Status scoopings Mar 29, 2025
Preliminary: I'm not sure why I'm enjoying this as much as I am lol, maybe if the dungeon crawling gets more complicated my tune will change. But I'm oddly hooked to the simple RPG gameplay so far, and the press-left-to-roam-through-town was used in another game I can't think of and it's sort of nostalgia-inducing for me. In many ways it …
Preliminary: I'm not sure why I'm enjoying this as much as I am lol, maybe if the dungeon crawling gets more complicated my tune will change. But I'm oddly hooked to the simple RPG gameplay so far, and the press-left-to-roam-through-town was used in another game I can't think of and it's sort of nostalgia-inducing for me. In many ways it feels like a PC/PC88/PC98 type RPG so far, even with the UI. Oh and it helps the music chagnes often and is pretty good. The card factor doesn't seem that involved yet, but so far I'm getting the RPG hook. We will see if it sticks.
Gotta love an automap feature 
Well it's fun in fast forward.... but it's so slow in the dungeons without fast forward.
Welp when I got to a whole wall of like 12 Jelly enemies at once, reminding me of the DQ style battles where there are countless of each enemy, I figured it was time to move on. Part of me wants to give this an arbitrary 3 star but not sure why I feel like overrating it.