Review RossBonaime 4/5 · Apr 2, 2026
In the 25 years since its release, it seems as though Silent Hill 2 has become considered quite possibly the greatest horror game ever made. I think there are two primary factors to that: One, it's a game that genuinely gets under your skin and feels unnerving the majority of the time, and two, it ends with a complicated, metaphorical …
In the 25 years since its release, it seems as though Silent Hill 2 has become considered quite possibly the greatest horror game ever made. I think there are two primary factors to that: One, it's a game that genuinely gets under your skin and feels unnerving the majority of the time, and two, it ends with a complicated, metaphorical conclusion that allows for plenty of discussion and interpretation. For these two reasons especially, I agree with this game being in that conversation (I'd also argue it's the best Silent Hill game as well, not counting P.T.), and so much of what makes this game successful is the vibes. It's because of that that some of the weakest elements of Silent Hill 2 for me, in the original and in this remake, are related to the actual gameplay.
I'll start with the negative. I played this on easy difficulty for most of my playthrough, and even with that, this game took me almost 20 hours. I appreciate the different areas that this game asks you to explore, but you can't tell me that cutting one or two of them wouldn't help Silent Hill 2 as a whole. If this were a 10-12-hour adventure, I do think it would make this story more effective in the long run.
This is also a game that never makes me care about combat. I get it, the game wants to make you escape these horrors or conserve your ammo and health, so combat is something you often want to avoid. But when you are forced into a fight, I was never drawn into that aspect of the game. There are about four different types of creatures you keep coming across, several of which have cheap approaches that almost always injure you. And when you have to fight big boss battles, I never had any indication that what I was doing was working or hurting the enemy in any real way. I just kept shooting and shooting until the encounter ended, and I kept going on my way. There's rarely any strategy to these fights, just run, point, and shoot.
But maybe I feel that way because Silent Hill 2 works best for me when it's essentially just an adventure game. I kind of love going into a strange building, picking up a map, seeing which rooms I can get into, finding hints and tools to solve this mystery, and working my way through these labyrinths. Maybe that's why I really started to fall for this game near the end, when you enter the hotel, and there are barely any enemies, but a huge hotel for you to explore. These individual areas almost feel like Silent Hill 2's equivalent to dungeons, and to me, it's the best part of the game.
I'm also still impressed with how Silent Hill 2 approaches an extremely dark narrative about a husband losing his wife and the internal torment he's still struggling with. In fact, Silent Hill 2 presents this place as more of a place of grief that people find themselves getting lost in, and because of that, it does undercut some of the fear for me. Still, the game's approach to broaching such a difficult topic is quite fascinating. For example, this is a game that even discusses a character who was clearly sexually abused and does so in a fairly well-handled way.
Silent Hill 2 works because it presents larger ideas than just simply trying to scare you. Of course they can throw jump scares and eerie imagery into a game and be effective, but Silent Hill 2 does this with a story that tries to leave an impression, and that makes all the difference. I'm glad this remake cleans up the original and allows others to play this without spending hundreds of dollars. Silent Hill 2 is a horror classic for a reason, and its legacy only grows stronger with this impressive remake.
