Review scoopings 3/5 · Jun 12, 2024
Great Game Bogged Down By Some Clunky Factors And High Difficulty
Preliminary: Wow I'm just a bit into this and wow. It has that later-arcade feel. Such full and vibrant graphics. But most excitingly, it's full of nice gameplay touches. Like, I can grip to the edge of platforms, climb up walls, slice at almost any point whether climbing or jumping etc, the slice reminds me of the Castlevania whip where …
Preliminary: Wow I'm just a bit into this and wow. It has that later-arcade feel. Such full and vibrant graphics. But most excitingly, it's full of nice gameplay touches. Like, I can grip to the edge of platforms, climb up walls, slice at almost any point whether climbing or jumping etc, the slice reminds me of the Castlevania whip where I already am loving learning its exact distance, all of this I'm learning intuitively without having to consult anything, figuring out how to climb or hang from something or jump up. And your character actually moves logically with all the dips and dives. Exciting that this came out in Jan 1989, seems 1989 will be a good year for games! Oh, I am playing the original arcade game, of course. Oh and forgot to mention--it's gory too! Seems the gory vibes are increasing in games in the late 80s.
Day 1
Just very pleasantly surprised by this. Surprised I hadn't heard of it. 
I love the cold setting/vibe of the second stage, reflected even in its music. For the most part, I love the controls but as it's getting more and more late-80s hard into the later stages, I am noticing some negatives with its jump, namely that if you jump pressing a direction, you're committed to that cool little cartwheel jump he does, but it's not so cool that you can't mid-jump control for that heh (you can mid-jump control in other situations tho, fortunately). Ok yea the 80s hard crap is piling up making it un-fun. Why were the late 80s so obsessed with the idea harder=more replayability.
Bahahah the screams of the people in the Amazon level. (As funny as the vocal sound effect is, the implication of a lot of this game is a bit questionable...) Oh and now we have dinosaurs. Then mecha-dinosaurs. Okay.
Well, that last level was just plain ridiculous. It became lazy at the end, just swarming enemies. And the things I found cool at the beginning, like clinging to the walls, became such a frustration, e.g. when I was trying to escape after defeating the last Gravity Ball thingie and fire is spreading but I kept clinging to the platform edge rather than dropping down the narrow wall and because there's no mid-jump movement when going a direction/cartwheeling, I just had to over-abuse savestates to find the exact right spot to cartwheel from (not to mention, once I dropped below, I fell to my death unless at a very specific spot)
With mid-jump controls, this would be an outright great game, even with the clinging frustration. As it is, it's a potentially great game, bogged down by the late-80s love of brutal difficulty and some clunky control decisions. Chaotic last level then a very simple ending... oh wait now I'm riding a whale 

Look: 8/10 Many great backgrounds. This potentially could be an 8.5 if I had a chance to enjoy the graphics, but it's so intense and chaotic and the usual tacky time limit factor platformers love.
Sound: 8/10 Great vocal parts between levels and all around a good tune and never sought to turn it down.
Play: 7.5/10 So much potential and intuitive controls, bogged down by the super high difficulty even as soon as Stage 2, but especially Stages 4 and 5. Also bogged down by some cool ideas that become a bit frustrating in those later stages.
Feel: 7.5/10 Great Look and Sound mixed with an addictive gameplay make for a great Feel. Too bad the difficulty spike prevents this from being an 8 or higher.
Attachment: 7.5/10 Good game, good influence on other games, unlikely to return to tho. At first I kept thinking how I was excited to show my brothers how advanced it was for Jan 1989 and by the end of it, I had no urge to do so ha.
Overall: 7.7/10
Completion: Main Story
Playtime: ~45 mins
![Strider 1.mp4_snapshot_00.08_[2015.10.01_22.44.00]](https://600games.files.wordpress.com/2015/10/strider-1-mp4_snapshot_00-08_2015-10-01_22-44-00.jpg?w=660)
![151001-2159.mp4_snapshot_04.29_[2015.10.01_22.42.22]](https://600games.files.wordpress.com/2015/10/151001-2159-mp4_snapshot_04-29_2015-10-01_22-42-22.jpg?w=660)
![151001-2159.mp4_snapshot_21.30_[2015.10.01_22.43.35]](https://600games.files.wordpress.com/2015/10/151001-2159-mp4_snapshot_21-30_2015-10-01_22-43-35.jpg?w=660)
![151001-2159.mp4_snapshot_29.55_[2015.10.01_22.43.00]](https://600games.files.wordpress.com/2015/10/151001-2159-mp4_snapshot_29-55_2015-10-01_22-43-00.jpg?w=660)
