Creaks (2020)

Amanita Design

Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

3.80 from 80 ratings

569 members have it in their collection · 10 playing now · 358 backlogged · 79 wish listed

How long? Main story 6h · with extras 5h · 100% 5h (from 7 logged playthroughs)

The ground starts shaking, light bulbs are breaking - and something rather unusual is happening right behind the walls of your very room. Equipped with nothing but wit and courage, you slowly descend into a world inhabited by avian folk and seemingly deadly furniture monsters.
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Details

Developers
Amanita Design
Publishers
Amanita Design
Genres
Adventure, Indie, Platform, Point-and-click, Puzzle
Themes
Mystery
Steam
View on Steam

Release dates

  • Jul 10, 2020 (Full Release) (Worldwide) iOS
  • Jul 22, 2020 (Full Release) (Worldwide) Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
  • May 18, 2021 (Full Release) (Europe) Nintendo Switch

Also available on

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Featured in lists

GOTY 2020 by LarsFrukt · 39 games · 0

Rating distribution

5 stars
15
4 stars
38
3 stars
24
2 stars
2
1 star
1
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Community All Reviews Statuses

Daytona.

Review Daytona. 4/5 · Jan 13, 2026

I Should’ve Called Maintenance (Glad I Didn’t)

You know that feeling when the lights in your apartment start acting up, the wallpaper begins to peel, and your first thought isn’t “call maintenance,” but “this is probably a hidden world behind the wall and I should see what it’s all about”?

Creaks assumes you’re that kind of person.

You play as an ordinary guy trying to deal with …

Read more

You know that feeling when the lights in your apartment start acting up, the wallpaper begins to peel, and your first thought isn’t “call maintenance,” but “this is probably a hidden world behind the wall and I should see what it’s all about”?

Creaks assumes you’re that kind of person.

You play as an ordinary guy trying to deal with a flickering light when the wallpaper peels back and reveals a secret passage. Against all common sense (and any basic survival instinct) you crawl inside and end up wandering through a decaying mansion full of tight corridors, hostile furniture, and the uneasy sense that something massive is moving somewhere nearby. It’s bleak, tense, and subtly threatening without ever resorting to cheap scares.

At its core, Creaks is a puzzle platformer built on observation. It teaches through interaction, not exposition. Each room presents a self-contained problem where everything you need is already in view. You’re never hunting for missing pieces, just figuring out how the existing ones fit together. When a solution clicks, it feels earned rather than nudged along.

The creatures are central to that design, one of them being the mechanical dogs. They look dangerous, and they are... until light hits them and freezes them into harmless furniture. That single rule reshapes how you approach every space, turning panic into planning and forcing you to think in terms of positioning instead of reflexes. It’s a smart mechanic that stays interesting for additional enemy types, long after it’s introduced.

This isn’t a game that wants to be rushed. While the puzzles are rarely difficult (okay, I’m lying—I got completely stuck on about three of them and had to fight every instinct to look up a walkthrough), they do start to blur together toward the end. I enjoyed the experience far more when I treated it like something to return to in short bursts. Played that way, the puzzles stay engaging instead of wearing out their welcome.

Visually, Creaks is a feast for the eyes. Every room looks like it was pulled from a dark, dusty storybook: heavy ink lines, muted colors, and a suffocating stillness that makes the whole place feel cold and unlived-in. It’s striking, but intentionally joyless. You admire the spaces more than you want to linger in them. Interactive paintings scattered throughout the halls add a welcome change of pace, dropping you into short, strange mini-games that act as a breather from the mansion’s more methodical puzzle-solving.

I played on PS5 instead of a phone/tablet, (which based on what I’ve heard) was probably the right call. Controls felt responsive during timing-heavy sections where small mistakes actually matter. I was grateful not to be fighting touch inputs here, because this is a game that doesn’t particularly forgive sloppy inputs.

What stuck with me most is how complete the world feels. There’s a strong sense that you’re only glimpsing part of something much larger. The game lets the environment carry the weight instead of explaining itself away, which gives the experience more texture than a lot of louder, more talkative puzzle games.

👍 POSITIVES

• Thoughtful puzzles that respect player intelligence • Excellent use of light as both threat and solution • Striking illustrated visuals with a consistent tone • A world that feels old, strange, and intentionally incomplete

🤏 MIXED

• Puzzle variety thins out later on • Best enjoyed in measured play sessions, not marathons

👎 NEGATIVES

• Repetition can set in if played too quickly • The bleak atmosphere won’t click for everyone

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Brady2406

Review Brady2406 4/5 · Sep 3, 2025

Simple Mechanics But Great Puzzles

I really enjoyed the puzzles. They were difficult but not so complicated that I ever got stuck. I like that it didn't try to invest me in a rich story, but used short and simple cutscenes to get the point across.

Gobelin_Powa

Review Gobelin_Powa 2/5 · Apr 15, 2025

5/10 Je commence par le rare point positif : les design. Le jeu est vraiment beau, et les animations sont jolies. Maintenant tout le reste... les puzzles sont chiants, le jeu est d'une lenteur atroce, très sombre, le contenu additionnel avec les tableaux n'est pas intéressant... on s'ennuie.

amgirl

Review amgirl 4/5 · May 10, 2023

Smart and quirky puzzle game

I am always here to play Amanita Design games. I enjoy them plus I want to support Czech studio :) As usually it was fun and I really loved the interactive paintings, such a smart way to put in some cute and a bit weird minigames :D

BrayanOckel

Review BrayanOckel 4/5 · Nov 20, 2022

  • Astonishing level design
  • Music composed by hidden orchestra
  • Not for puzzlephobics. Even for me (a puzzle lover) was overwhelming at times
  • Simple and relaxing story enter image description here
wardenunit

Review wardenunit 5/5 · Jul 7, 2022

It's been so long

Excelent music, excelent atmosphere, excelent gameplay. This is a real gem. A bit frustrating at first but "rewarding" in the end. Worth every penny