Main game
3.68 average rating based on 2972 ratings
Excellent indie game, great soundtrack, very engaging level design, fun characters and design. I love the gory aspect of the game play e.g. a piece of meat, blood every where and chain saws waiting to melt you into pieces. Definitely recommended
Not really that difficult platformer that doesn't use the most out of its mechanics as it could and instead over time goes more on basic puzzle level design than really functioning as a solid Kaizo challenge. An alright once and done series of quick platforming puzzles that controls well but tacks on not very complementary gimmicks, and can reasonably be finished within a few hours and then tossed in a "well i guess that was ok" pile. (6/10)
As the eponymous character with an innocent nature, I set out to rescue my girlfriend Bandage Girl from the malevolent Dr. Fetus. Over the stages, I was in for an easy start but the difficulty escalated soon enough for me to get over many failed attempts to overcome the obstacles. It's easy losing count of how nearly incensed I was at not knowing better about gameplay mechanics (running and jump length ie). But for those who stick with it through and through, there are bonus playable characters that starred in other games, allowing you to clear levels with own abilities.
The graphics are raw cartoon of neat quality, in similar style to The Binding of Isaac among other indie games. Hence, this game has a sugar-coated cuteness atop a morbid setting and the animation is fluid in the fast-paced platformer genre. As for the audio, the sound effects are crisp by the cartoon standards and the developers have found a dynamic balance to match with the game. The music takes the prize though, as it marries traditional video game soundtrack with some symphonic music and metal instrumentation with a result decent enough to soften my dull pain out of repeated …
As the eponymous character with an innocent nature, I set out to rescue my girlfriend Bandage Girl from the malevolent Dr. Fetus. Over the stages, I was in for an easy start but the difficulty escalated soon enough for me to get over many failed attempts to overcome the obstacles. It's easy losing count of how nearly incensed I was at not knowing better about gameplay mechanics (running and jump length ie). But for those who stick with it through and through, there are bonus playable characters that starred in other games, allowing you to clear levels with own abilities.
The graphics are raw cartoon of neat quality, in similar style to The Binding of Isaac among other indie games. Hence, this game has a sugar-coated cuteness atop a morbid setting and the animation is fluid in the fast-paced platformer genre. As for the audio, the sound effects are crisp by the cartoon standards and the developers have found a dynamic balance to match with the game. The music takes the prize though, as it marries traditional video game soundtrack with some symphonic music and metal instrumentation with a result decent enough to soften my dull pain out of repeated level failings.
I'd expect challenge-loving players to find a rough gem within Super Meat Boy but for others, you're more likely to rage-quit after a while so pay heed before you stick with the purchase. Having finished the main story mode after enduring over 8 hours of pain, frustration, some satisfaction and pattings on the back, I save myself the trouble of going through the extra modes and competitions and leave this game at a 'maybe' rating.
Super Meat Boy is hard! Its not forgiving in the least and the slightest mistake will kill you. And you will die, many times. Its a fast paced platformer with some silly fun but for me it got frustrating after a while. For the really skilled players who are tired of noobs making "their" games too easy, this game is for you! For me it was fun for a while but was more punishing than fun in the end.
Super Meat Boy is a fast-paced, punishingly difficult platformer that became an instant classic in the indie game scene. The premise is simple yet charming, the MC is called Meat Boy, a small cube of flesh, on a quest to rescue his girlfriend, Bandage Girl, from the cruel Dr. Fetus. What makes the game stand out is not its story, but its razor-sharp gameplay and brilliantly crafted level design. Each stage is a gauntlet of saw blades, spikes, and deadly traps that require flawless timing, precise jumps, and lightning-fast reflexes.
The controls are incredibly responsive, allowing you to make split-second adjustments as you navigate increasingly complex challenges. This game has one of the best controls I've ever experienced, and it is really something the devs needed to nail perfectly because of the nature of the insane difficulty level. Death comes often, sometimes hundreds of times in a single level, but the game’s instant respawn system ensures the action never slows down, turning failure into a natural part of the learning curve rather than a punishment. So there is definitely some level of frustration to be had here, but it'll be as rewarding, and fair, as it is challenging.
Beyond its …
Super Meat Boy is a fast-paced, punishingly difficult platformer that became an instant classic in the indie game scene. The premise is simple yet charming, the MC is called Meat Boy, a small cube of flesh, on a quest to rescue his girlfriend, Bandage Girl, from the cruel Dr. Fetus. What makes the game stand out is not its story, but its razor-sharp gameplay and brilliantly crafted level design. Each stage is a gauntlet of saw blades, spikes, and deadly traps that require flawless timing, precise jumps, and lightning-fast reflexes.
The controls are incredibly responsive, allowing you to make split-second adjustments as you navigate increasingly complex challenges. This game has one of the best controls I've ever experienced, and it is really something the devs needed to nail perfectly because of the nature of the insane difficulty level. Death comes often, sometimes hundreds of times in a single level, but the game’s instant respawn system ensures the action never slows down, turning failure into a natural part of the learning curve rather than a punishment. So there is definitely some level of frustration to be had here, but it'll be as rewarding, and fair, as it is challenging.
Beyond its core mechanics, the game oozes personality, the pixel-art visuals strike a perfect balance between cute and grotesque, while the energetic soundtrack keeps adrenaline levels high, truly one of the best gaming OSTs in my opinion. Unlockable characters, hidden warp zones, and secret levels add depth and replayability, encouraging you to push their skills even further. I highly recommend trying to 100% this title, it really feels like it was meant for this from the ground up, but I admit that I didn't have the necessary skill, or patience, to achieve this myself, but I had a very good experience while trying them out.
Super Meat Boy isn’t for the faint of heart, but for those who embrace its unforgiving difficulty, it delivers a uniquely satisfying experience. It’s a masterclass in precision platforming and remains one of the defining titles of the indie boom of the late 2000s and early 2010s. This is truly one of the best games of all time, and best indie games of all time, it even appeared as one of the main games in the documentary called "Indie Game The Movie" from 2012, which I highly recommend if you like indie videogames to any extent. There is little to no excuse not to play this, especially after the sequel was recently announced, by the time of this review.
Great game all around and playing it again after 8+ years was very fun
Another stupidly hard "indie" platformer. Ugly, ridiculously hard and no fun, shoehorned boss battles, stupid "meme" garbage and poor PC support. The only positive thing I can think to say about it is it has a lot of levels but I don't want to play them. You'd have to be a real masochist to play this trash; there are better platformers out there that you haven't played yet, I guarantee it.
I have beaten Ninja Gaiden 1, 2 and 3 (NES), Castlevania (NES), R-TYPE (SMS), Contra (NES), Super Contra (NES), Ghost´N Goblins (NES), TMNT (NES), Battletoads (NES, last level), Jurassic Park (SNES), Mike Tyson´s Punch Out (NES) and many more I do not recall. I have proven to myself I can beat a difficult game, given time and lack of options. Now I don´t have neither time, nor lack of options. I am not afraid of those type of games. Offer me difficulty, but with a little of depth to keep me interested. Difficult only for the challenge and nothing more does not interest me anymore. Maybe I should go on to the Souls games?? ;)
8/10 Très sympa aussi, mécaniquement c'est pas simple du tout ! Physique que j'ai moyenne apprécié
I finally decided to fill this hole in my video games background and Jesus Christ my hands hurt.
If you like hard platformers in which you have to play the same level over and over and over again, you will like this. If you don't, you won't. It's not as great and smooth as its reputation suggests - when you respawn you have to wait a second before you can jump, which really kills the momentum on some maps.
I've tried and tried to play this game but I just get frustrated and give up. The controls feel a bit too floaty and unpredictable and I just don't find it any fun.
2 stars because the replay at the end of a level is extremely satisfying
- Unique and fun controls
- Some very good music (and some very irritating on repeat)
- Nice humor
- Level design not always very good, some artifical difficulty
Admittedly I'm not the most skilled player, far from it. So I tend to avoid games that have a reputation with difficulty. Super Meat Boy always enticed me, its quirky cute art style with graphic violence in the form of food. Luckily it wasn't me who purchased Super Meat Boy, so I hadn't wasted my money after failing to get past the first stage. I can say believe the hype, it's damn hard, but it has such a warm and welcoming charm to it that unlike most games with painstaking diffiiculty, I kept coming back to it. I haven't even finished the game (last two levels, and it just isn't happening), and I've died thousands of times. Sometimes you could be spending a whole hour trying to do one little level that fills one screen with about 5 obstacles. But never have I experienced satisfaction like this, where you finally out smart that one razor blade that is the prime reason behind you forgetting to eat and drink. Or the constant effing and blinding because you can't seem to make that certain jump, and the gratification that you can finally go back to family and neighbour friendly talk. The presentation …
Read MoreAdmittedly I'm not the most skilled player, far from it. So I tend to avoid games that have a reputation with difficulty. Super Meat Boy always enticed me, its quirky cute art style with graphic violence in the form of food. Luckily it wasn't me who purchased Super Meat Boy, so I hadn't wasted my money after failing to get past the first stage. I can say believe the hype, it's damn hard, but it has such a warm and welcoming charm to it that unlike most games with painstaking diffiiculty, I kept coming back to it. I haven't even finished the game (last two levels, and it just isn't happening), and I've died thousands of times. Sometimes you could be spending a whole hour trying to do one little level that fills one screen with about 5 obstacles. But never have I experienced satisfaction like this, where you finally out smart that one razor blade that is the prime reason behind you forgetting to eat and drink. Or the constant effing and blinding because you can't seem to make that certain jump, and the gratification that you can finally go back to family and neighbour friendly talk. The presentation is what got me coming back. It's visuals are so smart and cute, that their puppy eyes are almost begging you to have another go and before you know it you're having another hundred.
The story is nothing you haven't heard before, but it's done in such a captivating way that it instantly grips you. Granted, you'll be stuck on one chapter for so long you'll forget a story even exists, but the cinematics are just so cool and badass that it's almost like a reward for sticking to it and not giving up. Basically Dr. Fetus has captured Bandage Girl, Meat Boy's companion. To get to her, he's gotta overcome an insane amount of obstacles and some pretty dopey looking but brutally challenging bosses. There's a lot of humour involved, and for innocent looking characters, there's a lot of innuendos and middle fingers. Everybody knows cartoon art is so much better when its edgy.
The visuals I can't stress enough are superb. They're very shiny and taken care of wonderfully despite how technically little there is to them. The primary colour used is red, because of course our protagonist here is some sort of out of date meat. We all know why the developers chose this colour. Had it been a little human we're playing it would no doubt have recieved a more mature rating. The sound here is also brilliantly comic. Meat Boy does a marvelous splashing noise as he moves. But the soundtrack is the highlight. It ranges from hard rock which blends in really well on the title menu with Meat Boy's beaten and bruised face, superb synthy electronic for the later levels based in the city, and an excellent track that is used for bonus levels that sounds like a machine gun going off in bursts.
There is suprisingly a lot of value on store also, with around 150 levels, then there's a suprise "dark world" of each level, an entire new campaign which adds to 300 levels. There's tons of plasters to collect too, which unlike most games that use it as filler, are so fun to do and make what seemed a merely challenging mission, turns into a hair tearing, controller flinging, punch-yourself-in-the-leg-til-its-dead mission. You also come across warp zones which put twists on the standard levels, and completing them unlocks new characters, each with their own ability which varies from double jumping, hovering, sticking to walls etc.
There's little else to talk about on Super Meat Boy because its a pretty straightfoward game. But the execution just oozes style and subtle humour that it is leagues beyond other recent platformers. It's a game that hardcore gamers would wet themselves other and compete to be the best on leaderboards, and accessible enough for casual gamers to grit their teeth to when realistically they want to smash their TV up (I know I did anyway). Buy this gem, and prepare to lock yourselves away for 2 week and keep all sharp objects and distracting people out of the room.
Maybe this game is more fun if you play with a controller, but the PC controls were horrible.
Completed the main story on PC in "3.3" hours according to Steam.
A fun game overall, just some sections like the Hell boss or 6-5 that were a bit annoying. Still, I'm not planning to play Cotton Alley or any other content of SMB for now.
Backloggery transfer--last update:
(Last time played) Chapter 5: Rapture
I got this free in the Epic Store a while back and today I thought about giving it a try. Not being a huge fan of platformers and punishig games, I though I would play it for a few minutes and quickly uninstall it. Surprisingly, it really clicked for some reason and I played all the first stage in one sitting.
So I guess my point is that this critically acclaimed and fan beloved videogame... is good. #HotTake
Finally got to play this after it was given away for free. And man am I having a blast with it.
I know that at this point there are likely few people who don’t already own Super Meat Boy. But if you happen to be one of the the few, it’s currently free via the new Epic Store
I am pretty terrible at platformers so I have always avoided this game. Decided to give it a shot today. Had so much fun. I suck at it, but the respawn speed reduced frustration and made it feel like the game was teaching me how to play. I probably won't get very far, but that's ok.
This is one of the few games where I'm just going to throw in the towel. After a ridiculous amount of time and effort cleared 2 worlds, now on third (The Salt Factory) and realised that I'm just not having any fun
I can appreciate the great level design, and the discipline it takes to progress, but I feel like I could actually be really enjoying myself playing something, and I'm not.
Super Meat Boy 1 - Player 0
On World 3. Its becoming increasingly difficult to get A+ on these levels.
On World 2. I don't think I've gripped a controller so hard in my life.
Nicely presented, but a little too basic. Didn't really do it for me. Far far better platformers to invest your time in.