New Nintendo 3DS · Nintendo Switch · Super Famicom · Wii · Wii U
4.23 from 166 ratings
499 members have it in their collection · 37 playing now · 216 backlogged · 147 wish listed
How long? Main story 112h (from 3 logged playthroughs)
Status Chovus Apr 25, 2020
Beat twice. This was the first Fire Emblem that I played, after hearing lots of good things about the series. Within the first 5 minutes of playing I knew the game was a masterpiece. I would have each character carry a variety of weapons so as to save the good ones for tough fights. They would go as far as …
Beat twice. This was the first Fire Emblem that I played, after hearing lots of good things about the series. Within the first 5 minutes of playing I knew the game was a masterpiece. I would have each character carry a variety of weapons so as to save the good ones for tough fights. They would go as far as they could in the arena and at the end of the level I would have everyone march back to the beginning to try the arena again (which was very tedious). I missed quite a few optional characters and ultimate weapons but still managed to get through the game without too much trouble. There were times when I had to save scum. The most annoying part of the game is how cavalry can move, attack, move which meant trying to use a line formation to protect squishies in back seen the enemy gang up on a single character. Very unrealistic. I like the mobility of cavalry but they should not be able to all attack the same unit from the same space.
I liked the game so much that immediately after beating it I played through again. This time using a walkthrough to do everything perfectly. I planned out who would pair with whom; only one messed up and I had to use cheat codes to fix it. Otherwise I played largely the same; I had a better grasp on how to play and made better use of the characters. I did not care how the 2nd lot paired up romantically.
Final stats
Celice: level 30 lord knight with Tyrfang, shield ring, life ring, return ring, silver sword, steel sword, iron lance. Loves Lana.
Shanan: level 30 swordmaster with balmung, steel sword, iron sword.
Skasaha (son of Holyn and Aira): level 30 Forrest with prayer, shield and skill rings, defense sword, silver sword, iron sword.
Lakche (daughter of Holyn and Aira): level 25 swordmaster with skill ring, silver sword, iron sword. Loves Johan.
Delmud (son of Beowulf and Lachesis): level 28 first knight with power ring and swords; wind, hero, steel, iron.
Nanna (daughter of Beowulf and Lachesis): level 30 paladin with speed ring, thunder sword, prayer sword, earth sword, slim sword, slayer lance, relive wand. Loves Leaf.
Arthur (son of Lex and Tiltyu): level 30 mage knight with magic and pursuit rings, fire, elfire, elthunder, elwind, slim sword.
Tinny (daughter of Lex and Tiltyu): level 30 mage fighter with magic ring, thunder, fire, wind, tron, recover wand, iron sword. Loves lester.
Leaf (son of Cuan and Ethlin): level 29 master knight with power ring, hero sword, iron sword, silver axe, silver lance, silver bow, volcano.
Altenna (daughter of Cuan and Ethlin): level 30 dragon master with gaebolg, return ring, javelin, thief sword, iron sword, iron spear.
Johan: level 30 great knight with hero axe, steel axe, hand axe.
Fin: level 30 duke knight with speed ring, silver lance, iron lance.
Oifaye: level 29 paladin with silver sword, cutter sword, steel sword, steel lance, javelin.
Lana (daughter of Midir and Aideen): level 30 hi priest with wind, and wands; live, libro, warp, relive, sleep, restore.
Lester (son of Midir and Aideen): level 30 bow knight with hero, silver, steel, iron bows.
Fee (daughter of Levin and Fury): level 30 falcon knight with life ring, barrier ring, hero lance, light sword, clipper sword, sleep sword. Loves Oifaye.
Sety (son of Levin and Fury): level 30 sage with holsety, tornado, lightning, recover wand, silence wand.
Patty (daughter of Jamka and Brigid): level 26 thief fighter with bargain ring and fire sword. Loves Shanan.
Faval (son of Jamka and Brigid): level 26 sniper with ichival and steel bow.
Leen (daughter of Claude and Sylvia): level 26 dancer with Knight ring, leg ring, slim sword. Loves Aless.
Corple (son of Claude and Sylvia): level 21 hi priest with thunder and wands; return, valkyrie, reserve, libro, live, rescue.
Aless: level 30 paladin with barrier ring, thief ring, mistolin, slim spear, iron spear, iron sword.
Hannibal: level 27 general with clipper sword, steel axe, steel spear, slim sword, killer bow, steel sword, cutter sword.
Julia: level 20 shaman with narga, circlet, elite ring, rezire, relive wand, live wand.
Review Seliph 5/5 · Aug 19, 2019
I love Fire Emblem IV. It was never released outside of Japan, so your best bet of playing it is with the Project Naga translation if you don’t live there. The graphics in this game are great: the character portraits look nice, the battle animations are cool, and everything in the environment looks good. Some people don’t like this game’s …
Read moreI love Fire Emblem IV. It was never released outside of Japan, so your best bet of playing it is with the Project Naga translation if you don’t live there. The graphics in this game are great: the character portraits look nice, the battle animations are cool, and everything in the environment looks good. Some people don’t like this game’s art style, but I like it. I would even say it looks better than Thracia 776. Now, many may claim that a tactics RPG cannot have atmosphere, but I disagree. I felt connected to the game world (Jugdral) from the first map. The amazing soundtrack and visuals combined with the mood of the plot created a heightened sense of immersion for me. Anyway, I’d better talk about gameplay. Genealogy of the Holy War plays a lot differently than other entries in the series. The maps, for instance, are MUCH larger, and can take more than 3 hours to finish. They may turn people off from giving this game a chance, but don’t fret: at the beginning of each player turn, you have the option to save. So, if you get a game over, you won’t have to restart a map from the beginning. Even with this feature, some just don’t like the big maps, which is fine, but I personally love them. They add a sense of scope which makes this game unique. This particular game also introduced the support system, which will need to be taken advantage of due to the barbecue in the middle of the game. The system is fun to use, but you must be careful not to create a unit with poor stats. As usual, the tactical gameplay is great as usual, with more of an emphasis on moving over staying put. With gameplay out of the way, I have to talk about one more thing: the story. I ducking love the story. It revolves around great characters caught up in a dark plot, and if you haven’t played the game, I won’t spoil it more than I already did earlier. It’s really great, but not perfect.
10/10 go play it