Fire Emblem: Seisen no Keifu (1996)

Intelligent Systems

New Nintendo 3DS · Nintendo Switch · Super Famicom · Wii · Wii U

4.23 from 166 ratings

499 members have it in their collection · 37 playing now · 216 backlogged · 147 wish listed

How long? Main story 112h (from 3 logged playthroughs)

Fire Emblem: Genealogy of the Holy War is a Japanese Super Famicom tactical role-playing game developed by Intelligent Systems and published by Nintendo. It was released on May 14, 1996 in Japan. It is the fourth title in the Fire Emblem series, the second Fire Emblem title for the Super Famicom, and the last game produced by the late Gunpei … Read more
Fire Emblem: Genealogy of the Holy War is a Japanese Super Famicom tactical role-playing game developed by Intelligent Systems and published by Nintendo. It was released on May 14, 1996 in Japan. It is the fourth title in the Fire Emblem series, the second Fire Emblem title for the Super Famicom, and the last game produced by the late Gunpei Yokoi. It was released on the Japanese Virtual Console service on January 30, 2007. The game was originally to be titled as Fire Emblem: Light Inheritors. Read less

Release dates

  • May 14, 1996 (Japan) Super Famicom
  • Jan 30, 2007 (Japan) Wii
  • Apr 27, 2013 (Japan) Wii U
  • Aug 27, 2016 (Japan) New Nintendo 3DS

Featured in lists

Games, Ranked by Cukie · 112 games · 0

Rating distribution

5 stars
82
4 stars
52
3 stars
24
2 stars
4
1 star
4

Community All Reviews Statuses

sam2

Review sam2 5/5 · Mar 6, 2025

FE4

It's not perfect but it also is perfect

Seliph

Review Seliph 5/5 · Aug 19, 2019

FE4: One of the Best in the Series

I love Fire Emblem IV. It was never released outside of Japan, so your best bet of playing it is with the Project Naga translation if you don’t live there. The graphics in this game are great: the character portraits look nice, the battle animations are cool, and everything in the environment looks good. Some people don’t like this game’s …

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I love Fire Emblem IV. It was never released outside of Japan, so your best bet of playing it is with the Project Naga translation if you don’t live there. The graphics in this game are great: the character portraits look nice, the battle animations are cool, and everything in the environment looks good. Some people don’t like this game’s art style, but I like it. I would even say it looks better than Thracia 776. Now, many may claim that a tactics RPG cannot have atmosphere, but I disagree. I felt connected to the game world (Jugdral) from the first map. The amazing soundtrack and visuals combined with the mood of the plot created a heightened sense of immersion for me. Anyway, I’d better talk about gameplay. Genealogy of the Holy War plays a lot differently than other entries in the series. The maps, for instance, are MUCH larger, and can take more than 3 hours to finish. They may turn people off from giving this game a chance, but don’t fret: at the beginning of each player turn, you have the option to save. So, if you get a game over, you won’t have to restart a map from the beginning. Even with this feature, some just don’t like the big maps, which is fine, but I personally love them. They add a sense of scope which makes this game unique. This particular game also introduced the support system, which will need to be taken advantage of due to the barbecue in the middle of the game. The system is fun to use, but you must be careful not to create a unit with poor stats. As usual, the tactical gameplay is great as usual, with more of an emphasis on moving over staying put. With gameplay out of the way, I have to talk about one more thing: the story. I ducking love the story. It revolves around great characters caught up in a dark plot, and if you haven’t played the game, I won’t spoil it more than I already did earlier. It’s really great, but not perfect. enter image description here 10/10 go play it

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