattered if I was hit. I finished the game with only 3 deaths in the end.
Status BurningKirby Jun 27, 2025
Playthrough #2 finished! Went for the
Now onto the Speedrun playthrough! Shouldn't be too hard when I'm also gunning for
Status BurningKirby May 15, 2025
Would love to know why James just died out of nowhere here. :/
Technically shows spoilers for the environment of a late-game encounter with Pyramid Head, but it's not particularly distinctive and has no bearing on plot in and of itself.
Status BurningKirby May 12, 2025
I was disappointed in the
Following it up with a teaser of the start of the
I was disappointed in the
Following it up with a teaser of the start of the
Status BurningKirby May 5, 2025
My guy Flesh Lip got a GLOW UP! Love what they did with this fight. It's among my favorite enemy designs from the original and the remake really gives it a chance to shine where before it was over too fast.
Brookhaven Hospital as a whole is very well realized so far. :)
Status BurningKirby Apr 30, 2025
This is surprisingly solid so far. And I say that as a big fan of the original that is definitely nitpicking the hell out of it silently as I play.
I do feel a bit weird complaining about a lot of a good thing, but Wood Side / Blue Creek Apartments just keep going and going. I'm nearing the …
This is surprisingly solid so far. And I say that as a big fan of the original that is definitely nitpicking the hell out of it silently as I play.
I do feel a bit weird complaining about a lot of a good thing, but Wood Side / Blue Creek Apartments just keep going and going. I'm nearing the 5 hour mark-- over halfway through the total playtime of my playthrough of the original last year-- and I'm still in the first major area somehow. It's making the pacing kind of odd to me but I also appreciate the new puzzles and corridors to explore.