Main game
3.17 average rating based on 12 ratings
Imagine Zelda as a Dark Souls difficulty but with funny JRPG aesthetic, then design it towards Endless Grinding. I didn't quite understand the circle building caveats. (It's a very unusual and important system but it's still fun to play with) A neat idea but it seems a bit over-engineered and not so good. Grinding doesnt yield much in the way of gear rewards. Title harvesting isn't rewarding either. Therfore grinding ultimately is not very fulfilling. Diff scales randomly depending on build, gear, setup, etc. Balance is too loose. It makes up for a lot of these things with rather good core gameplay. It's a fun classic style Action RPG with lots and lots of frills and perks on top that are a mixed bag, but the core of it isn't lacking at all.
I can see myself going back to this one one day.