Google Stadia · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One
3.83 from 2232 ratings
6225 members have it in their collection · 100 playing now · 1910 backlogged · 526 wish listed
How long? Main story 3h · with extras 6h · 100% 8h (from 64 logged playthroughs)
Review Emerald_power 4/5 · Feb 12, 2024
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Review MistRain 4/5 · Dec 10, 2023
The OG game has aged very well and the design is still impressive. Haven't picked up this earlier because I thought this game didn't have a narrative, but I was completely wrong on that one. The main story was short but interesting and engaging. The game is addictively fun as well. Very nice and enjoyable experience.
Status Chovus Oct 7, 2023
Beat. I enjoyed the time slowing mechanic. It was like playing with super human speed, dodging bullets and doing crazy action moves like Neo in the Matrix. I mostly played as if it was a standard shooter; taking cover and camping in positions to minimize the chances of being flanked. There was a lot of spinning around to keep on …
Beat. I enjoyed the time slowing mechanic. It was like playing with super human speed, dodging bullets and doing crazy action moves like Neo in the Matrix. I mostly played as if it was a standard shooter; taking cover and camping in positions to minimize the chances of being flanked. There was a lot of spinning around to keep on eye on all directions, and fidgeting back and forth while waiting for the enemies to get close. Two things annoyed me though about the shooting. The first was the relatively slow travel speed of my bullets, which meant any enemy moving at all laterally would easily dodge my bullets unless I lead the shots. I thought I was supposed to be the only one with super perception. I did get plenty of sweet kills on moving targets but I found it was most often better to wait until they stood still. The other annoying thing was the lack of ammo counter. It seemed like the amount of bullets in the guns could be a little random. I also wished there was a crouch to go under bullets.
After beating the story I played around in endless mode for a while, which was about finding a good place to camp so I could be protected while killing at close range for easy looting. Then I did the challenges starting with speed run where I only beat the times on 3 levels. I could beat it with practice but I hate time limits so I will pass. I have to say the design of the challenge modes was excellent, with each mode preparing you for the later ones and further mastering the game. Katana only taught how to get by without shooting or losing the sword. Some levels were much easier while others were much harder. I really had to learn how to dodge each kind of gun enough to get into melee range. The first hot switch level threw me a bit until I realized I had to throw the katana through the window then take over the guy inside to pick it up. The most badass level was the train where I threw the katana at the 3 guys, baited shots, possessed 1, grabbed the katana and sliced them all down. Then I did the same for the next 2 and their bullets killed the last guy for me. The 2013 challenge was not difficult at all. Ghost was cool and showcased how to abuse hot switch for the most tricky enemies. Full stop was the best, with time actually completely stopping while not moving, and enemy bullets traveling faster. If not for my bullets not getting a speed boost and every gun only having 1 shot, I would say it was the most realistic. Even with the slowness from standing still in every mode outside fullstop I still got killed occasionally due to the imprecise aiming of using a controller. Shooters are simply better with mouse and keyboard. The lack of ammo encouraged more use of throwing and melee, which set up for the throwing only challenge. This was fun, especially for the bar levels where I had tons of bottles to throw, though it was very annoying when my thrown long guns hit a wall or when the enemy shot my thrown object. I learned to aim for their legs. The barehanded challenge was brutally difficult and not fun. I really had to master dodging bullets at close range and getting enemies to kill each other with friendly fire. The ballroom level with the assault rifle guy that spawned at the start was a doozey until I tried keeping 1 pistol guy alive while I ran up the stairs back to the start. Then the meeting room with the assault rifle guy in the corner took a few tries, and the elevator was a pain in the ass. After that I had hotswitch and could simply buy time to possess troublesome enemies. Hard mode was fun and easy compared to barehanded. Impossible mode was tough but still not as difficult as barehanded. The faster time and bullets of Hard and Impossible really changed the nature of the game. I had to be more careful, more mobile, and faster at aiming. I have no interest in playing no restart mode. The very last thing I did was look up the secret messages rather than collecting them myself, and did a little more endless mode but not long enough to unlock the last few maps.
This was an interesting and well made game, making excellent use of audio and visual cues to assist the gameplay. The click for when the guns finishing cycling to be fired again was especially noticeable and helpful. I liked the old dos style menu interface, even if most of the silly programs were boring. They helped set the personality of the game and people playing it though. At first I thought the game was about controlling real people performing real life assassinations, but after seeing the secrets it seems to just be a game that maybe takes over the minds of players. It was fun to imagine the scenario that was going on for each level and how they were connected, but I believe they are just video game levels. Despite how much fun the game was, it was not as innovative as it thinks it is and there are many better shooters that I would rather play. It would be cool to see this concept expanded for more extensive levels.
7.2/10
Review DanMaul 4/5 · Aug 29, 2023
This was easily one of the most original spins on the genre I’ve ever seen.
Superhot is a first person shooter with a highly original mechanic: time moves according to you. This is done in layers, meaning actual character movement makes things progress in real time, while standing still, for example, only moves it forward very slowly. The genius of …
This was easily one of the most original spins on the genre I’ve ever seen.
Superhot is a first person shooter with a highly original mechanic: time moves according to you. This is done in layers, meaning actual character movement makes things progress in real time, while standing still, for example, only moves it forward very slowly. The genius of this gameplay mechanic is that it brings a puzzle-like component into the game: in other words, each segment arena has an optimal shootout solution. That doesn’t mean it’s the only one. Far from it, and in fact, allowing you to solve engagements differently is one of Superhot's strengths. But the hook is in finding just the right combination of movement and shooting priorities to dispatch enemies as effectively as possible. Shooting, however, isn’t the only medium at your disposal. You can make use of melee, objects and even katanas to handle intentionally crafted waves of enemies that keep making your way until the level clears, and coming up with different combinations of shooting, slashing, throwing or punching was a lot more satisfying than I had initially anticipated.
This alone would’ve made the game worth it, but Superhot goes well beyond being an average game with an interesting gimmick. Visually, the game is trippy AF. It has this minimalistic, very simplistic yet stylised look, rooted in what I can only think of describing as red enemy 3D cutouts juxtaposed against clinically white backgrounds. It’s a bold choice of art design, but one that works remarkably well within the game’s tone. One thing that struck me about Superhot is that it’s surprisingly atmospheric: it features a cool, dystopian sci-fi theme worked into the notion of a game that knows - and acknowledges - that it is a game. Paradoxically, it feels like it doesn’t take itself seriously whilst at the same raising some deceptively philosophical questions about the nature of time, reality and perception.
The game can be beaten in a few hours, but some of it can still frustrate you because not only can it be pretty tough, the difficulty spike between certain levels is kind of crazy. At times, it may also feel like it’s perhaps lacking both in variety and in the depth it seems to be reaching for. Still, Superhot is a hell of a good game. Originality itself doesn’t turn a bad title into a good one, but here, its unique aspect is the backbone of an already visually and thematically enjoyable experience. So when looking at the game’s quality, it is additive rather than decisive. I had a great time with Superhot, and my guess most people will at least find the whole experience intriguing enough to enjoy it. 8/10
Review gameOBER 3/5 · Jan 16, 2023
Fun quick game I was able to play through PS Plus for free. Fun gameplay gimmick with time and fighting, but doesn't have much staying power.
Review TheFedora 5/5 · Oct 30, 2022
Superhot is, funnily enough, a new and exciting video game to play. The story, while minimal, is very drawing and makes you really want to play through the game. The gameplay itself is very smooth and rewarding, as each level immerses you into a bullet hell where you have to really think about every move. While some later levels are …
Read moreSuperhot is, funnily enough, a new and exciting video game to play. The story, while minimal, is very drawing and makes you really want to play through the game. The gameplay itself is very smooth and rewarding, as each level immerses you into a bullet hell where you have to really think about every move. While some later levels are challenging, especially on more difficult modes (I'm looking at you, Elevator on Barehands), they're not difficult to the point of frustrating. Each level is extremely rewarding to finish, and they're all reasonably short, which means that if you die in a later part of a level, you won't get frustrated at being sent back to the start. The main campaign mode is quite short, but the game makes up for this by including around 10 challenge modes, each with varying degrees of difficulty. These modes include a Katana-only mode, a Speedrun mode and a Bare Hands mode, where you're only allowed to punch enemies. Overall, this is an innovative and exciting game, unlike anything I've played before. While this is difficult, it is rewarding to finish and contains many easter eggs and fun challenges if you beat the main story.
Read lessStatus 112percent Sep 2, 2022
Completion Status:
Completed the main levels.
Missing challenge levels completion.
Status ByronNotLord Feb 6, 2022
SUPERHOT is one of the most unique and innovative FPS games of the modern times. Despite the number of levels not being unlimited, with the challenges you can get a HELL of a lot of replay value out of SUPERHOT.
Status kingbk83 Jan 30, 2021
One of the most innovative, original FPS games I've ever played. Minimalistic style and it fits very well. If you loved the movie The Matrix and enjoy a tough, but fair challenge that rewards trail and error, you will enjoy this game. Loved it both on my TV and handheld for the Switch. It fits the console perfectly. Also the …
Read moreOne of the most innovative, original FPS games I've ever played. Minimalistic style and it fits very well. If you loved the movie The Matrix and enjoy a tough, but fair challenge that rewards trail and error, you will enjoy this game. Loved it both on my TV and handheld for the Switch. It fits the console perfectly. Also the game has a dark, but hilarious sense of humor that had me laugh out loud many times.
Read lessReview Gianni 5/5 · Dec 6, 2020
It's the most innovative shooter I´ve played in years.
Review WardCove 4/5 · Oct 27, 2020
I was mildly curious about Superhot when I first saw it get revealed. I never got around to pulling the trigger on getting it though, as there is just so many games to play! Well Stadia gave this one away with their Pro subscription and I finally decided to jump in.
I'm really glad I did too! This game kinda …
I was mildly curious about Superhot when I first saw it get revealed. I never got around to pulling the trigger on getting it though, as there is just so many games to play! Well Stadia gave this one away with their Pro subscription and I finally decided to jump in.
I'm really glad I did too! This game kinda caught me off guard with how much I enjoyed it. I didn't realize there was going to be a cool story to go along with it. I didn't realize there was a bunch of small details (like the start menu) that was totally gonna wow me! All those things added up, plus the gameplay being super fun and also fairly challenging, was a cookie baked to near perfection. There is stuff to do once you finish the game too, if you want, like an endless mode and trying to get some secrets and challenges to be had.
If you like trippy stories and a fun take on the FPS genre you really gotta give this a go! It's the most innovative shooter in years 😉
Review Intervigilium 5/5 · Oct 20, 2020
SUPERHOT is the most innovative shooter I've played in years . Es honestamente un juego enormemente creativo, re jugable y con una narrativa en extremo interesante su simplicidad grafica solo lo hace mejor, es realmente una experiencia única en videojuegos que combina de una forma excelente la necesidad de actuar de forma ágil de los shooters con las decisiones complejas …
Read moreSUPERHOT is the most innovative shooter I've played in years . Es honestamente un juego enormemente creativo, re jugable y con una narrativa en extremo interesante su simplicidad grafica solo lo hace mejor, es realmente una experiencia única en videojuegos que combina de una forma excelente la necesidad de actuar de forma ágil de los shooters con las decisiones complejas de jugar un puzzle.
Read lessStatus StarscReen Aug 3, 2020
This game frustrates me immensely. Not because it isn't good. Oh no, on the contrary, I really started to enjoy Superhot after a few levels, which is exactly why what happened annoys me so much. Just when it got really good, I encountered a gamebreaking bug. On every first loading screen between two levels (i.e. not the loading screen between …
Read moreThis game frustrates me immensely. Not because it isn't good. Oh no, on the contrary, I really started to enjoy Superhot after a few levels, which is exactly why what happened annoys me so much. Just when it got really good, I encountered a gamebreaking bug. On every first loading screen between two levels (i.e. not the loading screen between main menu and level) the game crashed. At first, this was annoying but not gamebreaking, because it loaded into the level following the loading screen when I started the game again and I could still progress. But then suddenly, in one of the more story-heavy levels, they apparently decided to remove the save point after or during the loading screen and instead I always start back in the level I already completed. So I start level A, finish it, get the loading screen for level B, game crashes, I restart, have to do level A all over again, then it crashes again before I get to level B, rinse and repeat. After some research I found out that I'm not the only one having that problem and the answers from the devs basically can be summarized as "Nothing we can do about it, try some stuff yourself." It is not my responsibility to fix their game. If the game doesn't work, I move on to one that does. Luckily, I got this in a bundle and didn't pay full price. End of rant, sorry about that. But if you've already read this far, is there anyone here who has the same problem with Superhot? Interested to know.
Read lessReview Jevnation 3/5 · May 23, 2020
A surreal fps game that has made its own trademark mechanic of letting the time react as you make your move. The story won't tell about much besides you running the eponymous program on a friend's recommendation. Its addiction value speaks for itself and there are other watchers involved as you spiral down to its immersion... That's as much spoiler-free …
A surreal fps game that has made its own trademark mechanic of letting the time react as you make your move. The story won't tell about much besides you running the eponymous program on a friend's recommendation. Its addiction value speaks for itself and there are other watchers involved as you spiral down to its immersion... That's as much spoiler-free information I can reveal about the game.
It's minimalistic to the point that SUPERHOT focuses on how you handle each short level in order to overcome the outnumbering mass of the red mob. The flow is maintained through quick retries and level loads, so the pacing is consistent and parallel to your reactions. The main story can leave you dumbfounded but at least the bonus levels and other materials can keep you engaged in the peripheral lore and matrix-like onslaught. You'll have to test it out to see if this is your cup of (SUPERHOT) tea.
Status Bigdaddyred May 2, 2020
It's good enough but happy to just finish the story and move on to another game.
Review V1CGaming 3/5 · May 1, 2020
The concept itself is very unique, I've never played a game quite like this. However, there isn't much else going on here. The presentation is very minimalistic and the story tries too hard to be clever. You really need to love the core gameplay or you'll get bored within ten minutes. It is one of the most innovative shooters I've …
Read moreThe concept itself is very unique, I've never played a game quite like this. However, there isn't much else going on here. The presentation is very minimalistic and the story tries too hard to be clever. You really need to love the core gameplay or you'll get bored within ten minutes. It is one of the most innovative shooters I've played in recent years, I'll give it that. Just don't expect anything more. Definitely pick up on sale if you're at all interested.
Read lessStatus anarchistica Dec 21, 2019
Superhot is free on the Epic store today:
https://www.epicgames.com/store/en-US/product/superhot/home
Reddit thinks that tomorrow we might get this bundle:
https://store.steampowered.com/bundle/4280/Tomorrow_Corporation_Collection/
Review Amgart 5/5 · Dec 8, 2019
"The most innovative shooter that I've ever played" I played from start to end in an afternoon. It is quite addictive. Really liked it.
Review Deku 2/5 · Mar 16, 2019
LIKE
DON'T LIKE
Status NotRegret Jul 30, 2018
I remember Cliffy B's Radical Heights launched with a few placeholder textures and people chewed out the game for that. I guess he should have learned from this game that it's ok to charge money for placeholder textures but only if all if them are placeholder. Than it's a style and not just a bad game.
Review StephenCollins 3/5 · Apr 25, 2018
Over the past few years, indie games have really taken off. Some indie devs try and capitalize on nostalgia. Others try and do something simple but polished. A few try and do something new. Doing something new is the biggest gamble, and possibly the most exciting. With Bastion, we saw narration weave the story in new ways. In Terraria and …
Over the past few years, indie games have really taken off. Some indie devs try and capitalize on nostalgia. Others try and do something simple but polished. A few try and do something new. Doing something new is the biggest gamble, and possibly the most exciting. With Bastion, we saw narration weave the story in new ways. In Terraria and Minecraft we saw story take the back seat to creativity. In Superhot, twitch reflexes are replaced with strategy in this unique shooter.
In Superhot time only moves when you do. There is no music. The story is barebones. The selection of weapons is very limited, but somehow the gameplay is still captivating. Each level works more like a puzzle than your typical fps. Instead of peaking and aiming for the head you carefully plan each shot. Every bullet counts as enemies appear. Do I shoot the guy in front of me or try and disarm him to get a new gun? If I hold onto this sword I can easily kill the enemies around me but will I be able to dodge the incoming bullets? These are the types of questions you can ponder as you methodically cut through your foes.
One of my favorite inclusions is the instant replay. After finally slaying your foes you hear the words SUPERHOT as a first-person perspective replay goes through your sequence without any of the pauses. You will feel like such as badass seeing every methodically placed bullet. Each replay looks like something from an over the top action movie.
Superhot capitalized on an interesting idea. As with many indie games, Superhot ends up feeling like it only has one idea. By the time you have mastered the stop-motion combat, the game is already over. In the last act, they add a second mechanic. However, this mechanic is never fully explored. Different types of weapons appear as you progress - but they don't significantly impact the gameplay. As a free game from twitch prime, it was well worth playing. The length and simplicity are easy to excuse at that pricetag. People looking for than a short distraction should look elsewhere.
Review agurczuk 3/5 · Dec 30, 2017
A cool idea that comes out more like a demo than fully fleshed out game.
The game comes with two main features that distinguishes it from the crowd. That is a pretty specific white and red asthetic and the fact that time only runs when you are in motion. This makes this game more a puzzle game than an FPS …
A cool idea that comes out more like a demo than fully fleshed out game.
The game comes with two main features that distinguishes it from the crowd. That is a pretty specific white and red asthetic and the fact that time only runs when you are in motion. This makes this game more a puzzle game than an FPS or action game.
The story here is a bit weird and not completely fleshed out. In the game you play a new secret game. In it you are presented with simple premise of shooting, disarming or otherwise eliminating red characters. There seems to be no reasoning behind it. And while the starting levels make sense as they introduce the player to the time managing mechanics the following ones seem random and poorly designed. The story starts getting more meta but it lacks the meat and lack of connection between levels does not help out at all.
After a while the game gets boring as the novelty of the mechanic wears out and its just the case of doing the same thing over and over until you learn the enemies spawn points and order in which they spawn. Luckily the game is rather short and thus does not outstay its welcome.
Overall the game is pretty interesting for a while and well worth giving it a go in a spare time.
Review itamar 4/5 · Aug 24, 2017
The Braid-as-FPS game concept is excellent, the execution minimalist to the point of spartanness , which keeps distractions low and seems to aim at eSports and the story is weird and sparse. It aims for profoundness but misses, in my opinion. Still, I can see myself going back to playing the challenges every time I need to let off some …
Read moreThe Braid-as-FPS game concept is excellent, the execution minimalist to the point of spartanness , which keeps distractions low and seems to aim at eSports and the story is weird and sparse. It aims for profoundness but misses, in my opinion. Still, I can see myself going back to playing the challenges every time I need to let off some steam.
Read lessStatus Pharmaceutico Apr 4, 2016
FPS with Puzzle?
SuperHot will trick your mind with a challenging gameplay and obscure, sarcastic, histoy behind it.